I cant find their camp at all i followed the road sowthwest of Witerun and i still cant find it. can you see the camp from the road? i really want to try the followers but i cant even find them
Yes, it is visible from the road. You should see the large fallen tree, and the followers are wandering around near it. That is odd that it is not showing up for you.
Wholeheartedly endorsed...searched 'orc follower' to get here...was initially looking for a mod to make the 'Old Orc' an OP tank follower of some kind.......
Thanks, LazyAltmer, for your clarifications! It was just an idea of mine, in order to narrow it down. Right now, I am playing with Urzga only, and she seems more or less balanced again for the most recent hours of playing. I'll try to observe further. Maybe I was wrong, or it was some temporary effect.
Is it only me noticing, or are these followers a bit overpowered since v1.1?
I've upgraded from 1.0 to 1.1 quite late (i.e. only a few days ago), because I had a long break playing Skyrim. Before the update, I've been playing with Shargol and Urzga as followers for a long time, without noticing any significant unbalance.
Now, in v1.1, Shargol kills any enemy with her destruction spells within a few seconds. So I told her to leave. But now I experience Urzga killing any anemy with only a few melee strokes (it seems I didn't notice earlier only because Shargol had been even quicker then ;-)).
Anyone else observing this?
Note that - my character is about lvl 17 - I never told my followers to train - I am not using any generic mod that would influence follower's stats, at least to my knowing. I am using UFO, of course, but that didn't have such an effect in version 1.0.
Jaime, the only character changes in 1.1 are to Shargol. So, it makes sense you are seeing better skills from her, but Urzga and the others are unchanged from 1.0. From the Changelog:
Improved Shargol's mage abilities significantly: - Provide her with Novice->Expert fire & frost spells. - Remove default shock spells - Add Necromancy spells, including a custom higher-level Dread Zombie spell. - Add custom auto-leveling flesh spell - Add more perks for destruction and necromancy - Adjust class and combat style accordingly
I checked Inns & Taverns 2.0 in TES5edit and there was no conflict.
It's always possible that there will be some other mod that might use the same cell - there's no guarantee that all mods will be compatible with each other.
That would be a nice mod, but probably beyond my skills and available time. Modifying the existing Largashbur quest "The Cursed Tribe" might be the easiest way to create such a mod.
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It was just an idea of mine, in order to narrow it down. Right now, I am playing with Urzga only, and she seems more or less balanced again for the most recent hours of playing.
I'll try to observe further. Maybe I was wrong, or it was some temporary effect.
I've upgraded from 1.0 to 1.1 quite late (i.e. only a few days ago), because I had a long break playing Skyrim. Before the update, I've been playing with Shargol and Urzga as followers for a long time, without noticing any significant unbalance.
Now, in v1.1, Shargol kills any enemy with her destruction spells within a few seconds. So I told her to leave. But now I experience Urzga killing any anemy with only a few melee strokes (it seems I didn't notice earlier only because Shargol had been even quicker then ;-)).
Anyone else observing this?
Note that
- my character is about lvl 17
- I never told my followers to train
- I am not using any generic mod that would influence follower's stats, at least to my knowing. I am using UFO, of course, but that didn't have such an effect in version 1.0.
Improved Shargol's mage abilities significantly:
- Provide her with Novice->Expert fire & frost spells.
- Remove default shock spells
- Add Necromancy spells, including a custom higher-level Dread Zombie spell.
- Add custom auto-leveling flesh spell
- Add more perks for destruction and necromancy
- Adjust class and combat style accordingly
It's always possible that there will be some other mod that might use the same cell - there's no guarantee that all mods will be compatible with each other.
Now we need a decent 'Be an Orc Chief' mod!