Here are some common problems, some of them can be fixed.
IMPORTANT! -> Fixes require you to edit configuration. Open the configuration file in Data/SKSE/Plugins/FirstPersonPlugin.txt, if your game was running while you edited then you can reload it with Numpad 8 or by restarting game.
How to completely disable IFPV from activating automatically You may find yourself in a situation where you want to use some of the features of the mod but don't want the actual first person camera overwrite. To disable this find "bZoomIntoIFPV" in the configuration file, then change: !set bZoomIntoIFPV true !set bToggleIntoIFPV true
to !set bZoomIntoIFPV false !set bToggleIntoIFPV false
That's all.
Mountain textures flicker (version 3.3 or lower) Search for the line {Main}. Under it is this: +set fNearClip 7.0 Try increasing it slightly until flicker goes away, for example 9. It will make very nearby objects clipped a bit more! If you are using helmet cam there's not much you can do because the helmet would disappear if you increase it in its profile.
When I look down or up past 45 degrees the colors change (version 3.4 or higher) This is caused by ENB when changing fNearClip value. Open configuration and search {Main} under it is this: ;+set fNearClip 7.0 ;-return fNearClip
change it to this (remove the ; too): +set fNearClip 10 -return fNearClip
Downside: distant mountain flicker then go up a bit you will find two profiles named AdjustNearClipDown45 and AdjustNearClipUp45, change from: +set fNearClip 5.0
to +set fNearClip 6
Downside: you may see your body clipping If it's still too noticable then you will have to ask your ENB author or make the values slightly more similar.
Camera shakes too much It is already set to minimum amount of head bob. I don't know how else to make it better.
Can see character face while running backwards You have installed 360 animations and they are not supported by my mod.
Can't see wielded weapons No fix. This is because of how character holds weapon, go to third person camera and see where your character eyes are and then see where the weapons are. Camera is in eyes.
Hard to aim bows You have two options: 1. Use an animation replacer that changes bow aiming animation. 2. Go to configuration file, search BowAimingInVanillaFirstPerson, few lines below it is disable, remove this line. Now bow aiming is in vanilla first person.
Camera position is bad for my race or helmet 1. (Normal race) Find !set fPositionOffsetHorizontal 0 in configuration, these three settings modify the position offset of camera. Horizontal is left or right, Vertical is down or up, Depth is backwards or forward. Change the numbers to your liking. 2. (Werewolf) Find WerewolfForm in configuration, change the value where it says 10 to your liking. 3. (Vampire Lord) Find VampireLord in configuration, change the value where it says 10 to your liking. If you want to change vertical position for werewolf or vampire lord then add these two lines there: +set fPositionOffsetVertical 0 -return fPositionOffsetVertical
and instead of 0 you can put what you want. 4. (Helmet cam) Find HelmetCam in configuration, under it change the offsets.
Can't look left or right after some angle This is intentional, otherwise you would end up looking your character in face. You can enable turning character after a certain angle has been reached. To do this open configuration and search LeftTurn and few lines below it is disable, remove this line. Then also search for RightTurn and do the same.
Can't go into vanilla first person anymore My mod overwrites vanilla first person by default, but you can also set up a custom hotkey for my mod, so that you can have all three views possible. To do this open configuration and find !bindkey 0x69 in configuration. Remove the ; character before that line. Then find !set bZoomIntoIFPV true and set this to false instead of true. Below it is another line for toggling, set that to false as well. 0x69 is numpad 9. You can find a list of keys here: https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
After uninstalling, character looks into one specific spot all the time OR bow positioning is messed up Reinstall mod, go into my mod's first person view at least once, then exit my mod's first person view. Save game and uninstall again.
After loading game, character looks into one specific spot all the time or head tracks weirdly Go into my mod's first person view and exit my mod's first person view.
How to disable head tracking? Find {Main} in configuration and under it is this line: +set bHeadtrack true
Change true to false.
How to enable crosshair head tracking in third person view? Find line "!set bHeadtrack false" then set true instead of false.
How to go vanilla first person when I take any weapon, magic or fists out? Search for CombatInVanillaFirstPerson, under it is a line with "disable". Remove that line.
After uninstalling things are bad overall with first person view (camera in clouds, camera on horse feet, bow aiming goes extra far, camera is bouncing around, ...) Make sure the DLL file from Data/SKSE/Plugins/FirstPersonPlugin.dll got removed properly. Make sure you are not using Joy of perspective skeleton. Make sure you were not in my mod's first person view on that save game when you uninstalled.
After uninstalling mod and Skyrim and formatting HDD and buying new computer and burning the old one things are still bad. Mod has found a way to transcend space and time and will haunt you forever.
I want the MCM back, or other reasons that the mod sucks now. I rewrote the mod in version 2.0 and up from scratch. I didn't add back the MCM because it was too much work for me to do and I don't have time to do it, if you are a modder and want to do it send me PM. For others, you can use version 1.9 in the files section, that version still has MCM.
Please don't send me PMs about problems you have with my mod. Post them here instead so others can see solutions as well. If I don't respond then I don't know the answer to your problem or it has been answered in this FAQ. Thanks for reading.
So far this is the most functional 1st person camera mod I've used. it is also the least intrusive IMO.
My only issues are the following: 1. I can see through walls very easily, even while in 3rd person.
2. minor clipping when looking down and some difficulty/awkward angles while in first person. (But these are really minor).
I am aware that 360 walking animations are not supposed to be compatible. But for those interested, the 360 walking/running animations by Gunslicer actually work pretty well with minimal visual glitches. Still weird at times, but functional.
Riding a horse in first person is kinda odd (I mean when I am riding a horse in fp camera shakes of uneven landscape (I think it's head tracking issue). If anybody knows how to solve it (I will try to disable head tracking) tell me
Hello! Got a problem here. Not sure if there is a solution in the comments.
I tried to switch back to vanilla FP to get rid of that bow aiming "issue", but that did not work as intended I guess.
> Switching to 1st person does not work as it should. I see a pickaxe on the right side of the belt (BUT!). The camera somehow looks on my shoulder (I guess), and the armed bow is seen from its right side. (Slight mouse scroll gets me to "vanilla FP" just for one shot, so I've got to do over and over again for each one). I thought I messed up with head tracking, but setting "false" did not help at all.
>Using the 3d person view turns out to be broken too. Whenever I am up or down, character's body makes something like a 180+ degrees turn. (I mean the torso, legs stand firm on the ground).
Did I do something wrong in the settings of the mod, or is it XPMSE that causes the issues? (There was a patch for Joy of Perspective mod within XPMSE installer, but not for your one, and since "different names = different mods", I did not install it to avoid conflicts, or missing masters, or whatever else can happen.)
For the extreme Character bending in 3rd Person (I presume with battle stance or aiming with ranged weapon) you have to disable head tracking in 3rd Person.
In-game it should be disabled by default and only enabled by hotkey (Numpad 5) and in IFP View. !bindkey2 0x65 0 "ToggleHeadTrack" If there's a ; (comment) at the start of your line, remove it and check in-game, if the toggle does anything.
Does anyone have clear and no-nonsense explanations on how to configure this mod?
Out of the box the latest non-MCM (SKSE only) just makes your head disappear when using the default 'F' key to toggle 1st or 3rd person view and makes this mod a frustrating experience. No, I don't want a 'just download this ini/txt', as a mod user I need to understand how ini or txt configs work to suit it to my needs and have/adjust a mod which actually works as intended.
..so please, if anyone has any valuable information to share (like what to un-comment, and/or how to set up camera angles so it would work by just pressing 'F'), share this information in this recent post...
The Joy of Perspective is a great mod, but has quite a few issues with the latest XPSME skeleton and physics.. ..on top of that, many 3rd person animations won't work with JoP, this mod would be an ideal substitute for it adjusts the 3rd person camera to 'fake' 1st person view which would allow one to see 3rd person animations (for spells, weapons, and bodies alike) without the bother of a 'true' 1st person perspective mod (which most likely does not feature all or any 3rd person immersive awesomeness in 1st person).
..this mod seems to be a potential bridge in this purpose, but lacks elaborate documentation about how it needs to be set up, or at least function as intended by the mod author without adding/replacing core assets to this seemingly wonderful mod..
..so any documentation or setup-guiding is most appreciated, for this mod could be a GEM or even a must-have in your next playthrough..
The locked sticky above is a kind of troubleshooting guide, and if you open "/skse/plugins/FirstPersonPlugin.txt" you can read further comments / instructions. A bit of engagement dude, we got the tool, play with it! Anyway, this mod is great and it works contrary to what others say. If you mess up with tons of custom animations, skeletons, ect it is your fault and not of this mod. Joy of perspective? thats a dinosaur. No need to use it as example.
I do not know about swinging boobs and butts, as i do not use that stuff. Really essential? Haha
Nah sorry dude, but with enhanced camera your arms appear to be attached to your head. also uses the horrible vanilla 1st person combat animations. IFPV is a far better mod.
5412 comments
IMPORTANT! -> Fixes require you to edit configuration. Open the configuration file in Data/SKSE/Plugins/FirstPersonPlugin.txt, if your game was running while you edited then you can reload it with Numpad 8 or by restarting game.
How to completely disable IFPV from activating automatically
You may find yourself in a situation where you want to use some of the features of the mod but don't want the actual first person camera overwrite. To disable this find "bZoomIntoIFPV" in the configuration file, then change:
!set bZoomIntoIFPV true
!set bToggleIntoIFPV true
to
!set bZoomIntoIFPV false
!set bToggleIntoIFPV false
That's all.
Mountain textures flicker (version 3.3 or lower)
Search for the line {Main}. Under it is this:
+set fNearClip 7.0
Try increasing it slightly until flicker goes away, for example 9. It will make very nearby objects clipped a bit more! If you are using helmet cam there's not much you can do because the helmet would disappear if you increase it in its profile.
When I look down or up past 45 degrees the colors change (version 3.4 or higher)
This is caused by ENB when changing fNearClip value. Open configuration and search {Main} under it is this:
;+set fNearClip 7.0
;-return fNearClip
change it to this (remove the ; too):
+set fNearClip 10
-return fNearClip
Downside: distant mountain flicker
then go up a bit you will find two profiles named AdjustNearClipDown45 and AdjustNearClipUp45, change from:
+set fNearClip 5.0
to
+set fNearClip 6
Downside: you may see your body clipping
If it's still too noticable then you will have to ask your ENB author or make the values slightly more similar.
Camera shakes too much
It is already set to minimum amount of head bob. I don't know how else to make it better.
Can see character face while running backwards
You have installed 360 animations and they are not supported by my mod.
Can't see wielded weapons
No fix. This is because of how character holds weapon, go to third person camera and see where your character eyes are and then see where the weapons are. Camera is in eyes.
Hard to aim bows
You have two options:
1. Use an animation replacer that changes bow aiming animation.
2. Go to configuration file, search BowAimingInVanillaFirstPerson, few lines below it is disable, remove this line. Now bow aiming is in vanilla first person.
Camera position is bad for my race or helmet
1. (Normal race) Find !set fPositionOffsetHorizontal 0 in configuration, these three settings modify the position offset of camera. Horizontal is left or right, Vertical is down or up, Depth is backwards or forward. Change the numbers to your liking.
2. (Werewolf) Find WerewolfForm in configuration, change the value where it says 10 to your liking.
3. (Vampire Lord) Find VampireLord in configuration, change the value where it says 10 to your liking.
If you want to change vertical position for werewolf or vampire lord then add these two lines there:
+set fPositionOffsetVertical 0
-return fPositionOffsetVertical
and instead of 0 you can put what you want.
4. (Helmet cam) Find HelmetCam in configuration, under it change the offsets.
Can't look left or right after some angle
This is intentional, otherwise you would end up looking your character in face. You can enable turning character after a certain angle has been reached. To do this open configuration and search LeftTurn and few lines below it is disable, remove this line. Then also search for RightTurn and do the same.
Can't go into vanilla first person anymore
My mod overwrites vanilla first person by default, but you can also set up a custom hotkey for my mod, so that you can have all three views possible. To do this open configuration and find !bindkey 0x69 in configuration. Remove the ; character before that line. Then find !set bZoomIntoIFPV true and set this to false instead of true. Below it is another line for toggling, set that to false as well. 0x69 is numpad 9. You can find a list of keys here: https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
After uninstalling, character looks into one specific spot all the time OR bow positioning is messed up
Reinstall mod, go into my mod's first person view at least once, then exit my mod's first person view. Save game and uninstall again.
After loading game, character looks into one specific spot all the time or head tracks weirdly
Go into my mod's first person view and exit my mod's first person view.
How to disable head tracking?
Find {Main} in configuration and under it is this line:
+set bHeadtrack true
Change true to false.
How to enable crosshair head tracking in third person view?
Find line "!set bHeadtrack false" then set true instead of false.
How to go vanilla first person when I take any weapon, magic or fists out?
Search for CombatInVanillaFirstPerson, under it is a line with "disable". Remove that line.
After uninstalling things are bad overall with first person view (camera in clouds, camera on horse feet, bow aiming goes extra far, camera is bouncing around, ...)
Make sure the DLL file from Data/SKSE/Plugins/FirstPersonPlugin.dll got removed properly. Make sure you are not using Joy of perspective skeleton. Make sure you were not in my mod's first person view on that save game when you uninstalled.
After uninstalling mod and Skyrim and formatting HDD and buying new computer and burning the old one things are still bad.
Mod has found a way to transcend space and time and will haunt you forever.
I want the MCM back, or other reasons that the mod sucks now.
I rewrote the mod in version 2.0 and up from scratch. I didn't add back the MCM because it was too much work for me to do and I don't have time to do it, if you are a modder and want to do it send me PM. For others, you can use version 1.9 in the files section, that version still has MCM.
Please don't send me PMs about problems you have with my mod. Post them here instead so others can see solutions as well. If I don't respond then I don't know the answer to your problem or it has been answered in this FAQ. Thanks for reading.
Just adding character body to first person.
...
My only issues are the following:
1. I can see through walls very easily, even while in 3rd person.
2. minor clipping when looking down and some difficulty/awkward angles while in first person. (But these are really minor).
I am aware that 360 walking animations are not supposed to be compatible. But for those interested, the 360 walking/running animations by Gunslicer actually work pretty well with minimal visual glitches. Still weird at times, but functional.
I tried to switch back to vanilla FP to get rid of that bow aiming "issue", but that did not work as intended I guess.
> Switching to 1st person does not work as it should. I see a pickaxe on the right side of the belt (BUT!). The camera somehow looks on my shoulder (I guess), and the armed bow is seen from its right side. (Slight mouse scroll gets me to "vanilla FP" just for one shot, so I've got to do over and over again for each one).
I thought I messed up with head tracking, but setting "false" did not help at all.
>Using the 3d person view turns out to be broken too. Whenever I am up or down, character's body makes something like a 180+ degrees turn. (I mean the torso, legs stand firm on the ground).
Did I do something wrong in the settings of the mod, or is it XPMSE that causes the issues? (There was a patch for Joy of Perspective mod within XPMSE installer, but not for your one, and since "different names = different mods", I did not install it to avoid conflicts, or missing masters, or whatever else can happen.)
In-game it should be disabled by default and only enabled by hotkey (Numpad 5) and in IFP View.
!bindkey2 0x65 0 "ToggleHeadTrack"
If there's a ; (comment) at the start of your line, remove it and check in-game, if the toggle does anything.
Refer to "How to disable head tracking?" in the Sticky.
Out of the box the latest non-MCM (SKSE only) just makes your head disappear when using the default 'F' key to toggle 1st or 3rd person view and makes this mod a frustrating experience. No, I don't want a 'just download this ini/txt', as a mod user I need to understand how ini or txt configs work to suit it to my needs and have/adjust a mod which actually works as intended.
..so please, if anyone has any valuable information to share (like what to un-comment, and/or how to set up camera angles so it would work by just pressing 'F'), share this information in this recent post...
The Joy of Perspective is a great mod, but has quite a few issues with the latest XPSME skeleton and physics..
..on top of that, many 3rd person animations won't work with JoP, this mod would be an ideal substitute for it adjusts the 3rd person camera to 'fake' 1st person view which would allow one to see 3rd person animations (for spells, weapons, and bodies alike) without the bother of a 'true' 1st person perspective mod (which most likely does not feature all or any 3rd person immersive awesomeness in 1st person).
..this mod seems to be a potential bridge in this purpose, but lacks elaborate documentation about how it needs to be set up, or at least function as intended by the mod author without adding/replacing core assets to this seemingly wonderful mod..
..so any documentation or setup-guiding is most appreciated, for this mod could be a GEM or even a must-have in your next playthrough..
you can read further comments / instructions. A bit of engagement dude, we got the tool, play with it! Anyway, this mod is great and it works contrary to what others say. If you mess up with tons of custom animations, skeletons, ect it is your fault and not of this mod.
Joy of perspective? thats a dinosaur. No need to use it as example.
I do not know about swinging boobs and butts, as i do not use that stuff. Really essential? Haha
IFPV is a far better mod.
https://github.com/ArranzCNL/ImprovedCameraSE/releases (not 1.6.640 yet)