I don't wish to sound rude, but I noticed there's some "error" with the files. I was just hoping there was a way that you could convert the files to be downloaded with the Nexus Mod Manager.
However, based on the images, the faction armor placement looks amazing. Excellent job!
Makoodzaka, if u stay here i have a idea, question to make u, and belive in me friend, ITS REALY IMPORTANT FOR ME AND ALL THOSE THAT LOVE THE SKYRIM WITH NORDS ON THE RULE!
Here i left my personal facebook, if u have it add me please, and also i put here my personal Skype ID, if u have it to please add me. Or reply my comment here, but belive in me, we realy need to talk.
Make sure too load the bandit armor mod over this one if you do. I did some changes to a few bandits involving removing nordic carved armour from some of them and adding chintin armour to dark elf bandits but that mod is far better than anything I did in regards to bandits here.
I like the idea and am going to plug this into my current game. One question though. Doesn't arming the Markarth guards with Dwemer weapons sort of negate Calcemo sending a courier to ask for that Dwarven war hammer you purchased two seconds ago in War Maiden?
I understand what you mean, I am not too sure about the dwarven armour and weapons myself. According to the lore dwarven weapons are rare and powerful and trading them is supposed to be illegal. However, in-game this is seldom the case, after all you just mentioned that you can purchase dwarven weapons from any store, not to mention the fact that even bandits have access to them at higher levels. I went with the game here and though 'hey! If bandits and every single blacksmith have dwarven weapons, why not give it to the guards while I am at it?'
It does conflict but not in a way that it matters. Getting both the mods will make it so some characters will simply get the clothing from one mod and not the other (I think depending on the load order) but since the changes they implement are almost identical in the cases were they conflict this should not be a problem. If you want more dunmer to have dunmer clothing I would suggest downloading the mod you presented to me as this only impacts a few dunmer leaving some with their original clothing.
I tried ignoring your request but you win this time. I've uploaded a new version just for you which features the ability to smith a full imperial helmet.
I really like how you've implemented the nordic weapons. So much so that I offer this suggestion; release a version that simply adds the weapons to leveled lists for bandits. That way, Skyrim, home of the Nords, has more nordic weapons than the ancient ones you find in tombs. Also, well done with the Dunmer attire.
Thanks for the feedback but I think your suggestion would be defeating the purpose of this mod. I purposefully removed nordic carved armour from some bandit leveled lists in order to make more it exclusive to the nords, in this case to the 'true sons and daughters of skyrim'. I could, however, add some nordic weapons to some NPCs that are 'nordic', like Balgruuf's brother (what's his name? the guy who isn't a man but a weapon in human form).
I feel ya. I had just thought that the increased usage of nordic weapons in the war would lead to a generally increased amount of them in the world, from looted battlegrounds and what have you. The same could be said for imperial weaponry.
I though it would appeal to their wearwolf-hating nature... Besides, it's not all the armour, just the helmet, and not all them have it. Considered all the versions there is a probability of 2/7 that the silver-hand you encounter will wear either a light or heavy dawnguard helm.
17 comments
However, based on the images, the faction armor placement looks amazing. Excellent job!
Here i left my personal facebook, if u have it add me please, and also i put here my personal Skype ID, if u have it to please add me.
Or reply my comment here, but belive in me, we realy need to talk.
ATT,
Karrior
*https://www.facebook.com/profile.php?id=100008272263571
*skype: karrior92
http://www.nexusmods.com/skyrim/mods/42855
http://www.nexusmods.com/skyrim/mods/37257/?