After a long (very long) period of rest, I have made the decision to resume the development of this mod, with the sole purpose of delivering a definitive version. Therefore I am trying to solve the problems that have been reported over the years, which includes eliminating most non-original assets, in order to avoid incompatibilities.
So, in general the changes have been:
---Granite Hall: The file underwent minor changes, but I am on the verge of making modifications regarding its quest. ---Amol: For now, I have solved most of the problems without major modifications to the city. ---North Keep, Nimalten and Blackmoor: All the files have undergone important changes, but maintaining their previous essence and designs.
However, I need people who can help me with the testing, because I simply don't have the time to check the behavior of the NPCs, both indoors and outdoors.
Likewise, I have difficulty cleaning esp files, so I would appreciate if someone could help me with this.
Finally, I have made the first MERGE of these versions, which have been successful, although I still cannot get the quest scripts to work properly.I hope to put an end to this work, leaving a mod in a final state so that it can be enjoyed by this community.
I'm very glad to hear that you are working on this again! For the last few months I have been working on a patch for the Blackmoor module to work with Dragons Keep. I was planning on having 2 different versions - one that is a patch to your Blackmoor module, & one that would be a standalone version that doesn't use any of your mods assets but pays tribute to the overall feel of Blackmoor in a similar location against the side of the mountain. I have always tried to have Blackmoor installed because it usually goes well with Dragons Keep without too many conflicts.
I really would like to make a patch that is able to keep all the quests & original NPCs intact, but I wasn't able to get the quests or dialogue to work to know what I am missing. I tried uninstalling all my mods & patches to play the Blackmoor module as it was designed, & I couldn't get it to work yet. That is why I popped in to this forum, & was happily surprised to see that you are working on this again.
I would be glad to help test things for this once they are ready, especially so that any patch I finish will be updated to your latest version. So far I have made cosmetic changes to the exterior of Blackmoor to make it be more integrated with Dragons Keep & the new content I am working on. What I really want to be able to do is maintain all of your interiors, NPCs, & quests.
Hi Jabr, do you have a discord dedicated to this mod? I'm interested into following its development, as I was about to download it and just happened to see that you resumed the development of this mod.
Dunstad Grove is quite buggy, textures are literally transparent, entire parts of structures are missing.
I haven't checked other cities, but I suspect some others are suffering the same problem.
my game is original, and I'm using the correct version.
PS: I'm very new to modes, maybe I installed it wrong. I used MO2, and I believe this part is correct. However, maybe I installed the wrong files. in this case, I installed only the version 6 of this mode.
I have the same issue, forget what city in Whiterun Hold though. I installed the mod on an in progress game I was using to test mods for a new play through. Not sure if I would have the same issues in a new start.
ps. Maybe some here with modding experience can help patch this, or direct us to what meshes and/or textures to take from an older archive, if possible!
I've been using version 3 for years, now, because I spent so much time making it compatable with other must-have mods; I guess my question would be...is the latest version better? is it complete? the unfinished quests are a bit irritating, but this mod works really well with warzones, Organic Factions, patrols, etc.... I hate to change it unless it's objectively better.
thoughts?
note: I am always bothered by dunpar well's lack of spice.
Been using 3 myself since it was released I have no need to update. I just want a more filled out Syrim and this fits the bill... side note I also use Shumer and the Fall of Allagard
It is a huge mod the world space and NPCs are off the charts between the two mods it is the best Skyrim available JMO
Amol quest Political Subterfurge destroyed my screen, it looks all bluish now, reload doesnt help, the screen back to normal only if I turn on my ENB, how to fix this?
Download Dumparwall, Blackmoor and Helarchen in the modular version of 3.0 also then download the 5.0 downloadb custom and select everyother city. do not include the LODs for Nimelten or else it will spawn duplicate city.
2221 comments
After a long (very long) period of rest, I have made the decision to resume the development of this mod, with the
sole purpose of delivering a definitive version. Therefore I am trying
to solve the problems that have been reported over the years, which
includes eliminating most non-original assets, in order to avoid
incompatibilities.
So, in general the changes have been:
---Granite Hall: The file underwent minor changes, but I am on the verge of making modifications regarding its quest.
---Amol: For now, I have solved most of the problems without major modifications to the city.
---North Keep, Nimalten and Blackmoor: All the files have undergone important
changes, but maintaining their previous essence and designs.
However, I need people who can help me with the testing, because I simply don't
have the time to check the behavior of the NPCs, both indoors and
outdoors.
Likewise, I have difficulty cleaning esp files, so I would appreciate if someone could help me with this.
Finally, I have made the first MERGE of these versions, which have been
successful, although I still cannot get the quest scripts to work
properly.I hope to put an end to this work, leaving a mod in a final
state so that it can be enjoyed by this community.
I send you my best wishes.
Greetings
I really would like to make a patch that is able to keep all the quests & original NPCs intact, but I wasn't able to get the quests or dialogue to work to know what I am missing. I tried uninstalling all my mods & patches to play the Blackmoor module as it was designed, & I couldn't get it to work yet. That is why I popped in to this forum, & was happily surprised to see that you are working on this again.
I would be glad to help test things for this once they are ready, especially so that any patch I finish will be updated to your latest version. So far I have made cosmetic changes to the exterior of Blackmoor to make it be more integrated with Dragons Keep & the new content I am working on. What I really want to be able to do is maintain all of your interiors, NPCs, & quests.
I haven't checked other cities, but I suspect some others are suffering the same problem.
my game is original, and I'm using the correct version.
PS: I'm very new to modes, maybe I installed it wrong. I used MO2, and I believe this part is correct. However, maybe I installed the wrong files.
in this case, I installed only the version 6 of this mode.
ps.
Maybe some here with modding experience can help patch this, or direct us to what meshes and/or textures to take from an older archive, if possible!
thoughts?
note: I am always bothered by dunpar well's lack of spice.
Shumer and the Fall of Allagard
It is a huge mod the world space and NPCs are off the charts between the two mods it is the best Skyrim available JMO
What is your experience with Dunstad Grove, Amol City, and North Keep (falkreath)?