About this mod

Riverside Shack is a unique and fully customisable player home. You have to start by re-building the old structure after defeating the Sabre Cat which has taken up residence. The shack is part of the vanilla game, but it really didn't have much of a purpose. Along with the customisation choices, the mod also includes some great features.

Permissions and credits
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Riverside Shack is an old abandoned dwelling just southwest of Windhelm, east of Gallows Rock and along the White River. In the vanilla game, it serves very little purpose other than to house a levelled animal, usually a sabre tooth cat. This mod aims to make much more use out of the abandoned shack by allowing the player to rebuild the broken down structure and turn it into a cosy home for the player to come back to after his/her adventures.

The mod comes with a short quest providing some backstory to the previous owner and provides a small reward depending on which path you choose to take. Building the home is a simple process and works similar to the Hearthfire system. Tutorials are provided as you progress through sections of the mod without the need for written documentation.

Version 3.0 has been created from scratch and is intended to replace all previous iterations of the mod with a more simplistic, immersive and fitting design. Older, outdated and irrelevant features have been removed in favour of a more fitting experience. Items are now acquired from Mixwater Mill without any compatibility issues which plagued the old version of this mod.


Riverside Shack now has a story along with its complete rebuild and redesign. It's a short quest and extremely quick to complete, especially if you take the easier route. The consequences of your actions however can have a lasting effect on the mod after the quest has completed. You can read the spoiler below for brief details on the quest, especially if you're experiencing the consequences of your actions and are unsure if it's a part of the mod.


The only compatibility issues with this mod will be with anything which edits the same cells as this mod. One popular mod known to have an issue is Inconsequential NPCs as it places an actor within the home. Past versions of the mod placed a merchant in Ivarstead or made changes to Gwilin. This caused multiple issues with compatibility and as a result, this mod no longer has any link to Ivarstead or its inhabitants.

Due to this mod being a 'No Load Door' player home, rain occlusion is an issue with Skyrim Legacy resulting in me creating an effect similar to those seen in the well-known mod Real Shelter. This also means that weather mods will require patches creating for the system to continue to work. Those downloading and using the Special Edition version of this mod won't have this problem, given that Bethesda implemented rain occlusion into the new engine.

If you encounter any strange issues with other mods, please do let me know via the bugs section on the Nexus mod page as I can look into them and address them in future updates.

A massive thank you to simsim899 who continues to assist with testing the mod, providing valuable feedback and also doing some mesh collision whenever I need it.

I would also like to thank Black Knight for his custom workbench which was originally created for Claywater Retreat. He's also made some changes to the windows to ensure they match up nicely.