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Activity logs
This page was last updated on 07 December 2019, 9:03PM
- Changelogs
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Version 1.7
- Completely reworked the way CCO handles the option to give smithing experience for the tanning rack and smelter. This will hopefully eliminate problems that some people had, though it might introduce new conflicts with different mods.
- Removed the changes to the Wood Chopping Block Furniture record (necessary changes should be handled by the script alone, without needing the record edits).
- Completely reworked the way CCO handles the Integrated mods. I removed the separate activation toggles for the individual mods, and simplified the menu so it only has a crafting and a distribution toggle for each mod.
- Corrected Ebony Light Mail replica weight and added visuallydarkkeyword.
- Added female-only/male-only recipe toggles since I've noticed a few mods have started using these conditions.
- Cloaks of Skyrim and Winter is Coming Cloaks have now been integrated into the main file.
- Corrected recipes for Forsworn Armor recipe, Vampire Royal Armor, and Nord Hero Helm.
- Corrected recipes for armored bandoliers that were showing up at the tanning rack.
- Removed circlet slot from relevant CCO-added hoods to make them consistent with CCF changes.
- Corrected missing textures on two of the Thieves Guild hoods.
- Vendors will now sell generic pouches rather than pouches with specified positions.
- Fixed a handful of MCM settings which were getting reset after the first reload.
- Removed Declutter Inventory condition from Armored Circlet recipes. These recipes will no longer show up if the player does not have the appropriate helmet in their inventory, regardless of whether Inventory Conditions are disabled.
- Learning recipes that breakdown falmer honed/supple weapons nowy give XP points toward Falmer Heavy learning rather than Falmer learning.
- Added missing textures for Guild Master's Alt Hood. All Thieves Guild "Thin Hoods" have now been named "Cowls"
- Changed the way that CCO handles the vanilla LItemGems10 leveled list. This should allow for somewhat better compatibility with mods that alter or add to this leveled list.
- Added conditions to food recipes to make them compatible with CACO.
- Added scripted compatibility for USLEEP.
- Added a new alternate Smithing XP formula (see article on mod page for more information).
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Version 1.6
- Added PRUFEI conditions to breakdown recipes (thanks to implj)
- Other changes to breakdown recipes: with the exception of arrows, items that require multiple copies to create 1 ingot will now appear in the smelter menu as long as you have one copy.
- Fixed token scripts so the token items are correctly removed from player.
- Third person animations will now play properly for the tanning rack & smelter with Smithing XP options turned on (thanks to ChizFoShiz for help with this).
- Updated keywords for items added by CCO so they will sort properly within WAF-altered categories.
- Changed the recipes for Falmer armor & weapons to reflect the changes made to these items by WAF.
- Changed lockpick recipe to use dummy tokens instead of giving multiple items. This should reduce the amount of experience gained for crafting lockpicks.
- Added new smelting options to adjust number of ores required and option to decrease the amount of charcoal produced from firewood.
- Changed Steel ingot recipes to use Iron Ingots instead of Iron Ore, and also reduced the amount of charcoal required.
- Added the ability to craft unenchanted staffs at the forge.
- Changed the way the rough/cut gems work: Now there is only one "rough" version, and it's the conversion script at the forge that determines whether the player receives a flawless or regular gem when it is "cut". This prevents having two separate, unsackable rough gems in the inventory. The exception to this is if the player chooses to use the leveled vanilla gem lists, and also the Dragonborn Geodes, which will still give a separate version of the rough gemstone.
- Corrections to various recipes for consistency with the latest WAF changes.
- Added tempering recipes for Miraak Mask, and Ulfric's boots and armor.
- Changed tempering recipe for silver sword & greatsword to use steel instead of silver (steel is the primary component in crafting these weapons, so this is consistent with other tempering recipes).
- Changed tempering recipes for Nordic weapons to use Orichalcum instead of quicksilver (this is now consistent with armor).
- Stalhim weapons can only be crafted if the Glass perk or Ebony+Eleven perks are taken (but can still be tempered with either glass or ebony).
- Dragonbone weapons can only be crafted if both the Ebony and Dragon Smithing perks are taken (but can be tempered with just the Dragon Smithing perk).
- Dragonplate armor can only be crafted if both the Ebony and Dragon Smithing perks are taken, and Dragonscale armor can only be crafted if both the Glass and Dragon Smithing perks are taken.
- Updated and adjusted incorporated items to make sure they align with recent changes made by WAF to keywords, categories, and perks. Tweaked some of the stats and crafting requirements for Jaysus Swords.
- Added new Thieves Guild armor varieties: sleeveless Guild Leader, Sleeveless Thieves Guild Aarmor, and Gray variety with Sleeves, new black and gray hoods, and changed Etienne, Thrynn, and Vipir's outfits to use new variations.
- Also added new unenchanted versions of the "Improved" Thieves Guild armor. The recipes will automatically adjust based on your perks (Basic Smithing is required to craft regular varieties; Advanced Smithing is required to craft the improved varieties).
- Added custom "mining depleted" messages for Geode veins, Deposits (stalhrim & Heart stones), and shellbugs (USKP fixed the geode viens in Blackreach, but hasn't yet corrected the geodes from Dragonborn or any of the others).
- Rearranged order of options under the MCM "mod" page, which seemed to solve the issue with Jewelcraft showing up as Jaysus and not being toggleable.
- Removed the Falmer learning requirement from shellbug helmet recipe.
- Added crafting recipe for Leather Hood (no perks required, matching set = leather), also added a Black Leather Hood variant.
- Temporarily removed ebony ring recipes...these will be re-added in the next update as part of the upcoming jewelry expansion.
- Created new unenchanted shrouded armor with Ancient Shrouded stats... can be crafted after Hail Sithis is completed.
- Added crafting recipes for worn shrouded armor (uses Basic perk), the type of unenchanted shrouded armor you craft will automatically update based on your smithing perks and quest progression.
- Renamed "Black Leather" to "Dark Leather".
- Fixed Dovah Luv so it displays properly in inventory & crafting menus.
- Eliminated the redundancies in the Bandolier, Bag and Pouch recipes. Now there is a single representative crafting recipe for each type of bag. When the player equips one, they can then choose where to equip it. Dropping the pouches on the ground will reset them back to the generic version. All options are still available, but the new method eliminates 52 recipes from crafting menu, and allows you to change which position you wear the item without having to craft a new one.
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Version 1.5
- Glass, Charcoal, and Firewood when created by recipes, will now sort into the proper crafting categories.
- Bandoliers and pouches will now sort into the new "Accessories" category if WAF is installed. Also alchemists will now buy vial holders, and spell merchants will buy notebooks.
- Corrected recipe for Forsworn Boots & Scaled Boots (generic fur condition was not set properly).
- Fixed the model data for the Gold Ruby Double Ring.
- Changed the breakdown recipe for Shovel01 to produce Iron Ingots instead of Charcoal.
- Added missing tempering recipes for the following items: MQTorturerHood, DLC1SeranaHood, ClothesUlfric, and ClothesUlfricBoots.
- Corrected Boiled Cream Treat recipe so that it no longer requires the Hollyfrost Farmhouse key.
- Adjusted breakdown recipes for silver items and a few of the ruin tools.
- Changed maintenance scripts to increase efficency and remove papyrus log messages.
- Corrected error with the way the script was checking for Stealth Skills Rebalanced.
- Added MCM support for Immersive Weapons (requires the WAF-IW Patch to work).
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Version 1.4
- Made a few changes to the mining and wood chopping scripts that should help improve compatibility with other mods.
- Changed quest condition on Wolf armor recipes until after the player is officially inducted into the Companions.
- Made a number of small corrections to recipes and leveled lists.
- Added CCO script properties to Shellbugs so they can now be mined properly.
- Added buckles to blacksmith inventories so bandoliers can be crafted without requiring the player to have the Steel/Basic smithing perk.
- Fixed issue with invisible bandoliers from spawning on Dark Brotherhood assassins.
- Added bulk recipes for hearthfire building materials (iron fittings, hinges, locks, nails).
- Added GetEquipped conditions to breakdown weapons to help prevent player from breaking down equipped items
- Added some more breakdown recipes that were still missing from CCO and created additional breakdown recipes for certain armors so they can be broken down at either the smelter for ingots or at the tanning rack for leather.
- Reworked some of the recipes to increase consistency.
- A full change log for version 1.4 is included with the download.
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Version 1.3
- Now allows distribution chance for bandoliers to be set in 1% increments.
- Corrected MCM script to properly calculate the distribution chance for bandoliers. Also removed bandoliers from several Loot lists where they had mistakenly been placed.
- Fixed MiningOreScript so mining experience works properly.
- Re-worked cheese wheel-to-wedge ratios.
- Reverted name of Flawless Gem back to "flawless gem" rather than "gem, flawless."
- Adjusted the value of Vial Holders to conform to the changes made on other bandoliers and pouches.
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Version 1.2
- Fixed missing AA records on several circlets.
- Made leather circlets available as non-armored jewelry items.
- Guild Master, Nightingale, and Dark Brotherhood armors now use dark and red leather. Thank you to Dragten for allowing me to include the leather variants.
- Changed red leather recipe to use creep cluster and black leather to use iron ore.
- Fixed silver weapons perk. It should now be working properly.
- Added bulk recipes for leather strips, ingots, and torches.
- Fur armor now uses Fur Plate to improve it rather than leather.
- Added breakdown recipes for tanning rack for Leather, Hide, Studded, and Fur armors.
- Added new option in MCM for Simplified recipes.
- Rewrote 2 Armor Forging books to maintain consistency with changes and to include some other useful information.
- Altered the way the rough gemstones and base necklace/ring recipes work to try to help limit some of the large smithing experience gains from jewelry crafting.
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Version 1.1
- Added options to give smithing experience for using tanning rack and/or smelter.
- Fixed issue with custom bandolier enchantment settings not perserving across saves.
- Corrected mistake in the distribution setting for bandoliers that was causing way too many to spawn.
- Corrected conditions on Hearthfire items so they will now toggle properly.
- Added breakdown recipes for Dawnguard faction items.
- Added the remaining artifact replica recipes.
- Added the ability to craft Skaal items.
- Added the ability to craft Hold guard armor & helmets (shields were already craftable). These recipes have location conditions so they won't all show up at once. The location conditions can be turned off using the Inventory Conditions setting.
- Added option to allow basic steel crossbows & bolts to be distributed throughout the world (vendors will have them, as well as guards and imperials). Also, the player can craft them without joining Dawnguard.
- Corrected conditions on the Silver perk to include Werebear race.
- Fixed condition on Matching Set circlets so they should now appear properly.
- Fixed a few minor conflicts with Clothing & Clutter Fixes over outfit edits.
- Added Exquisite Jewelry option under enchantment strength tweaks.
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- Author's activity
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December 2019
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07 Dec 2019, 9:05PM | Action by: kryptopyr
Permission change
Author now defines their own permission instructions.
Author changed their permission instructions.
Author changed their file credits.
Users can now use this file in any mods/files that are being sold.
Users are not allowed to modify this file.
Users are not allowed to use assets from this file under any circumstances.
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07 Dec 2019, 9:03PM | Action by: kryptopyr
Attribute change
Description changed.
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07 Dec 2019, 9:01PM | Action by: kryptopyr
Attribute change
Summary changed.
Description changed.
August 2018
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13 Aug 2018, 9:15PM | Action by: kryptopyr
Attribute change
File 'CCO Compatibility Patch for WAF True Weapons' changed to 'CCO Compatibility Patch for WAFR (Legendary Plus or True Weapons)'.
File 'CCO Compatibility Patch for WAFR (Legendary Plus or True Weapons)' description changed.
March 2017
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09 Mar 2017, 12:38PM | Action by: kryptopyr
Attribute change
file visible to the public
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08 Mar 2017, 12:58PM | Action by: kryptopyr
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file hidden from public viewing
November 2016
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04 Nov 2016, 12:48AM | Action by: kryptopyr
Attribute change
long description changed
October 2016
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19 Oct 2016, 3:22AM | Action by: kryptopyr
Attribute change
category changed to 'Crafting'
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13 Oct 2016, 2:43PM | Action by: kryptopyr
Attribute change
long description changed
June 2016
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20 Jun 2016, 11:47PM | Action by: kryptopyr
Attribute change
long description changed
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