1. Didn't find the key to DEPTH.Please don't tell me it's on a table because a single AOE can just blow it into the corner.
2. In the boss room, the slopes down and the space below it blocked the boss's way. So, it's very easy to exploit that and cheat the boss to death. I hope you could just remove those empty space, fill it with concrete wall or something.
3. I didn't use the spell. But if it actually summon the boss, it's too OP.You may wanna a weakened version(stronger than perked storm atronach) to balance.
The battleaxe was cool but not temperable. I assume you wanna make it stronger than vanilla weapon in the first place but not able to be upgraded to keep some kind of balance. The thing is, due to the diversity of mods, you don't know what is balanced.You should leave that to other mods and make its stats daedric and temperable. (Due to the enchantments, it's stronger than vanilla but the stats are below the strongest dragon weapons. That makes sense to me)
4. Finally, really good mod.Boss fight with minions. Hit and run, boss are strong lol
I'm sorry, making a weapon like that would stray from what I've set out to achieve. I've tried to make this blend in with the vanilla game as much as possible, having the axe with unlimited charge would be "unrealistic". I do however like your idea, perhaps you could edit the file yourself - it's very simple to do. Google how to do it, it should be easy to grasp.
I would have so abused the conjuration spell with my mage character. (with 700+ magica, 500% regen its basicly free) Actually, I may do it. I have 110 enchanting, so I guess I can manage to cast it for nearly free. The axe is quite useless though, cause it has an explodeing enchantment that keeps killing me.
You should actually keep it, with a bit modifing so that it only damages foes around the player. The enchantment (according to the text) is not bad, but you can easily enchant way better weapons. This way the weapon would be actually unique.
Now that is a good idea, maybe it's something I should include, in this mod or another one. The way to make a weapon truly unique is to retexture it, which is way beyond my experience.
10 comments
Thank you
2. In the boss room, the slopes down and the space below it blocked the boss's way. So, it's very easy to exploit that and cheat the boss to death. I hope you could just remove those empty space, fill it with concrete wall or something.
3. I didn't use the spell. But if it actually summon the boss, it's too OP.You may wanna a weakened version(stronger than perked storm atronach) to balance.
The battleaxe was cool but not temperable. I assume you wanna make it stronger than vanilla weapon in the first place but not able to be upgraded to keep some kind of balance. The thing is, due to the diversity of mods, you don't know what is balanced.You should leave that to other mods and make its stats daedric and temperable. (Due to the enchantments, it's stronger than vanilla but the stats are below the strongest dragon weapons. That makes sense to me)
4. Finally, really good mod.Boss fight with minions. Hit and run, boss are strong lol
Actually, I may do it. I have 110 enchanting, so I guess I can manage to cast it for nearly free.
The axe is quite useless though, cause it has an explodeing enchantment that keeps killing me.