Skyrim

Geography (3 comments)

  1. waeq17
    waeq17
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    It is well known that the World Map for Beyond Reach is flipped opposite to what it should be. East is West and North is South, that sort of thing.


    However, this tweak fixes that!

    Put the following into your Skyrim.ini

    [MapMenu]
    fMapWorldMaxPitch=400.0000
    fMapWorldMinPitch=0.0000
    fMapWorldYawRange=3600.0000


    That is it! Now when viewing the World Map you are able to simply rotate the map view all the way around and it is correct!

    For Mod Organizer users do not forget to put the above into your Profile's Skyrim.ini file! Otherwise it won't work.


    I got this information from this mod page for those that are interested: https://www.nexusmods.com/skyrim/mods/16619

    Just read the description. That Mod is NOT needed.
  2. ComaDivine
    ComaDivine
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    Firstly - brilliant mod. I very much appreciate the amount of time and effort undertaken to create such a rich and vast worldspace. Exceptional work.

    Your compass needs tweaking, though.

    Have a look at a map of High Rock:
    http://en.uesp.net/wiki/Lore:High_Rock

    It is fairly apparent that the player's arrival in the "Western Reach" can't be as far west of Skyrim as experienced, without arriving by sea vessel. Instead of High Rock's Reach area being adjacent to the Skyrim border...the borderlands contain farmland with no hint of the Druadach mountain range that should rise to the East.
    Signs this way point to Wayrest, and one can glimpse the Direnni Tower in the eastern distance...when they are both actually a fair way South West of the mod's playable area.

    Evermore is referred to as the city with the towers to the WEST of Arnima.
    Both The Missionary and Mados mention that they've never been "this far north" before, during their quests...when the action obviously takes place in the SOUTH of the map.
    The Redguard Corsairs are referred to as being defeated in the South (actually North) and the fast travel marker to Skyrim is in the South West of the map, not on the Eastern side as would logically be the case.

    Now of course, none of this is game-breaking...merely bending the notion of "Lore Friendly" more than a bit.
    The rapidly-skipping unvoiced dialogue subtitles just add to the confusion of "where am I and what am I doing?" that exists throughout what is otherwise a well planned series of quests.

    I don't mean to sound overly critical and my apologies if this has been raised elsewhere in the infinite Apocryphal Halls of the mod postings. I read and read and was kinda surprised not to find anything; as it is glaringly obvious to me. Thus my post here.

    I have to abandon the mod just now (just started "Periphery" and Kegor is just standing in the brothel doing nothing) because for some inexplicable reason - my savegame files have begun to swell up to 200mb (!) in size in just the last day of playing BR.
    Saves that large will never load, so I need to depart your fair land until improvements listed elsewhere are looked at.

    But I shall return.
    1. Xavec_Telvanni
      Xavec_Telvanni
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      I think the world map is flipped upside down. You actually hear some of the NPC's referring to what your compass tells you to be East as West and vice versa (same with North and South). When I saw the road sign pointing east to Wayrest (on the way to the quarry) I was pretty certain of it.