One issue: Not exactly incompatible with More Plants & Recipes (https://www.nexusmods.com/skyrim/mods/26851), but they conflict. With MPR lower in load order, only those plants are plantable. Swapping SFT lower makes MPR plants unplantable (but already-planted ones continue growing & producing). And vice-versa when swapping MPR lower.
I plant the MPR stuff first, then swap load order and continue with SFT. Not gamebreaking or anything, just requires some forethought. Any way to make the two work at the same time?
Only just getting back to this... In order to have this work with something like More Interesting Loot, you need the patch & a bashed patch. Adding any mod mid-game can be disastrous, but you can try it - just back up your saves first. I think this just adds the plants and a vendor for them; the MIL-Special Flora patch lets other vendors sell the ingredients, and that requires Bashing.
Great mod, However really bogs my game down, guess its not playing nice with my other mods more than likely. Would it be at all possible in the future to get a Lite version that cuts out the recipes and spell, Or perhaps a very lite version that's just for the unplantable plants?
EDIT: This mod does work and plays nice with Beyond Skyrim: Bruma. However do note that there will be several types of flowers like Poppies that are named almost identically, but have different effects from each other, such as Red Poppy and Red Poppy FLOWER.
This looks like a great mod. Can I expect it to be ported to SSE in the near future? I need to ask however if this mod is compatible with mods that add the plants and food you mentioned.
"As a modder's resource, anyone may use the meshes, textures, and data from the .esp as they wish. I only ask to be credited if you feel my content has been useful. Thank you. "
This is a terrific mod - I was looking for something like this and didn't even know it. When I saw it, it was like - WOW - oblivion plants!
Just for others to know, I tried merging it with Merge Plugins and it didn't work so well. Once I made the ESP separate, the new ingredients started showing up in game. I probably had the wrong order in the merge or something, but I had the plugin last, and when I separated the plugin, I made it last again, and it worked.
is there a way to add a vervain mod and make the vervain affect vampires health strength speed etc, and idk if it does this yet but the same with the werewolves and the wolfsbane?
116 comments
One issue: Not exactly incompatible with More Plants & Recipes (https://www.nexusmods.com/skyrim/mods/26851), but they conflict. With MPR lower in load order, only those plants are plantable. Swapping SFT lower makes MPR plants unplantable (but already-planted ones continue growing & producing). And vice-versa when swapping MPR lower.
I plant the MPR stuff first, then swap load order and continue with SFT. Not gamebreaking or anything, just requires some forethought. Any way to make the two work at the same time?
In order to have this work with something like More Interesting Loot, you need the patch & a bashed patch. Adding any mod mid-game can be disastrous, but you can try it - just back up your saves first. I think this just adds the plants and a vendor for them; the MIL-Special Flora patch lets other vendors sell the ingredients, and that requires Bashing.
EDIT: This mod does work and plays nice with Beyond Skyrim: Bruma. However do note that there will be several types of flowers like Poppies that are named almost identically, but have different effects from each other, such as Red Poppy and Red Poppy FLOWER.
Right at the end of the description
Just for others to know, I tried merging it with Merge Plugins and it didn't work so well. Once I made the ESP separate, the new ingredients started showing up in game. I probably had the wrong order in the merge or something, but I had the plugin last, and when I separated the plugin, I made it last again, and it worked.
Anyhoo, great mod - thank you for sharing!