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Troubleshooting (29 comments)

  1. raulfin
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    This topic will include fixes to common issues that can come up, it's not exhaustive, but will include as many as possible. If I miss any, please post the problem & fix and I'll add it to the list.

    MO users

    It is perfectly safe to run everything from within MO - Click me.

    First you want to add the ReProccer to the list of executables: Image. If you use LOOT to sort your load order, do not forget to add the " -NOBOSS" argument, (the space before the tac is intended and required).
    Next you want to manually create a new mod in the left pane called "ReProccer Output". Go to MO's mods folder (windows directory), right click anywhere, "create a new folder" and call it "ReProccer Output". This new "mod" will be the place where you always place your ReProccer created files. So in other words; whenever you run the ReProccer (through MO), the new files will show up in MO's "Overwrite" mod, and then you will drag and drop them to your ReProccer Output mod (replacing the old files within this "mod" ). The philosophy behind this is, that the Overwrite mod should always be clean and empty.
    In the end it will look like this, and don't forget to disable the Post Patch before you run the ReProccer (each time). Once that is done, you can activate the post patch once again. -By user: pStyl3
    *Note* Please understand that neither Xathra nor Raulfin use MO, if you need further support with MO, there are several users that do use these patches with MO who can answer your questions in the comments section, just make sure to say that you already tried this.

    0 or vanilla Armor or Damage rating

    Make sure the xml you are using supports the mod the weapon/armor is from.
    Delete Reproccer.esp and rebuild it.

    CTD on start-up

    99% of the time this is a missing master. Make sure you have the DLCs updated, the current SkyRe (1.3.01) and the correct versions of the patches installed for your load order. The USKRP has USKP as a master so you will need it also.

    Weapon Damage fluctuating

    Damage on all weapons will reduce slightly as Stamina goes down (SkyRe_Combat). Taking some perks may cause a large jump in displayed damage periodicity, this is just the game trying to adjust to certain perk conditions, try to check weapon damage while looking at a nearby inanimate object; forge, wall, floor. This can also affect weapons in the crafting menu.

    CCO menu is messed up/Can't escape the CCO menu

    You have mismatched esp & bsa files. Make sure to follow one of these install orders;
    1) CCO 1.3.2 then 1.4, let it overwrite the esp & bsa, then one of the SkyRe patches for 1.4
    2) CCO 1.3.2 then one of the SkyRe patches for 1.3.2

    Improved Close Faced Helms

    We now have patches for ICH & ICHwC
    Using Tes5edit--The edits are very simple. Open up the Closed Faced Helmets .esp you are using, and the PreReproccer Patch. You will see there are not that many records to change, and they are very simple. They are in the Armor section as Armature, which is right under the KWDA - Keywords. All you have to do is look for anything in red in the closed face esp, and add them to the PrePatch, Click and drag.
    Don't drag entire boxes, only each red entry, and do not mess with the key-count. The count is different do to the special WAFR keywords attached to them.

    Mobility perk speed bonus gets stuck

    Open the console and enter;
    stopquest xxxSkyReMainQuest
    startquest xxxSkyReMainQuest

    Power Draw perk doesn't work anymore

    If your Marksman skill is above 100, reset it back to 15 by turning it to legendary. After that use the console command player.setav marksman # (where # is your skill before you made it Legendary) to get it back up. NOTE: it's important to use player.setav because it SETS the BASE value, which means no leveling up when increasing the skill. Then simply use the refunded perks to get everything back.

    If your Marksman skill is below 100 use player.setav marksman 100, then follow the above steps.
    Using player.removeperk then player.addperk on Power Draw does not fix the issue. -By user: jtjandra

    Lockpicking doesn't work

    Try deleting "Interface/LockPickingMenu.swf"
    If you use the mod "Animations" the lockpicking animation is incompatible with SkyRe, you will need to turn it off in that mods MCM.

    My non-Dunmer has Ancestral Wrath

    This bug seems to come up if, in the same play session, you make/load a save as a Dunmer, then make a new game with a non-Dunmer. So make sure if you play as a Dunmer and want to make a non-Dunmer to exit to desktop before you make the new non-Dunmer. Not use sure how/why that's even possible, but it seems to be. -By user: Riddlewrong
    1. Frankthetankftw
      Frankthetankftw
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      Hmm... I have specifically followed everyone of your instructions and yet it does not seem to work- the ReProccer runs, but it does not change any of the UU,IA7 or IW values. I have tried a clean re-install but albeit it did not work, i have also wiped my hard drive and re-installed TESV + Mods. Any other advice?

      EDIT: By perchance am i using the wrong version of MO? It is 1.2.9., But now it ays the SkyREmain.esp is now missing when blatantly it is not
  2. Oblivion0Crisis
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    I need someone to go into detail on how to patch Improved Closefaced Helmets_Legendary.esp into this.
  3. Jasina
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    I'm having an issue with ReProccer.

    When I run the ReProccer the progress bar fills up to about 98% and then displays an error "Missing master - Unofficial Skyrim Patch.esp" ( thoes are not exact words, but that's the point) even though I have USP in my load order. Any ideas as to how to fix this?
    1. Oblivion0Crisis
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      You can actually open TES5Edit and open up the Unofficial Skyrim Patch.esp press the + and then find "cell" and delete it. After that run the reproccer one the patch is made reinstall Unofficial Skyrim Patch.
  4. Bearcode
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    The patches that require the unofficial skyrim patch as a master give me a CTD when I'm using the new "unofficial skyrim legendary edition patch".
    1. trynadawn
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      I second this question! I'm not sure how to use the Legendary Edition Patch with the Reproccer either without getting errors.
    2. anonisland5
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      http://www.nexusmods.com/skyrim/mods/71214/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D71214%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3363860&pUp=1
      The USKP team have a guide on fixing this in TES5edit
    3. nickstratton15
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      After you change the dependancy, remember to edit USLEEP and delete the "Cell" Data with TES5Edit. Then run the Reproccer, then reinstall USLEEP to restore the data you deleted. Just had a 3 hour headache to fix this.
  5. Pereira1
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    Cant download the file.. ERR_CONNECTION_TIMED_OUT. tried for an hour now. Can download other mods without any problems. Whats wrong?
  6. DRUZ420
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    when i load the patch for some reason the pre and post reproccer .esp files are not on my plugin list. What would be the best way to remedy this problem?
  7. JCeeBadAss
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    Hey guys...

    I am having a problem that I don't see a answer to in comments and the forums and I hope you can help. I am trying to install and use SkyRe and the process will not complete. LOOT and Wrye bash says everything is fine but when I click on ReProccer.jar to run the patcher the process bar gets to 100% I get this java.lang.nullpointerexception comment and when I check ReProccer in NMM the extra files that should be there aren't. Any help would be appreciated. I am becoming annoyed with this problem.

    I tried disabling my CCOR_IW_Patch and it didn't seem to work. The files that should be present in ReProccer.esp are not there still.
  8. aragonit
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    I have a problem with several arrows from Immersive Weapons.

    [116918] [LOG] Dariit Arrow: Started patching
    [116919] [LOG] Dariit Arrow: Started patching stats.
    [116920] [EXCEPTION] java.lang.NullPointerException
    at skyRePatcher.SkyRe_AmmunitionPatcher.patchStats(SkyRe_AmmunitionPatcher.java:126)
    at skyRePatcher.SkyRe_AmmunitionPatcher.patchAmmunition(SkyRe_AmmunitionPatcher.java:69)
    at skyprocstarter.SkyProcStarter.runChangesToPatch(SkyProcStarter.java:230)
    at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:952)
    at java.lang.Thread.run(Unknown Source)

    [116921] [SUM] Exit requested.
    [116922] [DEBUG] Closing Debug File. Time was: 63103


    The reason for the exception is the CCOR_IW_Patch.esp
     
    Disabling that during reproccer creation fixes the errors.
  9. jbwenu
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    For some reason, LOOT wants to put my Post ReProccer Patch in front of ReProccer. If I try to edit metadata to tell it to load it after, LOOT hits an cyclical error and stops working. Anyone have any suggestions?
    1. rodjames
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      I'm having this exact same error, any help from anyone would be appreciated!!
    2. aragonit
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      make it FIXED in ModOrganizer, then Loot can't screw up the load order. In my game it doesn't... maybe it's fixed by now
  10. siddiqui456
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    When I clicked finish, then the overwrite window comes out and I clicked yes to all. There is an error that says "Mod was not activated". This happen to the update file also.
    1. benjamindkoehler
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      Does anyone have insight into this issue? I have the same issue using the WAFR, IA7, IW, UU, SkyRE patch. The mod asks to overwrite the .xml file previously created by the reproccer. If I allow it to, then the mod doesn't install.

      However, if I select 'no' for the .xml file, I get an overwrite question for the Immersive Weapons.esp... selecting 'yes' on this option allows me to continue and install the patch. Selecting 'no' also installs the patch. I have a feeling that something needs to change with that .xml file, seeing as my Eastern Dwemer War Axe is still OP (about 25% more damage than the Mace of Aevar Stone-Singer). I think the material for the Eastern Dwemer War Axe might be listed as Ebony, and the Mace of Aevar as Iron.

      Any help would be appreciated.
  11. Mrflame
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    I have a little problem with weapon types keywords from vanilla skyrim after running the reproccer (not related to the skyre patch but i still want to ask here for a little help maybe), for example the " Daedric Sword" turns indeed " Daedric Broadsword" and contains the WeapTypeBroadsword after patching but the enchanted ones contains the string "Broadsword" in their name like " Daedric Broadsword of xxxxx" but not the WeapTypeBroadsword keyword.

    Same problem with the "Imperial Sword" that turns "Imperial Shortsword" with the good keyword, the enchanted ones changes their name into "Imperial Broadword of xxxx" and no WeapTypeShortword and even not WeapTypeBroadsword keyword, who, from the Stats.xml <weapon_type_override>, should turns also into shortword.

    Is it normal ?

    I have a very fresh and clean setup, the latest Skyrim version with the latest USKP version, all in english, no Stats.xml modifications, and just Skyre on top of it only (no other mods installed). I'm running Nexus Mod Manager and i figured those wrong type with TES5Edit.

    Thank you for any help and sorry english is not my native language