yes, I think so. Immersive college was for me to much Script work. If you want, I can upload a version without those changes. I am working on it. It will be up soon.
OK, something odd is going on in m game. The mod is working...mostly. What I mean is I see most of the changes like the spells and staves and stuff, but the perk trees are unchanged. Any help would be appreciated...
The only thing I can imagine is, that you use another mod, that changes the Perk Tree. You just have to shift my mod in your load order under the other mod. The easiest thing is to take my mod to the last position.
This mod is desperately needed. I really like most of the changes that this mod makes to magic. Many players run a separate shout mod so I would recommend splitting the magic portion and shout portion into separate mods. I don't like the change to the dragon hide spell. Once you hit level 30 or so you are at the armor rating cap and so your change makes the spell useless.
As the mod stands now I will probably edit the esp in the Creation Kit and remove the Dragon Hide change and strip out the shout changes. Other than that excellent work! I'm really surprised that this mod isn't getting a lot more attention.
I experienced the same thing half an Hour ago. It happens because I forgot to add the Meshes and Textures for the Dark Forces and Light Forces. It has been fixed and will be uploaded soon. Sorry for that.
Which of the perk trees are not mostly edited? i know destruction, alteration is most needed? I'm trying make it compatible with other perk mods i plan on deleting it and keeping only the destruction perk tree and others since your edits were pretty good. I just checked in game so what about conjuration tree?
conjuration: I added a new Arcane Arrow perk and I changed every mastery Perk to make conjuration spells last longer. I did not change anything else in conjuration. Illusion: I did not change Illusion; but the Mastery Perks to let the Illusion spells last longer. Restauration: I also changed only the Mastery Perks to make the Spells stronger. Destruction is mostly changed to scale the power of the Spells and to add the nature Spells to the Perks. Alteration: Just changed the Mastery Perks to make the spells last longer. The Mage Armor Perks are changed! I also added the Force Perks. Just fun for me. All the powers with the Mage Staves and Defensive Staves are in my new version in the Blocking Tree. I will upload it soon.
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Is this mod now imcompatible with Immersive College of Winterhold?
I am working on it. It will be up soon.
As the mod stands now I will probably edit the esp in the Creation Kit and remove the Dragon Hide change and strip out the shout changes. Other than that excellent work! I'm really surprised that this mod isn't getting a lot more attention.
When will you release Thieves Module I'm gonna wait for that before i start a new game again.
The new Version is on!
Illusion: I did not change Illusion; but the Mastery Perks to let the Illusion spells last longer.
Restauration: I also changed only the Mastery Perks to make the Spells stronger.
Destruction is mostly changed to scale the power of the Spells and to add the nature Spells to the Perks.
Alteration: Just changed the Mastery Perks to make the spells last longer. The Mage Armor Perks are changed! I also added the Force Perks. Just fun for me.
All the powers with the Mage Staves and Defensive Staves are in my new version in the Blocking Tree. I will upload it soon.