Kids not sleep and stand still all night, this is annoying me and I try to solve this problem for a long time, I thought this is skyrim's bug or some kid's mod cause it. But when I try another house mod, kids sleep in their bed! So I look in another mod and compare with this mod and I try to change this Just use TES5Edit -[XX]DriftwoodCottage.esp -Cell -Block 0 -Sub-Block 4 -XX005F14 AAADriftwoodInt -Temporary -XX016A00 /NAME - Base/ UpperBedSingle01L <-- Change to /UpperBedChildSingle01L /XSCL - Scale/ 0.85 -XX016A01 /NAME - Base/ UpperBedSingle01R <-- Change to /UpperBedChildSingle01R /XSCL - Scale/ 0.85 -XX016A02 /NAME - Base/ UpperBedSingle01R <-- Change to /UpperBedChildSingle01R /XSCL - Scale/ 0.85 -XX016A03 /NAME - Base/ UpperBedSingle01L <-- Change to /UpperBedChildSingle01L /XSCL - Scale/ 0.85 -XX016A0A /NAME - Base/ UpperBedSingle01L <-- Change to /UpperBedChildSingle01L /XSCL - Scale/ 0.85 -XX016A0B /NAME - Base/ UpperBedSingle01R <-- Change to /UpperBedChildSingle01R /XSCL - Scale/ 0.85 Problem solved, Kids sleep in their bed. Hope this help for people have this problem too. Sorry for my english.
Unsure if this has been asked already, but do you have any plans to port this to the SSE? I loved this home, back in the day and would love to see it make an appearance.
This is a great little mod. One of my favorites. Have a slight problem with Complete Fast Travel Overhaul. One of the ferries clips through the wooden path. any ideas on how to fix this?
I name most of my Characters in games Driftwood7, so when I came across this mod I thought "Well that's funny.", so I got this mod just because of that.
If the mod maker is still around I ran into 1 small problem with the child bed in the north east corner, any child who picks this bed as theres will not be able to sleep in it and stand around it all night.
The other 5 child beds work as they should with no problems.
This is one of the best looking player house I have tried and will remain in my game for now on. Nice wide open spaces and room to run around in.
this doesn't show up as a home to move my kids to and my lake view doesn't have enough beds please help i probably need another mod to set this as my house or something but if someone could help id be very grateful
I assume you don't have Hearthfire Multiple Adoptions installed yet?
http://www.nexusmods.com/skyrim/mods/29249/?
Generally speaking, custom houses need this one to work as intended, and only when compatible. I think it needs to be below this mod in the load order.
Man, talk about overlooked treasures. I've tried almost all the small/medium player homes out there and this one is one of the best. It's got the static clutter which everyone (like me) loves so much so that entering the house doesn't send bread and pots scattering like billiards, and what I REALLY love is the layout. Most player homes jam everything together - all the crafting stations in one corner, the smithing in another, the shrines all together; the fact that you have them placed near but not on top of one another really makes the mod shine. Of course, having two loaded merchants standing by isn't so immersive but you have to do something with all that junk and most of the time you come home, the stores are all closed, eh? I haven't had any issues with the weapon racks or children, either. Luck of the draw I guess. Anyway, thanks for a great mod, endorsed.
This is lovely. I really like the lived-in appearance without the scatterable junk (although yes, I keep trying to pick up goodies off tables and then I realize they aren't usable). And the cottagey look that fits in with the landscape is nice rather than having it look like a palace.
Only problem I've run across so far is with the basement weapon racks, as someone else mentioned. These are the upright weapon racks in the room with the big purple glowing chest/coffin. But my weapons don't end up upside-down, they float out in the room like this:
61 comments
But when I try another house mod, kids sleep in their bed!
So I look in another mod and compare with this mod and I try to change this
Just use TES5Edit
-[XX]DriftwoodCottage.esp
-Cell
-Block 0
-Sub-Block 4
-XX005F14 AAADriftwoodInt
-Temporary
-XX016A00 /NAME - Base/ UpperBedSingle01L <-- Change to /UpperBedChildSingle01L
/XSCL - Scale/ 0.85
-XX016A01 /NAME - Base/ UpperBedSingle01R <-- Change to /UpperBedChildSingle01R
/XSCL - Scale/ 0.85
-XX016A02 /NAME - Base/ UpperBedSingle01R <-- Change to /UpperBedChildSingle01R
/XSCL - Scale/ 0.85
-XX016A03 /NAME - Base/ UpperBedSingle01L <-- Change to /UpperBedChildSingle01L
/XSCL - Scale/ 0.85
-XX016A0A /NAME - Base/ UpperBedSingle01L <-- Change to /UpperBedChildSingle01L
/XSCL - Scale/ 0.85
-XX016A0B /NAME - Base/ UpperBedSingle01R <-- Change to /UpperBedChildSingle01R
/XSCL - Scale/ 0.85
Problem solved, Kids sleep in their bed.
Hope this help for people have this problem too.
Sorry for my english.
Unsure if this has been asked already, but do you have any plans to port this to the SSE? I loved this home, back in the day and would love to see it make an appearance.
The other 5 child beds work as they should with no problems.
This is one of the best looking player house I have tried and will remain in my game for now on.
Nice wide open spaces and room to run around in.
http://www.nexusmods.com/skyrim/mods/29249/?
Generally speaking, custom houses need this one to work as intended, and only when compatible. I think it needs to be below this mod in the load order.
I haven't had any issues with the weapon racks or children, either. Luck of the draw I guess. Anyway, thanks for a great mod, endorsed.
Only problem I've run across so far is with the basement weapon racks, as someone else mentioned. These are the upright weapon racks in the room with the big purple glowing chest/coffin. But my weapons don't end up upside-down, they float out in the room like this:
http://i.imgur.com/duuHzJz.jpg
Otherwise, awesome house so far!
I've been busy with other things but I will try and take a look at updating this and fixing the weapon racks in the basement.
Edit:
I just tried every weapon I had on me including a staff and they all work perfectly fine on the racks for me.Maybe you have a mod conflict?