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mdr

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About this mod

The mod re-does the way bookshelves work to allow placement of up to 48 books. In practice this number is usually never reached, because depending on book size, usually less than 30 fit in the wide bookshelves (otherwise they'd be on the floor). So you can use the entire bookshelf now is the end result.

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Two immediate issues I've noticed: Placing a book with no bounds will place it on top of the previous book, which will make things go crazy as the books try to work out the physics of two objects occupying one point in space = paradox (AFT Readme book for example has no boundary info). The other issue is about the end book, it's meant to have physics disabled so it stays standing, but for some reason I must have been testing other ways and left the physics enabled so the books topple over IF the end book is not "large" (4.0+ bounds on I forget which axis).

I will add a safety check for books with no boundary info, and those will just get returned to the player. I will fix the end book toppling over by disabling the physics on that book again.


These issues are fixed in 1.3.1, with the caveat that if you manually remove the left most book, then you will wind up having a duplicate copy when you open the bookshelf container. As always, if you manually remove the right most book, there is nothing to keep the other books from falling over for the most part. (By manually remove, I mean activating the book itself and taking it instead of going into the bookshelf as a container to take it.)

Maybe I will add a book-end object that can be placed and moves with the books when one in taken out, especially the far end book.

I've also noticed the books seem to topple in the Unlimited Bookshelves script, so I will look at making my script compatible once its working as intended again.

Status Update on July 14th, 2016: I haven't been playing Skyrim for the past two years, ever since my 2TB storage drive with all my hundreds of cleaned/sorted/patched mods failed. I've gotten interested in playing again this month, so I will look this over and see if I can fix any issues. I'm still surprised how many people have used and endorsed this simple script I made for what I thought wasn't something most other people cared about, so that's really cool to know other people like their books to stay on the shelves too. Someone even called this an "elegant" solution, which made me laugh but is also appreciated.

I've seen that Unlimited Bookshelves is back, so I expect everyone is using that now. I will keep this around for people who just want books fixed, but by no means do I want to deter people from using that much more exhaustive bookshelf mod. I haven't used it yet, but I will be trying it out myself this week.

Description of the mod:
The mod re-does the way bookshelves work to allow placement of up to 48 books. In practice this number is usually never reached, because depending on book size, usually less than 30 fit in the wide bookshelves (otherwise they'd be on the floor). So you can use the entire bookshelf now is the end result.

The books appear in the order they are put into the shelf, and are added left to right when another book is placed. Unfortunately, this means you have to take every book out first in order to place books to the left side of the current placed books. I will see if there is some way to possibly pick where to put books in the shelf order, but I am new to papyrus and skse's features and limits.

Requirements:
SKSE is required. This mod will work with or without any dlc, and it should work with almost all mods. It only alters two scripts, and is only called when you activate a bookshelf or remove a book from it by reading and taking without opening the shelf itself.

Mods which place new bookshelves or alter existing bookshelves may or may not work as intended. I have tested Dev Aveza and the bookshelves on board are not working with this mod. The reason, from what I can tell, is that these are normal shelves which have had the special bookshelf displays placed over them, and they don't have the trigger script for removing books by "reading + take" instead of opening the bookshelf and taking it from the container. As long as you don't take books directly off the shelf, they should otherwise work fine.

Installing: Extract the folder Scripts of the 7zip file to your SkyrimData folder. You should have 2 files with .pex extensions to move to SkyrimDataScripts. The optional source folder is not needed for the mod (.psc extension) and can be deleted if you don't plan on modifying the scripts yourself. You can leave books on any bookshelves you own if you are using either vanilla or mcguffin's scripts, and the new scripts will seamlessly handle the transition. I think.

If you are using a different mod, first remove all books from any bookshelves, save, and follow the uninstall instructions for that mod. Then install this one and start placing your books as desired.

Updating: Overwrite the old files in the same way as before, and there is no need to remove books from the bookshelf first.

Uninstalling: First remove all books from any bookshelves you are using and save the game.
Next delete the files "playerbookshelfcontainerscript.pex" and "PlayerBookShelfTriggerSCRIPT.pex" from SkyrimDataScripts

Also delete the two optional source files "playerbookshelfcontainerscript.psc" and "PlayerBookShelfTriggerSCRIPT.psc" from SkyrimDataScriptsSource if you moved them there.

Now you can load the game and it will use the old bookshelf system or any other modded system you install.

The two .psc files are included for anyone who wants to edit the scripts, and can safely be deleted at any point while using the mod because they are not used by the game.

Recommended mods:
Book Covers Skyrim by DanielCoffey at http://skyrim.nexusmods.com/mods/35399/?
The important reason to get this mod is to fix the book boundary values (which are missing or wrong on a lot of books) so that the books will fit appropriately against each other and occupy the right amount of shelf space. The added benefit is that this mod makes books look really fantastic (I recommend desaturated colors). When I first heard about it, I thought it would be adding tacky c