Skyrim

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Xorgroth

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xorgroth

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22 comments

  1. ItsKeithme
    ItsKeithme
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    Anyone port to S.S.E.?
  2. Feddare
    Feddare
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    What file did you edit to increase the limit?
  3. valynon
    valynon
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    I am running into problems wherein after I go over 15 slaves (started a new game with PAH 7.3 and More slaves) the PAHfellglowslavecampinterior cell crashes when I try to enter.
  4. Charmingfox
    Charmingfox
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    After installing your mod and starting a new game. Apparently, Paradise Hall Slave counter, (Version 0.7.3) and your counter... count at about same time. Therefore, having two slaves, your counter indicates that I have 4/50 Slaves. When I sold one slave, your counter indicated that had 2/50 Slaves. After obtaining three mores slaves for a total, of four slaves, your counter indicated that I had 6/50 Slaves. Therefore, is there in game command to correct this problem, by resetting the counter, at some point in the slave count.
     

    In one of my earlier game, for example, when I was playing around, capturing slaves. When I had nine or maybe ten slaves, your counter indicated that had 20/50 slaves. Therefore, I do not know what will happen, when your slave count reaches or exceeds Paradise Hall fifteen slaves.
     

    Other this, the mod is interesting.

  5. terrorofskyrim
    terrorofskyrim
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    Would it be possible for you to add the other 2 voices also to the enslaving system? Because i have seen that the Original creator has already made 2 more templates besides the one he uses now for this mod. But i don't know how far they are completed or finished.
  6. Albatrossman
    Albatrossman
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    I'd thought I share this little exploit.

    You don't necessarily HAVE to start a new game. I managed to do something I never thought would actually work well, but it seems like it actually did.

    1. Save your game with Paradise Halls, and then exit the game

    2. Untick Paradise Halls from your mod list. Start Skyrim, load your saved game
    2. Save your game without Paradise Halls, and then exit the game

    3. Tick Paradise Halls and MoreSlaves (this mod). Start Skyrim, load your saved game without Paradise Halls.
    3. Cast the Reboot spell and everything should work properly

    Result: Strange enough, since the NPC*s you enslave are new npcs from Paradise Halls, they only got the same face and dialogue. They absolutely have nowhere to go if you take away Paradise Halls. (They will still stand on spot or follow you if they currently are)
    When you start Paradise Halls again the npcs will retake their initial actions and work properly + this mod will work. But I wont lie, there is one small (really tiny consequence)

    Consequence: AFAIK, there is only one consequence. Slave Info spell is reset.
    By that I mean it will stand 0 on every category, ANYHOW
    The SLAVE INFO says it is 0, but their actual relation towards you are the same as before.

    Which means: If they had 80 Submission, you do this way I showed. The Slave Info will show 0 Submission but the NPC will actually have 80 Submission.

    Forgot to mention: You must cast Reboot spell otherwise they will just... lollygagging
    1. xorgroth
      xorgroth
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      Ahh, that might of saved me a ton of trouble of getting a new save up to speed. Though at least we all know now what to do, thanks.

      -Xorg
    2. Lytos
      Lytos
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      Thank you
      It worked!

      Not only that is now 14/50 appears to me, the slaves Info spell also still displays the correct values.

      What was strange, the slaves were again rebellious.
      But after a bit of discipline(Really just a bit) they were good again.
      Even their slaves Info values ??that are no longer increased before had gone a little up.
    3. KevinPark3
      KevinPark3
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      I followed the steps, but nothing happen. I did the reboot spell. How long does it take? I still have 15/15.
    4. xorgroth
      xorgroth
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      I'm sure you figured this out by now but for future reference. If this method doesn't work for you then would have to start a new game instead.
    5. terrorofskyrim
      terrorofskyrim
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      I'm still kinda baffledt that these slaves didn't dissappear when you removed the mod. I mean the mod "made" the npc's so they should have the same number in their ID the mod has? It really surprises me and i kinda want to know why it happened tbh.

      btw if you use savetool you could just remove all the script from this mod, open game and your save and save your save (without the mod checked ofcourse) again and then install this one and check the mod again and load.
      I didn't try this but it should work.
  7. kalidus
    kalidus
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    Hi!
    First things first. Thank you for this mod!
    That said, i would appreciate some help...I constantly get game ctds while playing and i "think" they have something to do with this mod...my papyrus always has lines like this ones... (maybe im wrong..i have safety load and cleanmem just in case)
    edit: i correctly followed your instructions to install the mod, also the main mod was installed correctly.
    help please!
    edit2: i dont know how to hide it as a spoiler...it works on the forum
     
    Spoiler:  
    Show
    [alias slave046 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 145
    [01/08/2014 - 09:19:49PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave048 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 145
    [01/08/2014 - 09:19:49PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave046 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 146
    [01/08/2014 - 09:19:49PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave048 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 146
    [01/08/2014 - 09:19:53PM] closed
    [01/08/2014 - 09:19:54PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave045 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 145
    [01/08/2014 - 09:19:54PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave045 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 146
    [01/08/2014 - 09:20:43PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave047 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 145
    [01/08/2014 - 09:20:43PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave047 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 146
    [01/08/2014 - 09:20:47PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave046 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 145
    [01/08/2014 - 09:20:47PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave045 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 145
    [01/08/2014 - 09:20:47PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave044 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 145
    [01/08/2014 - 09:20:47PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave046 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 146
    [01/08/2014 - 09:20:47PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave048 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 145
    [01/08/2014 - 09:20:47PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave045 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 146
    [01/08/2014 - 09:20:47PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave044 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 146
    [01/08/2014 - 09:20:47PM] Warning: Assigning None to a non-object variable named "::temp43"
    stack:
    [alias slave048 on quest PAH (0C01FAEF)].pahslavemind.OnUpdateGameTime() - "PAHSlaveMind.psc" Line 146

    1. xorgroth
      xorgroth
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      I got those same messages in the main Paradise Halls mod awhile back. Not exactly sure what creates those messages, but does it only happen you have this mod installed?
    2. kalidus
      kalidus
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      sorry for late reply!!
      i only get them with this mod, yes. i ocassionally receive one or two (different ones, without ctd) if only paradise halls main mod is installed. i suspect those ctds have something to do even with the mix of this mod with paradise halls, or whith schlongs of skyrim, because i get weird errors from it too. disabling them wont solve the problem, only playing with a save wich has never seen those mods. help please XDD

      edit: pahslavemind is always present, hope if that can give some light
      thanks for your help!!
    3. xorgroth
      xorgroth
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      Hmm, I'll look into it. Been busy lately but will see if I can recreate the issues you described.
    4. xorgroth
      xorgroth
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      I tried to look into this issue, but I'm not much of a scripter so unsure where to start on the temp43 messages. Might just have to not use this mod and just go with Paradise Halls only. Sorry its not working for you.

      -Xorg
  8. AznKronosTitan
    AznKronosTitan
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    Quick question... if I do need to reload a save, can I load it, get the mod working, and then hop back to the save i'm currently at?
    Or do I need to start playing on a new save?
    1. xorgroth
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      If you already have Paradise Halls installed on your current save, then you would need to start a new game.
      If your current save hasn't had Paradise Halls installed on it then, you can go ahead and add this on with Paradise Halls.
  9. Mortiferus85
    Mortiferus85
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    Great addition.
  10. Vlaanderson
    Vlaanderson
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    I'm proud to be first for once :p
    I haven't tried, (I hope i will success to work it without restart a new game) but I would like to say already thanks a lot, because fifteen slaves, jesus, it's so little, I was forced to kill them to capture another. Fifty is a good number
    1. xorgroth
      xorgroth
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      Your welcome.
    2. wulfy1
      wulfy1
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      Thanks for doing this. I will dl/try it. I know this is very tedious work and am glad someone took up the challenge.

      Wulf