Installation: NMM 1) Uninstall any of the above listed patches you have. 1b) If you have the patches in a custom merge patch they will need to be updated. 1c) Uninstall old versions of Unofficial Skyrim Redone Patch (USKRP) 2) Install the Unofficial Skyrim Redone Patch (USKRP) from here. 2a) Make sure you click NO in NMM when it asks if you want to update, clicking yes will remove all the patches added by the main file. 2b) Make sure you click YES to overwrite the old files after you finish the installer options. 3) Sort load order with LOOT. 4) Rebuild all dynamic patches (T5EMerge, Bash, ASIS, AV, LLI, Reprocer, all that stuff. You should be doing this every time you change your load order anyway.) 5) Enjoy
MO 1) Uninstall any of the above listed patches you have. 1b) If you have the patches in a custom merge patch they will need to be updated. 2) Install the Unofficial Skyrim Redone Patch (USKRP) from here. 3) Sort load order with LOOT. 4) Rebuild all dynamic patches (T5EMerge, Bash, ASIS, AV, LLI, Reprocer, all that stuff. You should be doing this every time you change your load order anyway.) 5) Enjoy 6) MO will tell you to place USKRP above SkyRe in the left pane, if you do then none of the fixes will work, USKRP should be below any mod that conflicts with it.
Important Notes: 1) As long as the Shatter/Blade Barrier/Backlash perks haven't been taken the script change seems to be save game friendly. 2) Some of the files listed above may have multiple versions, only the version listed is included. (Non-Persistent Blood Magic Fix is included, the Persistent Blood Magic Fix version is not.) 3) Blocked IA hidden tempering/set bonus perks. Perks taken after updating to 2.3.1 will be unaffected. 4) If you already took a crafting perk before installing the update, enter the corresponding console commands below;
Skyre Smithing Perk; Console command to remove hidden IA perk Steel; player.removeperk XX0142B9 Dwarven; player.removeperk XX0142BB Orcish; player.removeperk XX0142BC Ebony; player.removeperk XX0142C0 Daedric; player.removeperk XX0142C1 Elven; player.removeperk XX0142BA Glass; player.removeperk XX142BE Dragon; player.removeperk XX0142BF Nordic; player.removeperk XX0142BD *XX is the load position of Hothtrooper44_ArmorCompilation.esp
It's nice to see both of you guys actively trying to fix things!
I was wondering if some things could be cleared up for me as I'm new to this complicated process.
Trying to get SkyRe and would like clarification on if I'm doing this correctly.
Install immersive stuffs and uncapper -> Install SkyRe -> Install reproccer and run (I just point it to LOOT when it can't find boss) -> Run loot -> close loot. Reproccer finishes it's thing -> install the main file -> install patch 2.3.1 -> install patch USKRP -> run reproccer again (which reruns loot) -> create merge patch if needed (most of my mods are textures so it shouldn't be). -> Enjoy step 5 with dancing on sticky?
The XML Edits Only file (Main section) should be installed last since it has all the newest info. There is a link in my sticky that shows how to stop Reproccer from trying to run BOSS. Otherwise looks like you have it right.
I have really hard time makeing the new stats work, the IA7 armors have very poor stats comparde to the vanilla, same with the IW i have reinstalled everything and even used loot and nothingĀ“same shity stats.
Hi, I've come across the MO warning saying that USKRP should go above SkyRe. Also read the solution @Tannin proposes: "You can work around this by copying all plugins (all esps and esms) from the base mod (Skyrim Redone) to the update (USRP) without replacing existing plugins". But personally I don't like this solution, is there any other way to solve this issue?
What do you mean by "internally"? Do you mean that Tannin has to solve this internally in MO or that each MO user has to fix his own load order? If it's the latter, can you please tell me how you managed to so?
BTW thanks for keeping these SkyRE patches updated
It's because of scripts being overriden, click on USKRP, then information, conflicts, note scripts being overriden, go to SkyRe, hide them, problem solve, same with CCOR
Gonna try your suggestions badreno, sounds good. MO keeps insisting on this order change...and of course that throws everything else in that area out of whack. If I manually drag USRP down, game CTD's on start. Fun stuff (returned to SkyRe from PerMa).
When setting up a new game and character, should I install T3nd0's SkyRe files, and then overwrite with the USKRP, or is the USKRP completely standalone?
You have some issues with the vanilla armors in at least one of the post reproccer patches.
Now, I ain't even gonna begin to tell you just how hard it is to make these patches work I just wanted to bring to your attention something I've seen in the latest version of one particular iteration. I use only CCOR, IA7 and aMidian. In this particular case, the keywords WAF_VisuallyDarkARmor and WAF_PerkFist09_KRY are added to the Thieves Guild Armor (000D3ACD) by 'Pre Reproccer WAFR IA7 IW aMidianSS Content Addon Patch.esp', included in Reprosser.esp by the patcher, but then those keywords are removed by 'Post Reproccer Fixes CCOR IA7 IW aMidainSS Content Addon Patch.esp' (viewed via tes5edit). I saw the same issue in a variety of other armor pieces.
I do realize this isn't ground shaking or game breaking but just thought I'd point you at this for your bug tracing.
USKRP & Pre/Post Patches update instal info (13 comments)
v2.5 Changelog is available on PasteBin. <- Read this to save yourself a lot of headaches
The USKRP has been reworked as replacement files for T3nd0s official SkyRe modules. It now requires USKP as a master and includes changes from;
Unofficial Skyrim Redone Patch by ExImIeR (including script fixes by Steve40 & Non-Persistent BloodMagicFix by WhismerHill)
Butterfly Slashes/Rising Wings fix
Dragonrend and Eastern Dwemer Longbow Fix by Grantiz
Bound Weapon Fix by Ninjademon
Timed Block Perk fixes by Taylor5157
(Show these folks some love, they did the footwork & heavy lifting that got this started.)
Installation:
NMM
1) Uninstall any of the above listed patches you have.
1b) If you have the patches in a custom merge patch they will need to be updated.
1c) Uninstall old versions of Unofficial Skyrim Redone Patch (USKRP)
2) Install the Unofficial Skyrim Redone Patch (USKRP) from here.
2a) Make sure you click NO in NMM when it asks if you want to update, clicking yes will remove all the patches added by the main file.
2b) Make sure you click YES to overwrite the old files after you finish the installer options.
3) Sort load order with LOOT.
4) Rebuild all dynamic patches (T5EMerge, Bash, ASIS, AV, LLI, Reprocer, all that stuff. You should be doing this every time you change your load order anyway.)
5) Enjoy
MO
1) Uninstall any of the above listed patches you have.
1b) If you have the patches in a custom merge patch they will need to be updated.
2) Install the Unofficial Skyrim Redone Patch (USKRP) from here.
3) Sort load order with LOOT.
4) Rebuild all dynamic patches (T5EMerge, Bash, ASIS, AV, LLI, Reprocer, all that stuff. You should be doing this every time you change your load order anyway.)
5) Enjoy
6) MO will tell you to place USKRP above SkyRe in the left pane, if you do then none of the fixes will work, USKRP should be below any mod that conflicts with it.
Important Notes:
1) As long as the Shatter/Blade Barrier/Backlash perks haven't been taken the script change seems to be save game friendly.
2) Some of the files listed above may have multiple versions, only the version listed is included. (Non-Persistent Blood Magic Fix is included, the Persistent Blood Magic Fix version is not.)
3) Blocked IA hidden tempering/set bonus perks. Perks taken after updating to 2.3.1 will be unaffected.
4) If you already took a crafting perk before installing the update, enter the corresponding console commands below;
Skyre Smithing Perk; Console command to remove hidden IA perk
Steel; player.removeperk XX0142B9
Dwarven; player.removeperk XX0142BB
Orcish; player.removeperk XX0142BC
Ebony; player.removeperk XX0142C0
Daedric; player.removeperk XX0142C1
Elven; player.removeperk XX0142BA
Glass; player.removeperk XX142BE
Dragon; player.removeperk XX0142BF
Nordic; player.removeperk XX0142BD
*XX is the load position of Hothtrooper44_ArmorCompilation.esp
I was wondering if some things could be cleared up for me as I'm new to this complicated process.
Trying to get SkyRe and would like clarification on if I'm doing this correctly.
Install immersive stuffs and uncapper -> Install SkyRe -> Install reproccer and run (I just point it to LOOT when it can't find boss) -> Run loot -> close loot. Reproccer finishes it's thing -> install the main file -> install patch 2.3.1 -> install patch USKRP -> run reproccer again (which reruns loot) -> create merge patch if needed (most of my mods are textures so it shouldn't be). -> Enjoy step 5 with dancing on sticky?
EDIT FIXED IT! I am stupid
Hi, I've come across the MO warning saying that USKRP should go above SkyRe.
Also read the solution @Tannin proposes: "You can work around this by copying all plugins (all esps and esms) from the base mod (Skyrim Redone) to the update (USRP) without replacing existing plugins".
But personally I don't like this solution, is there any other way to solve this issue?
Do you mean that Tannin has to solve this internally in MO or that each MO user has to fix his own load order?
If it's the latter, can you please tell me how you managed to so?
BTW thanks for keeping these SkyRE patches updated
When setting up a new game and character, should I install T3nd0's SkyRe files, and then overwrite with the USKRP, or is the USKRP completely standalone?
Thanks again for all of this!
You have some issues with the vanilla armors in at least one of the post reproccer patches.
Now, I ain't even gonna begin to tell you just how hard it is to make these patches work I just wanted to bring to your attention something I've seen in the latest version of one particular iteration. I use only CCOR, IA7 and aMidian. In this particular case, the keywords WAF_VisuallyDarkARmor and WAF_PerkFist09_KRY are added to the Thieves Guild Armor (000D3ACD) by 'Pre Reproccer WAFR IA7 IW aMidianSS Content Addon Patch.esp', included in Reprosser.esp by the patcher, but then those keywords are removed by 'Post Reproccer Fixes CCOR IA7 IW aMidainSS Content Addon Patch.esp' (viewed via tes5edit). I saw the same issue in a variety of other armor pieces.
I do realize this isn't ground shaking or game breaking but just thought I'd point you at this for your bug tracing.