This is why I recommend using Davjes's Jump Animations.~
ATHLETIC JUMP AND SUPERNATURAL JUMP ARE NOT ANIMATION MODS, THESE MODS "ONLY" AFFECT THE PHYSICAL RULES OF THE GAME TO ALLOW MORE REALISTIC AND SUPERNATURAL JUMPING, THESE MODS DO NOT AFFECT HOW YOUR JUMP WILL "LOOK"!~
If you want BETTER JUMPING ANIMATIONS I HIGHLY recommend Davjes's:
The wlak in the air is awesome!!! I usually jump, then I can shortly stand in the air and use my bow to take out foes before I descend. It is like the hover boots in Zelda ocarina of time lol
Becoming a vampire takes away the jump height. I have better vampires installed.. is there another mod for vampires to get them jumping? jump was one of my favorite Morrowind spells.
"Known Issues and FAQ >
Jump Height Stuck/Doesn't Change
For jump height to be enhanced, you need to have SKSE installed. Make sure you have it enabled in my MCM too.
Use the "Reset Better Vampires" menu option.
Jump height will not be enabled whenever you start the game up on your computer. Game settings must be reset each time, they don't stay in saves - this is just how the game is set up.
The good news is, I've set up my mod so if you wait 1 hr (game time) your jump height bonus will be applied and last throughout your current gaming session."
Becoming a vampire takes away the jump height. I have better vampires installed.. is there another mod for vampires to get them jumping? jump was one of my favorite Morrowind spells.
Hi, I downloaded Supernatural Jump and installed with NMM. It is last in my load order. However I have my ridiculous jump while even Human and on a character that is new.
It seems like my mod is working correctly then. Please read the description or the Readme carefully first as you seem to have misunderstood what I typed.
The jump attributes of Skyrim are managed by Global Settings, meaning any changes to them will affect ALL who jump, think of it like altering gravity only for jumping.
My mod does this, my mod does not use Scripts.
The OTHER mod I linked in the description uses a Script to increase your jumping abilities ONLY WHILE IN WEREWOLF WOLF FORM, that OTHER mod is made by someone else and is called: Werewolves Jump Higher and Farther, this mod is compatible with my mod most likely as my mod alters the ability to jump while that OTHER mod alters the ability to jump ONLY WHILE YOUR PLAYER CHARACTER IS ACTUALLY IN NON-HUMAN WEREWOLF WOLF FORM.
Again, try thinking of it like this: my mod alters gravity for jumping, Werewolves Jump Higher and Farther alters your ability to jump only while you are in your Non-Human Werewolf Wolf Form.
Thus you CAN use my Athletic Jump Type 1 mod WITH Werewolves Jump Higher and Farther mod for: more realistic jumping in Human form and Super Jumping in Wolf form.
This only adjusts the jump height. It still looks like whatever jump you normally get, it just goes higher. Athletic can let you leap up onto the tops of the Whiterun Market Stalls. Supernatural will let you leap onto rooftops and that bridge on the road from Whiterun to Solitude that's always crawling with bandits.
Personally, I find Athletic to be the more "immersive" one to use: you're not catching so much hang-time that you're occasionally walking on air, and you still have some spaces you just can't get up to in one flying leap. You're also less likely to leap the walls of the big cities by accident.
I wouldn't use this for my warrior play-thru but it's perfect for my current ranger/thief character. I find myself leaping up onto rooftops, boulders and ledges a lot more. It brings back the fun I had when boosting the athletic skill in Oblivion. The only downside is that when perched somewhere an enemy cannot reach it does seem to lock up their scripting if they have noticed you. Unless they have ranged attack they'll just stand in one place and never leave combat, even if you're hidden from view. Of course this isn't the fault of the mod and as stated on the description page, some care needs to be taken when jumping around. Bethesda never intended players to have this ability. Still, it's a lot of fun for select characters. Haven't tried the supernatural version yet.
69 comments
ATHLETIC JUMP AND SUPERNATURAL JUMP ARE NOT ANIMATION MODS, THESE MODS "ONLY" AFFECT THE PHYSICAL RULES OF THE GAME TO ALLOW MORE REALISTIC AND SUPERNATURAL JUMPING, THESE MODS DO NOT AFFECT HOW YOUR JUMP WILL "LOOK"!~
If you want BETTER JUMPING ANIMATIONS I HIGHLY recommend Davjes's:
Jump Animations (click here)
Especially the Front Flipping Gymnastic Forward Jump!~
Link to Davjes's Jump Animations is on the description page, but I posted it here for your convenience.~
The jump attributes of Skyrim are managed by Global Settings, meaning any changes to them will affect ALL who jump, think of it like altering gravity only for jumping.
My mod does this, my mod does not use Scripts.
The OTHER mod I linked in the description uses a Script to increase your jumping abilities ONLY WHILE IN WEREWOLF WOLF FORM, that OTHER mod is made by someone else and is called: Werewolves Jump Higher and Farther, this mod is compatible with my mod most likely as my mod alters the ability to jump while that OTHER mod alters the ability to jump ONLY WHILE YOUR PLAYER CHARACTER IS ACTUALLY IN NON-HUMAN WEREWOLF WOLF FORM.
Again, try thinking of it like this: my mod alters gravity for jumping, Werewolves Jump Higher and Farther alters your ability to jump only while you are in your Non-Human Werewolf Wolf Form.
Thus you CAN use my Athletic Jump Type 1 mod WITH Werewolves Jump Higher and Farther mod for: more realistic jumping in Human form and Super Jumping in Wolf form.
Personally, I find Athletic to be the more "immersive" one to use: you're not catching so much hang-time that you're occasionally walking on air, and you still have some spaces you just can't get up to in one flying leap. You're also less likely to leap the walls of the big cities by accident.
Haha, your last comment about city walls reminded me of when I tried out those Super Jump mods.~ XP