edit: I looked in tes5edit and I see this (as an example)
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord FULL [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord MODL [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord KSIZ [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord KWDA [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CNAM [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord BIDS [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord UNAM [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord SNAM [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NNAM [00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord EITM [00:16] Background Loader: Errors were found in: IronKnuckles [WEAP:01001000] [00:16] Background Loader: Contained subrecords: EDID OBND ETYP DESC INAM TNAM NAM9 NAM8 DATA DNAM CRDT VNAM FULL MODL KSIZ KWDA CNAM BIDS WNAM UNAM SNAM NNAM EITM
Was interested until I saw you actually reduce khajit bonuses. That doesn't make sense and is actually pretty unfair. Obviously someone with razor sharp claws is going to have an upper hand at unarmed combat so why would you take that upper hand away? A claw that can rip off your face WILL do more damage then a fist, period. It doesn't mean the first can't do serious damage, but the claw should flat out do more damage anyway. It's not like it's a big bonus anyway.
The unarmedCombat.ini allows you to configure the Khajiit bonus: "KhajitBonus=1" by default but crank it up to 20 if you want. The ini allows for tweaking of the unarmed skill requirements and skill leveling among other things.
When will someome add models to the knuckles? Any of the unarmed mods out there have true knuckle weapons... Those stormcloak officer gloves should work pretty well...
Hey, could you remove the powerful power attack ability? Absolutely every power attack you land disarms the target (even the armed ones) and it's not so fun anymore. Or could you make another version of the script without those abilities?
Does anyone know where the knuckles are located in the construction set?
I have several mods equipped and the knuckles aren't even close to damage output on a dagger, so I'd like to alter the damage on them to be competitive. All my other weapon mods seem to automatically adjust, but this one doesn't. Thanks.
Dose this mod, or one like it, change the actual animations and such for unarmed combat? I recently started a new character and soon realized she could not be moving or move while punching, which takes a really long time to complete. I want to know if it will change me from a sitting duck to something not as useless...
217 comments
edit: I looked in tes5edit and I see this (as an example)
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord FULL
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord MODL
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord KSIZ
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord KWDA
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CNAM
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord BIDS
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord UNAM
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord SNAM
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NNAM
[00:16] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord EITM
[00:16] Background Loader: Errors were found in: IronKnuckles [WEAP:01001000]
[00:16] Background Loader: Contained subrecords: EDID OBND ETYP DESC INAM TNAM NAM9 NAM8 DATA DNAM CRDT VNAM FULL MODL KSIZ KWDA CNAM BIDS WNAM UNAM SNAM NNAM EITM
Those stormcloak officer gloves should work pretty well...
I have several mods equipped and the knuckles aren't even close to damage output on a dagger, so I'd like to alter the damage on them to be competitive. All my other weapon mods seem to automatically adjust, but this one doesn't. Thanks.