I endorsed this so many years ago and still use this often on my Bosmer characters. I did clean it up in xEdit, generated missing face textures for Conor and gave him a few more perks. Such a lovely location and a great starting home to give my characters some background.
I love this mod! I have been searching the Nexus for years to try and find exterior cell houses with safe storage!! I myself am trying to make an exterior cell home that has all these features you have here, but I understand it is a complex process. So far I have only made a home with a loading door and so I feel unequipped to create something like this. Do you think you would ever upload a tutorial for how you went about doing this? Not a video necessarily, but a series of links showing one how to do this process and make a functional home as you have.
For anyone using this mod to fix the floating objects in this mod you need to extract the mod folder and put the esp that outside the data folder inside the data folder.
Thank you for this! I love this spot and it is close to Lakeview, Anduniel's Meadery, and the Mill. Populated area! I have neighours, well, two anyway, the manor being the Dragonborn's. I'd love to another cabin that could house two followers? I tried kicking Conor out and moving Inigo and Mr. Dragonfly in lol xD
Edit: bugs found, two trees close to shore are floating and if you come down the side decking off the end, the small hill in front is floating too. please fix them cause this is a superb hunting/fishing shack.
Such a lovely place to call home^^. I am waiting those 15 min to pass and then I endorse. If only there was a version for using with Seasons of Skyrim-Winter Edition... but I know you are a busy lizard lady Tae. (Vulfar here. Dekarous came out from a fav character of mine in the first book I ever wrote).
Great mod. My Bosmer just wants a modest, remote life in the woods of Skyrim. Finally he's found a place to call home. No other house mod out there can provide this. Simple, not overdone, well made. Endorsed and voted. Deserves way more endorsements.
There are two issues though that keep it from being *totally* perfect. One: it's got every crafting amenity except a tanning rack. Two: there are some weird floating objects around the site, and I'm fairly sure it's not another one of my mods doing it (unless it's a DLC doing it). A floating tree directly next to the smelter; a few different patches of floating plants within a few feet of said tree; and a small grassy hill isn't fully connected to the ground, making it appear to float. I tried to take screenshots, but it seems either ENBoost or HiAlgo is corrupting them.
I've been aware of the floating issue for a while but laziness and the lack of motivation for fixing the problem has prevented me from doing anything about it. I was just here hoping no one noticed/cared.
Tanning rack.. I SWEAR I put one down but I could easily be mistaken... Let me open up the CK, fix those issues and plomp one down if needed
I thought of doing the changes myself, and a couple other aesthetic ones (remove the follower, the enchanting table, etc, for RP purposes). But it seems the CK pushes my computer past its limits. It was saturating both CPU and GPU and running pretty badly. I guess I won't be making my own mods for Skyrim. :| Anyway, if these few things get fixed this mod is already perfect in my eyes, so no bother.
I would donate for your efforts in fixing these things if I could afford it. But maybe I can do the next best thing and go bug Brodual to do a spotlight of it once it's fixed.
I think I fixed all the issues... For hardcore roleplayers, yes, it's a bit immersion breaking but for me and some others it's perfect. I will be uploading the file ASAP
the changes you mentioned aren't there. i know i'm gonna sound like a jerk, but i think we'd appreciate it if you'd fix these issues at your latest convenience.
thanks i apprecite it. otherwise, could i just get a direct link? also, if you want, i'm like a creative powerhouse, so if you ever wanna consult ideas, feel free to PM me, i'd love to have a mentor/colleague to work with.
There are two copies of the BosmerShack.esp in the downloaded archive, one inside its Data folder, the other outside. They are slightly different in file size. I suspect you may have added the 'fixed' version into the archive, but in the wrong place, and the older 'unfixed' version is still being installed.
40 comments
Do you think you would ever upload a tutorial for how you went about doing this? Not a video necessarily, but a series of links showing one how to do this process and make a functional home as you have.
No worries. Will do. Thank you again for the incredible home.
do we have rain inside?
Edit: bugs found, two trees close to shore are floating and if you come down the side decking off the end, the small hill in front is floating too. please fix them cause this is a superb hunting/fishing shack.
V'
Will fix ASAP, thanks for DLing!
There are two issues though that keep it from being *totally* perfect. One: it's got every crafting amenity except a tanning rack. Two: there are some weird floating objects around the site, and I'm fairly sure it's not another one of my mods doing it (unless it's a DLC doing it). A floating tree directly next to the smelter; a few different patches of floating plants within a few feet of said tree; and a small grassy hill isn't fully connected to the ground, making it appear to float. I tried to take screenshots, but it seems either ENBoost or HiAlgo is corrupting them.
I've been aware of the floating issue for a while but laziness and the lack of motivation for fixing the problem has prevented me from doing anything about it. I was just here hoping no one noticed/cared.
Tanning rack.. I SWEAR I put one down but I could easily be mistaken... Let me open up the CK, fix those issues and plomp one down if needed
I would donate for your efforts in fixing these things if I could afford it. But maybe I can do the next best thing and go bug Brodual to do a spotlight of it once it's fixed.
And a spotlight? I would really like that.