[size=10]COME GET SOME! 2.5.1 IS NOW LIVE!!![/size]
We decided to give the updates to you early, public opinion and all. A few more stand alone patches for WAFR without any of the Immersive Armors or Immersive weapons will be released shortly. As per request on STEP and other sources.
The CCOR_X_Patch's in this update are updates/rewrites of Gruffys and we did not do all files from there only the ones we had to to have the update work properly, you should still get and use Gruffys patches, just let the versions we have overwrite his.
Updated load order recommendations in the FAQs Videos (except the MO video) are made with v2.3, they will explain the majority of it, but some data will be slightly different. Please make sure to read the sticky posts, troubleshooting & FAQs posts, you will find answers to most questions and issues therein.
Unofficial Skyrim Redone Patch Update - USKRP
v2.5 Changelog is available on PasteBin. <- Read this to save yourself a lot of headaches
USKRP 2.5.2.2 Corrected a fomod error that prevented NMM/MO/Bain from properly executing the installer. I Forgot to update the internal version, it will display as 2.5.1.1 not 2.5.2.2
USKRP 2.5.2.1 (version deleted) Corrected Installer and file structure error that prevented the OreRename script from; Being installable with a MineOre selected and Properly installing if it was selected.
USKRP 2.5.2 -A couple tweaks to a few perks to remove some stray CCOR entries. -Added new CCOR script replacer that me & Kryptoper worked on to allow the CCOR McM Ore/Ingot name change option to use SkyRe naming conventions. -Added Summon Durnehviir shout to Blood Magic exclusion, will no longer kill you while Blood Magic is active. Special thanks to Tynan1000. -Corrected bow damage "randomly" displaying improper damage values. Special thanks to Giggsidan. -Added Destruction skill to Great Fireball enchanted arrow. Special thanks to Cerest -Enchanted Arrow shaders adjusted to be more discernible. -Somehow I forgot to add the updated script xxxENCArcaneArcheryToggle and atm I can't seem to find it.
CCOR_SkyRe_Patch -A couple tweaks to a few perks to add CCOR entries removed from SkyRe_Main.
Immersive Armors 7 Patches Install Directions and information.
For issues with the MCM not showing up try this command: setstage SKI_ConfigManagerInstance 1
For issues concerning Naked NPC's try the console command resetinventory
For the best results with this patch:
Make sure you are using the USKP's the IA7 patch uses the USKP as a Master.
- Remove the Original Immersive Armors 6 by Hothtrooper. - Remove Balbors and or Qotsafans Previous Patches. - Install the the new Immersive Armors 7 by Hothtrooper. - Install w/e you use from Balbor (Do not use any of his ReProccer Fixes, or any Immersive Armors and Weapons ESP's. - Install w/e you use from Qotsafan (Do not use any of his ReProccer Fixes, or any Immersive Armors and Weapons ESP's. (Do not use his MISC patch). **Using Leveled Lists patches by Qotsafan has not been tested, but from the looks of it, should be compatible, If it is not please let me know and I will get started on those when I have a chance** - Install my main FOMOD package selecting w/e version of the WAFR IA7 patch which applies to you. - Install w/e other files of mine you may be using in the FOMOD installer. (I will have to redo any of the patches in the FOMOD installer that previously used Qotsafans Misc patch as a Master. I will get to it when I can.)
When installing the 12 new CCOR variants, just let them overwrite the old files. There is one exception: The post patch included in the CCOR versions is different than the previous one. You will need to delete the old Post Patch, and use the CCOR Post Patch in it's place. There is no need to go through the entire Install instructions located at the top of this thread when updating to a CCOR version.
****Gruffy's CCOR SkyRe Patch is referenced as a MASTER and is necessary to run any of the 12 CCOR variants****
If you see anything anywhere without the "IA7" tag, it is for an older version of Immersive Armors and will not work.
The stats.xml data is now identical in the FOMOD installer
Placement:
This is a three part patch for Immersive Armors 7, and Immersive Weapons, for use with T3nd0's Skyrim Redone and ReProccer.
-Pre ReProccer IA7 Patch.esp is to be loaded right before the ReProccer.esp and above the Dual Sheath Redux Patch.esp if you are using it. (No longer requires Balbor or Qotsafan patches) (Requires Weapons and Armor Fixes by Kryptopyr)
-Post ReProccer IA7 Patch.esp is to be loaded after the ReProccer.(This patch now has all the necessary ReProccer data that was added by Balbor and Qotsafan) (This patch is a workaround for certain heavy and light materials, forcing them into the proper perk associations, armor values, and material entries.) (No longer requires any other ReProccer patches by Balbor or Qotsafan)
-Immersive Weapons.esp is a replacer esp file with some redacted items to silver weapons and leveled lists that were in conflict with SkyRe. Also some arrow data was changed to correct some category issues that were not done correctly. (Original file by Hothtrooper required for textures and meshes)
- All the additional patches for Unique Uniques, and aMidianSS are installed the same exact way as the Original patches stated above. They all come prepackaged with the PRE, POST, IW files, and the stats.xml (Choose only One) (Standalone Unique Uniques patch not required with UU versions)
For the users of the Content Addon versions. Since the Content Addon.esp has no specified load order, if you want to get rid of the yellow check box in WYRE, just get your load order the way you want it, then sort the masters in the PreReProccer patch. ****Only change the position of the Content Addon.esp, everything else must stay in it's pre-designated place. ****
Always disable or add to the blocklist anything that is below the ReProccer.esp, before running the ReProccer. Always remember to re-make your bashed patch as well.
Thank you for all your support, the vote of confidence, and all the endorsements. The community has given me the drive and dedication to see this through.
I have tinkered with the stats.xml to come close to WAF's True Orcish and Daedric Weapon swaps. It is not 100% perfect match but it follows a more linear path, as well as Dragonebone being slightly superior to Daedric.
Please do not repeatedly ask me to answer questions that are already answered on the Front page, Sticky Posts, the Readme, Changelog, etc.
If you choose NOT to read the instructions, and information available to you on this page or on another mod authors page, that is on you.
If I may ask when posting large amounts of text, such as load orders: to please use pastebin, and to only put the link to the file when posting. This will keep things cleaner and allow for a quicker and more organized response.
NOTE: There is a mistake in the Readme for Dragonborn Circlets patch. It says CCO is needed. This is false. It happened early in the morning while adding files to the readme. I will fix it when I upload new material.
If you find discrepancies, before posting make sure it is not a case where I have corrected some files with data from the USKP series.
Coming Soon:
Current Project: Stealth Skills Rebalanced, Alternate Ancient Shrouded Armor, Druid Essentials, Staves of Skyrim, Katana Crafting, Stalneisti and Staleldur, Sword of the Ancient Tongues.
Next FOMOD update for the Main Download will come with the completion of several mods on the to do list
For more information on the custom stats.xml file please visit SSTH Custom File
Please be sure to read all the FAQ during the FOMOD installation process. The text provided to the right of the modules to be installed contains pertinent information crucial to your success as a user
There are also very important readme files that come with the FOMOD when you install "XXX" module. These also contain important information. Such as: Strict load order placement or certain mods, compatibility issues, tweaking, changelogs, etc.
Also listed are several groups of sticky pages and help threads that were written to handle all of the most frequent and common issues. They are found at the top of the posts section, and individual breakdowns are located in the Forum section.
We the team thank you all for your continued dedication, and support. Please feel free to ask questions when the need arises. We ask that you try to use the tools provided for help first, so you may come to us with an informed Q&A session, to help narrow down the possible issues without having to start from the beginning. Using the tools provided can solve most problems before an in-depth look is necessary.
I actually did get this installed through MO2 but every time I run it I get a nullpointexception and can't get it to work. I'd kill to be able to switch over to PerMa!
I started reproccer update by t3ndo (2016) with all patches and it works fine. When i turn off any of these it makes the same error. Check installed patches
I'm not sure I know what you mean. Can you give me more details? I can't even make a patch because it won't run ReProccer without giving me a nullpointexemption every single time.
guys , why it keeps asking me for Unofficial Skyrim Patch after installing this patch , where I can find the unofficial skyrim patch , I already installed Unofficial Skyrim legendary edition patch and with no succes
this mod's outdated, it's looking for the old Unofficial patches for Skyrim and each DLC separately, which Arthmoor has since merged into the Legendary Edition patch. Panchovix has some instructions on how to change the master references in this thread.
For those who want to use the unnoficial patch at this year haha, you can change or edit the masters easily using Wrye bash, just allow edit, then edit master and select legendary one, save and you're good to go
Xathra, I have This problem where I do not have the Unofficial Skyrim Patch any longer because I've moved onto the Unofficial Skyrim Legendary Edition Patch and scene this mod still requires USP, I cannot balance all the mod packs for the armors and weapons I use. so, can you please put a patch in or update the mod to add an option in the installer to either select USP or USLEP.
thanks for your time
P.S. I know how difficult things can be to change in something like this because right now I'm studying an advance diploma in game design so I know this may take some time to do what I asked but i would highly appreciate it if it could be done.
Download the unofficial patch here: http://www.nexusmods.com/skyrim/mods/19/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D19&pUp=1
Activate the plugin then load the mod in question plus all mods in it's master list to TES5Edit. Open the mod that requires unofficial patch and under File Header look for the master title of "Unofficial Skyrim Patch.esp". Click on it to edit the name, type in "Unofficial Skyrim Legendary Edition Patch.esp". Exit out of TES5Edit and make sure the save edits box is checked. Uncheck "Unofficial Skyrim patch.esp" it's no longer needed, but I'd advise that you hang on to it just in case you need to update another mod you want to use.
There is a script that will convert the Unofficial Skyrim/DLC Patches to USLEEP. https://www.nexusmods.com/skyrim/mods/71316
You will need to load the USKP, USLEEP or the Unofficial DLC patches to convert, depending if the mod you want to convert. In this case, you need to load USKP, and USLEEP.
Maybe it’s too late for a question, but I’m starting a new playthrough and I’ve made all the necessary patches, tweaks, and so on. And one thing I’ve discovered when I’ve loaded all my plugins in TES5Edit is that in the “Post Reproccer Fixes IA7 IW UU aMidianSS Content Addon Patch.esp” is includes the unique Global parameter that is present in the “No Skill Limit.esp”. Seems to be clear to me, but I want to be sure: is the mod “No Skill Limit” no needed anymore then, and I can save an .esp slot?
Thanks for your hard work that has given hours and hours of fun and great gameplay.
hey i was just wondering ive been trying to use this to update immersive weapons for T3nd0's skyrim redone and it says it needs the unnoficial Skyrim patch ( https://gyazo.com/94c23029ec2625236b91e893abc9a522 ) im using the unnoficial skyrim legendary edition patch is there any way i fit this in ? becuase the other one seem to be buggin my game...
I have a question regarding the patches for WAFR. I am only using UU and the AB content addon, so do I select "WAFR UU AmidianSS Skyre Patch" or "WAFR UU Skyre Patch"? I wasn't sure because there is not an option for AB content addon with only WAFR and UU.
4641 comments
PerMa Compatibility and PaMa Patches
We decided to give the updates to you early, public opinion and all.
The CCOR_X_Patch's in this update are updates/rewrites of Gruffys and we did not do all files from there only the ones we had to to have the update work properly, you should still get and use Gruffys patches, just let the versions we have overwrite his.
Coming soon: EEO-DG-DB-USKP-Falskaar-Wyrmstooth-Patch. (Awaiting permissions)
Don't forget to check out this awesome new addition to Skyre below
Immersive Poisons for Skyre by Tascani
Troubleshooting: FAQs, GitHub-Bug tracker
Videos (except the MO video) are made with v2.3, they will explain the majority of it, but some data will be slightly different.
Please make sure to read the sticky posts, troubleshooting & FAQs posts, you will find answers to most questions and issues therein.
v2.5 Changelog is available on PasteBin. <- Read this to save yourself a lot of headaches
The USKRP has been reworked as replacement files for T3nd0s official SkyRe modules. It now requires USKP as a master and includes changes from;
Unofficial Skyrim Redone Patch by ExImIeR (including script fixes by Steve40 & Non-Persistent BloodMagicFix by WhismerHill)
Butterfly Slashes/Rising Wings fix
Dragonrend and Eastern Dwemer Longbow Fix by Grantiz
Bound Weapon Fix by Ninjademon
Timed Block Perk fixes by Taylor5157
(Show these folks some love, they did the footwork & heavy lifting that got this started.)
Installation:
USKRP install info.
Load order: FAQs.
USKRP 2.5.2.2
Corrected a fomod error that prevented NMM/MO/Bain from properly executing the installer.
I Forgot to update the internal version, it will display as 2.5.1.1 not 2.5.2.2
USKRP 2.5.2.1 (version deleted)
Corrected Installer and file structure error that prevented the OreRename script from;
Being installable with a MineOre selected and
Properly installing if it was selected.
USKRP 2.5.2
-A couple tweaks to a few perks to remove some stray CCOR entries.
-Added new CCOR script replacer that me & Kryptoper worked on to allow the CCOR McM Ore/Ingot name change option to use SkyRe naming conventions.
-Added Summon Durnehviir shout to Blood Magic exclusion, will no longer kill you while Blood Magic is active. Special thanks to Tynan1000.
-Corrected bow damage "randomly" displaying improper damage values. Special thanks to Giggsidan.
-Added Destruction skill to Great Fireball enchanted arrow. Special thanks to Cerest
-Enchanted Arrow shaders adjusted to be more discernible.
-Somehow I forgot to add the updated script xxxENCArcaneArcheryToggle and atm I can't seem to find it.
CCOR_SkyRe_Patch
-A couple tweaks to a few perks to add CCOR entries removed from SkyRe_Main.
Info: File Permissions, Organizing your mods, Passing -NOBOSS to a SkyProc (Video), Skyrim Stability Guide, Skyrim Graphics Guide, Moving Steam.
Tools: LOOT, SKSE, TES5Edit, Wrye Bash (Guide), ENBoost, Skyrim Mod Watcher, Save Game Scalpel, Save game script cleaner.
Mods: Mfg Console, STATUS, Extended UI.
[size=0][/size]For issues with the MCM not showing up try this command: setstage SKI_ConfigManagerInstance 1
For issues concerning Naked NPC's try the console command resetinventory
For the best results with this patch:
Make sure you are using the USKP's the IA7 patch uses the USKP as a Master.
- Remove the Original Immersive Armors 6 by Hothtrooper.
- Remove Balbors and or Qotsafans Previous Patches.
- Install the the new Immersive Armors 7 by Hothtrooper.
- Install w/e you use from Balbor (Do not use any of his ReProccer Fixes, or any Immersive Armors and Weapons ESP's.
- Install w/e you use from Qotsafan (Do not use any of his ReProccer Fixes, or any Immersive Armors and Weapons ESP's. (Do not use his MISC patch). **Using Leveled Lists patches by Qotsafan has not been tested, but from the looks of it, should be compatible, If it is not please let me know and I will get started on those when I have a chance**
- Install my main FOMOD package selecting w/e version of the WAFR IA7 patch which applies to you.
- Install w/e other files of mine you may be using in the FOMOD installer. (I will have to redo any of the patches in the FOMOD installer that previously used Qotsafans Misc patch as a Master. I will get to it when I can.)
When installing the 12 new CCOR variants, just let them overwrite the old files. There is one exception: The post patch included in the CCOR versions is different than the previous one. You will need to delete the old Post Patch, and use the CCOR Post Patch in it's place. There is no need to go through the entire Install instructions located at the top of this thread when updating to a CCOR version.
****Gruffy's CCOR SkyRe Patch is referenced as a MASTER and is necessary to run any of the 12 CCOR variants****
If you see anything anywhere without the "IA7" tag, it is for an older version of Immersive Armors and will not work.
The stats.xml data is now identical in the FOMOD installer
Placement:
This is a three part patch for Immersive Armors 7, and Immersive Weapons, for use with T3nd0's Skyrim Redone and ReProccer.
-Pre ReProccer IA7 Patch.esp is to be loaded right before the ReProccer.esp and above the Dual Sheath Redux Patch.esp if you are using it. (No longer requires Balbor or Qotsafan patches) (Requires Weapons and Armor Fixes by Kryptopyr)
-Post ReProccer IA7 Patch.esp is to be loaded after the ReProccer.(This patch now has all the necessary ReProccer data that was added by Balbor and Qotsafan) (This patch is a workaround for certain heavy and light materials, forcing them into the proper perk associations, armor values, and material entries.) (No longer requires any other ReProccer patches by Balbor or Qotsafan)
-Immersive Weapons.esp is a replacer esp file with some redacted items to silver weapons and leveled lists that were in conflict with SkyRe. Also some arrow data was changed to correct some category issues that were not done correctly. (Original file by Hothtrooper required for textures and meshes)
- All the additional patches for Unique Uniques, and aMidianSS are installed the same exact way as the Original patches stated above. They all come prepackaged with the PRE, POST, IW files, and the stats.xml (Choose only One) (Standalone Unique Uniques patch not required with UU versions)
For the users of the Content Addon versions. Since the Content Addon.esp has no specified load order, if you want to get rid of the yellow check box in WYRE, just get your load order the way you want it, then sort the masters in the PreReProccer patch. ****Only change the position of the Content Addon.esp, everything else must stay in it's pre-designated place. ****
Always disable or add to the blocklist anything that is below the ReProccer.esp, before running the ReProccer. Always remember to re-make your bashed patch as well.
Thank you for all your support, the vote of confidence, and all the endorsements. The community has given me the drive and dedication to see this through.
Please do not repeatedly ask me to answer questions that are already answered on the Front page, Sticky Posts, the Readme, Changelog, etc.
If you choose NOT to read the instructions, and information available to you on this page or on another mod authors page, that is on you.
If I may ask when posting large amounts of text, such as load orders: to please use pastebin, and to only put the link to the file when posting. This will keep things cleaner and allow for a quicker and more organized response.
NOTE: There is a mistake in the Readme for Dragonborn Circlets patch. It says CCO is needed. This is false. It happened early in the morning while adding files to the readme. I will fix it when I upload new material.
If you find discrepancies, before posting make sure it is not a case where I have corrected some files with data from the USKP series.
Coming Soon:
Current Project: Stealth Skills Rebalanced, Alternate Ancient Shrouded Armor, Druid Essentials, Staves of Skyrim, Katana Crafting, Stalneisti and Staleldur, Sword of the Ancient Tongues.
Next FOMOD update for the Main Download will come with the completion of several mods on the to do list
For more information on the custom stats.xml file please visit SSTH Custom File
Please be sure to read all the FAQ during the FOMOD installation process. The text provided to the right of the modules to be installed contains pertinent information crucial to your success as a user
There are also very important readme files that come with the FOMOD when you install "XXX" module. These also contain important information. Such as: Strict load order placement or certain mods, compatibility issues, tweaking, changelogs, etc.
Also listed are several groups of sticky pages and help threads that were written to handle all of the most frequent and common issues. They are found at the top of the posts section, and individual breakdowns are located in the Forum section.
We the team thank you all for your continued dedication, and support. Please feel free to ask questions when the need arises. We ask that you try to use the tools provided for help first, so you may come to us with an informed Q&A session, to help narrow down the possible issues without having to start from the beginning. Using the tools provided can solve most problems before an in-depth look is necessary.
thanks for your time
P.S. I know how difficult things can be to change in something like this because right now I'm studying an advance diploma in game design so I know this may take some time to do what I asked but i would highly appreciate it if it could be done.
http://www.nexusmods.com/skyrim/mods/19/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D19&pUp=1
Activate the plugin then load the mod in question plus all mods in it's master list to TES5Edit. Open the mod that requires unofficial patch and under File Header look for the master title of "Unofficial Skyrim Patch.esp". Click on it to edit the name, type in "Unofficial Skyrim Legendary Edition Patch.esp". Exit out of TES5Edit and make sure the save edits box is checked. Uncheck "Unofficial Skyrim patch.esp" it's no longer needed, but I'd advise that you hang on to it just in case you need to update another mod you want to use.
https://www.nexusmods.com/skyrim/mods/71316
You will need to load the USKP, USLEEP or the Unofficial DLC patches to convert, depending if the mod you want to convert. In this case, you need to load USKP, and USLEEP.
Maybe it’s too late for a question, but I’m starting a new playthrough and I’ve made all the necessary patches, tweaks, and so on. And one thing I’ve discovered when I’ve loaded all my plugins in TES5Edit is that in the “Post Reproccer Fixes IA7 IW UU aMidianSS Content Addon Patch.esp” is includes the unique Global parameter that is present in the “No Skill Limit.esp”. Seems to be clear to me, but I want to be sure: is the mod “No Skill Limit” no needed anymore then, and I can save an .esp slot?
Thanks for your hard work that has given hours and hours of fun and great gameplay.
Great work on them all
https://gyazo.com/94c23029ec2625236b91e893abc9a522 )
im using the unnoficial skyrim legendary edition patch is there any way i fit this in ? becuase the other one seem to be buggin my game...