Anyone else getting a floating door for underforge in whiterun? I disabled that one and kept (most) the others. all in all cool mod! Especially with "Animations"! I hope the other comes back with something cool for the sacks, I know there's not much to work with but this is so great I'd love to see more.
I've got 54 plugins/mods (excluding the 5 main .esm files of Skyrim LE) and many of them comes with loose files. I've installed all of them, manually placing every mod's contents/files to the Skyrim's Data folder. I tried reinstalling AC many times but it's not working! This mod (AC) is the one only that I can't install manually I would like to have this mod for my Skyrim LE, but as I said, I can't install it. Can you guys teach me how did you managed to make AC to work? PLEASE guys tell me, I would greatly appreciate any help
All these years later, still using the mod. Fully updated game, by the way, alongside SMIM and several other mesh-affecting mods, no crashing. Can attribute the recent complaints solely to people managing to install multiple things affecting the same item. This mod only adds/replaces meshes - instead of having a solid static, you get a solid with animated parts. You can use whichever texture or object alternation mod you want. Even other mesh edits work fine as long as you know that what loads first will be overwritten by what loads second.
Aside of the large sack animation which I felt was a bit too unnatural (burlap behaving like thick rubber itches a tiny bit) and ended up replacing it, this has to be on the list of top 10 must-have immersion mods. As was said earlier, once you try it, you'll never believe the game was actually released without it. Thank you once again, jackmorris21!
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I hope the other comes back with something cool for the sacks, I know there's not much to work with but this is so great I'd love to see more.
This mod only adds/replaces meshes - instead of having a solid static, you get a solid with animated parts. You can use whichever texture or object alternation mod you want. Even other mesh edits work fine as long as you know that what loads first will be overwritten by what loads second.
Aside of the large sack animation which I felt was a bit too unnatural (burlap behaving like thick rubber itches a tiny bit) and ended up replacing it, this has to be on the list of top 10 must-have immersion mods. As was said earlier, once you try it, you'll never believe the game was actually released without it.
Thank you once again, jackmorris21!