Please let me know by posting a comment HERE if you think these numbers are BALANCED OR NOT, some things you would like to see CHANGED, and ANY SUGGESTIONS YOU HAVE ARE VERY MUCH WELCOME!~ ^_^
One of the reasons I created this mod was to address the issue of volume not being represented realistically within the game.~
A suggestion more-so about the description than the mod itself.. can you change the font to something that's a lot easier to read? As well as the colors? No offense but it kinda hurts my eyes ><
I admire the work that you've put into this but speaking as a structural engineer - the density of steel and iron are almost identical (around about 7650 kg per cubic metre) so those two ingots should be the same weight. When converting ores to metals the purifying process removes a lot of silicate materials (basically rock) so the metal produced is a lot more dense than the original ore. Also I hate to say this but feel that you've gone over a lot of the ground that was already covered in Skyrealism - Materials (http://www.nexusmods.com/skyrim/mods/21724). However I agree with the comments below about price - if the weight of an ingot increases then so should the cost. Quite how you reconcile this is another problem - if you have a look at the base cost of metals today then the ratio between gold and iron is huge - many times greater than the ratio in the game. Of course this might be better considered in respect of a medieval economy where iron is a lot more difficult to produce. Best of luck with the mod.
Thank you for your comments. Your information on Steel and Iron was helpful. The information about metals becoming denser after being smelted into ingots is definitely helpful!~ ^_^
This mod exists simply to change the weights and values of items in Skyrim to make them seem more realistic without conflicting with other mods that also implement realism.~ I applaud the efforts of other modders wishing to contribute to Skyrim's 'Realism', but I trust in my own calculations and I prefer my own version of a mod like this. However, I appreciate any and all input and I am actually very grateful an actual Engineer took the time to give their input on this subject as I find this fascinating.
I also did take into account the vast differences in the value of Gold in a medieval world and in our modern world. I considered the fact that Gold is distributed to all citizens of the Empire as currency, this indicated to me that it was incredibly abundant, but also still valuable. The value of Metal Ingots are calculated from the default values the game assigns to them: for example Gold is still very valuable in Ingot form being the second most valuable. but Ebony is the most valuable Metal Ingot.
I believe this mod is contributing to making Skydie even more difficult. I just slogged out of the Helgen Intro wearing a full suit of heavy armor, and I can tell you that Between the two mods, I could scarcely move.
Sounds your game is much more realistic, because in our world would you really be able to pick up every single item you see and not be slowed down to a crawl?~
Just one question - did you go over the entire crafting recipes, too? Or does it still take an entire gold ingot of now 31 pounds to craft a gold amulet for example? I guess it goes along with rewriting all the prices as others commented already, but it's another huge point. No use increasing the immersion factor in one specific area, and reducing it by the same amount in several different areas.
Perhaps I will look into doing something like that in the future, but there are plenty of crafting overhauls very well done already published on the Skyrim Nexus. I just wanted to increase the weights and values of mostly Miscellaneous items and none-active-used items (an active use item would be a potion).~
I'm going to try this with aMidianborn Content Addon. It adds color variations of vanilla armor, like Steel Armor with brown fur and one with white fur and so on. Will this be compatible with that?
I see that you made Dragonplate armor stronger and lighter than Daedric armor. I prefer the vanilla convention where Daedric was stronger but heavier. It made the player decide on the trade off. With this there's no reason to use Daedric because Dragonplate is superior in every way.
Actually this is not true.~ Dragonplate armor is now the strongest armor in the game, but it is also the heaviest heavy-armor in the game.~ Dragonscale armor is also however both the strongest and lightest light-armor in the game now.~
Dragon Scales and Bones Note: These are only pieces of a Dragon's Scales and Bones as Dragons are huge creatures. I kept Dragon Scales and Bones lightweight because Dragons can fly thus it is reasonable that their scales and bones would be somewhat light compared to their huge size in order for them to fly.
Alls of your mods are interesting and I think they can give more realism into the game. Just as there's many .esp, I wonder if are possible to make a AIO version with unique .esp files, who add everything, beacuse the limits of the 255 mods on the game.
35 comments
One of the reasons I created this mod was to address the issue of volume not being represented realistically within the game.~
If you would like it even MORE clear, you could read the Readme tab.~
Thank you for your comments. Your information on Steel and Iron was helpful. The information about metals becoming denser after being smelted into ingots is definitely helpful!~ ^_^
This mod exists simply to change the weights and values of items in Skyrim to make them seem more realistic without conflicting with other mods that also implement realism.~ I applaud the efforts of other modders wishing to contribute to Skyrim's 'Realism', but I trust in my own calculations and I prefer my own version of a mod like this. However, I appreciate any and all input and I am actually very grateful an actual Engineer took the time to give their input on this subject as I find this fascinating.
I also did take into account the vast differences in the value of Gold in a medieval world and in our modern world. I considered the fact that Gold is distributed to all citizens of the Empire as currency, this indicated to me that it was incredibly abundant, but also still valuable. The value of Metal Ingots are calculated from the default values the game assigns to them: for example Gold is still very valuable in Ingot form being the second most valuable. but Ebony is the most valuable Metal Ingot.
I see that you made Dragonplate armor stronger and lighter than Daedric armor. I prefer the vanilla convention where Daedric was stronger but heavier. It made the player decide on the trade off. With this there's no reason to use Daedric because Dragonplate is superior in every way.
Read this carefully:
Dragons:
Dragon Scales: 2 pounds each, 2,000 Septims
Dragon Bones: 20 pounds each, 2,500 Septims
Dragon Scales and Bones Note: These are only pieces of a Dragon's Scales and Bones as Dragons are huge creatures. I kept Dragon
Scales and Bones lightweight because Dragons can fly thus it is reasonable that their scales and bones would be somewhat light compared
to their huge size in order for them to fly.
Dragon Armor:
Dragonscale Armor:
Dragonscale Helmet: 1 Dragonscale + 1 Leather + 1 Leather Strip = 3 pounds, 2,006 Septims, 20 Armor Rating
Dragonscale Armor: 2 Dragonscales + 1 Leather + 10 Leather Strips = 5 pounds, 5,040 Septims, 45 Armor Rating
Dragonscale Gauntlets: 1 Dragonscale + 1 Leather + 2 Leather Strips = 3 pounds, 2,016 Septims, 17 Armor Rating
Dragonscale Shield: 1 Dragonscale + 1 Leather + 2 Leather Strips = 3 pounds, 2,016 Septims, 32 Armor Rating
Dragonscale Boots: 1 Dragonscale + 1 Leather + 2 Leather Strips = 3 pounds, 2,016 Septims, 18 Armor Rating
Dragonscale Armor Total: 6 Dragonscales + 5 Leather + 17 Leather Strips = 17 pounds, 13,094 Septims, 132 Armor Rating
Dragonscale Armor Default Total: 14 Dragonscales + 7 Iron Ingots + 4 Leather + 10 Leather Strips = 26 pounds, 3,600 Septims, 111 Armor Rating
Glass Armor Total: 19 pounds, 2,080 Septims, 103 Armor Rating
Dragonplate Armor:
Dragonplate Helmet: 1 Dragonbone + 2 Leather Strips = 20 pounds, 2,506 Septims, 25 Armor Rating
Dragonplate Armor: 2 Dragonbones + 20 Leather Strips = 40 pounds, 5,060 Septims, 54 Armor Rating
Dragonplate Gauntlets: 1 Dragonbone + 3 Leather Strips = 20 pounds, 2,509 Septims, 22 Armor Rating
Dragonplate Shield: 1 Dragonbone + 2 Leather Strips = 20 pounds, 2,506 Septims, 37 Armor Rating
Dragonplate Boots: 1 Dragonbone + 3 Leather Strips = 20 pounds, 2,509 Septims, 23 Armor Rating
Dragonplate Armor Total: 6 Dragonbones + 30 Leather Strips = 120 pounds, 15,090 Septims, 161 Armor Rating
Dragonplate Armor Default Total: 13 Dragonscales + 6 Dragonbones + 10 Leather Strips = 79 pounds, 6,650 Septims, 136 Armor Rating
Daedric Armor Total: 96 pounds, 7,650 Septims, 144 Armor Rating
Note: I underlined, enlarged, and colored the parts I want to you to read very carefully.~
I want to also change food.
Verry well made mod. :3