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21 comments

  1. thejelleyman
    thejelleyman
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    I would like everyone to know that, although this mod has not been developed in a while, this is because I feel it has gone as far as I want to take it because I wanted it to be compatible with pretty much anything. I will offer support where I can though, should something horrible come to light. Thank you for downloading my mod :)

    EDIT: I have removed the requirement of having "Unofficial Skyrim Patch.esp" since this no longer exists. Thanks to marcialhd for reminding me to do it.
  2. OhDearARat
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    Do you think you could port this to Xbox one? I never use this shout and this would be awesome to have because I'd totally use the heck outta it.
  3. rhnexus
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    Like this mod but it feels like the CD is balanced around it's AOE effect and I hate having followers/summons. The CD is just too long for a solo heal unless you're using a mod that gives individual Shout cooldowns or something.

    If you tend to play with allies I can see this being invaluable. If you adventure solo like me, you may still favour other shouts still (such as etherialize or even a good old fashioned Fus Ro Dah) to get you out of trouble.

    Definitely worth a DL and Endorse either way!
    1. thejelleyman
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      Are you using the "old" version? The old version is by no means outdated in any way, it simply has shorter cooldowns as standard. I changed them to make them longer to allow for shout cooldown reduction enchantments (and mods too), but the original should work just as well.

      Thanks for the feedback!
    2. marcialhd
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      hi how are you? i have a question is this mod compatible with the "Mighty Magick Skyrim" mod from DamarStiehl? its just that this version is far better than what we ended up having in the vanilla game...
    3. marcialhd
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      also for some reason when i enable it on mod organizer it says that it requires the unofficial skyrim patch (the original one), but i have the legendary one do you know if that could cause a problem?
  4. KMW1
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    Is this mod compatible with Improved Dragon Shouts by Ozram? (http://www.nexusmods.com/skyrim/mods/14353/?)
    1. thejelleyman
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      All I changed were the tree Kyne's Peace words and the overall shout, if my knowledge of load order is correct, loading this after another mod will force my changes over those made by the other mod.
    2. Hyacathusarullistad
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      I've just attempted this. The description seems to be correct, but the effect does not heal. Not the first word, at any rate, which is all I've currently been able to test thus far.

      Forget it, I moved all four modules (this and the three Improved Dragon Shouts files) lower down in my load order and all is well. Not sure which mod I'm using that conflicted. Could have been Dragon Combat Overhaul, but I'm by no means certain. Oh well, fixed now. Sorry to be a bother.
  5. Derialund
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    Can you explain in the description page, what is the "respite" version? Thank you
    1. thejelleyman
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      The perk, Respite, is in the Restoration tree. If you take this perk, healing spells also restore stamina.

      The "respite" version of my mod allows the shout to restore stamina if you have that perk, nothing more than that.
  6. thejelleyman
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    Due to an oversight in my Creation Kit skills, this mod may be dependent on the Unofficial Skyrim Patch. If anybody who uses this mod doesn't use the patches, let me know so i can fix this if necessary.
    1. erundil444
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      You can't make a mod dependent on an ESP file.
    2. thejelleyman
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      Good to know, it doesn't use any resources from it so it should be fine in that case.

      EDIT: USKP is showing as an esm for me, so there may in fact be a functionality problem. I am unable to test this since my game just won't load without the patch.
    3. erundil444
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      You can simpy edit your ESP in TES5Edit. Just go to header and edit the field with dependencies deleting USKP.

      Anyway I don't think it's really that important - people totally SHOULD use uskp, and if they aren't... too bad for them
  7. DremoraLord390
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    I like this idea. But if I may make a suggestion. For a strong healing shout like this, you may wanna consider doubling or tripling the cooldown time.
    1. Hyacathusarullistad
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      Agreed, the recharge time should be closer to a full minute at least (I'd suggest 45, 65, and 90 seconds), with its current magnitudes.
    2. thejelleyman
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      Firstly, I thank you for the feedback.

      My initial intention was to make the shout usable in combat efficiently, which a shorter cooldown achieves well. I did completely forget about the ability to reduce them with items, and there are mods out there too.

      I will change the values to be more suitable for the next update. I think i will use 40, 65 and 90 (I like the idea of equal gaps).

      Thanks again.
    3. erundil444
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      Wow, I'm impressed. I was looking for something like this since ever. I was even thinking about creating it myself...

      Anyway - if I may add my suggestions - if we want it usable in combat, I'd put 30/60/90 cooldown on it. Also it would be nice if the shout was able to cure/unpoison all allies, not just the player.
      I was thinking about restoring mana and stamina as well, but it would destroy the balance a bit.
    4. thejelleyman
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      This was born out of very much the same thought process, too long has Kyne's Peace sat unused. I am not even sure where to begin with poison curing for allies, and, from what I have been reading, poison isn't really stopped by resistance and curing anyway.

      I was contemplating letting the shout work with the respite perk and let it restore stamina, however, I would make this optional as it would probably be a bit overpowered.
  8. MangoMonkey
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    Love it. A great adjustment for an otherwise lackluster shout - it was nearly entirely outshone by Animal Allegiance anyway.
  9. Zeraj
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    I like this idea. Tracking for a future playthrough.