EDIT: Some of the enchantment values were set to 0, namely the ward cast by the shield. I messed with it in CK and made it work though. Everything seems to be functional.
EDIT 2: I still can't get the ward to work properly, no matter what value I set the effect to. The cloak spell works fine, though. Still tweaking it.
I wonder if you are interested in porting it to Special Edition? It's that time when your enchantment mods could probably get more attention (which they certainly deserve).
I really like this mod. However, when I'm in combat, my sunburst explosions activate several times when I'm hit, and it seems to cause NO damage. In fact, I don't see any damage when I'm fighting undead, daedra, and anything else "unholy." Aesthetically, it's really cool, but functionally, it's seems to be useless. Is there something that I'm missing? Thanks, man
K i noticed this as well. The explosion looks nice but does not do anything. I really hope this is not abandoned as this mod has nearly every single enchant i wanted.
I think i'd enjoy it, but from what you said in the description i don't believe it will be included seamlessly enough into my play style. I play requiem, frost fall... basically everything that's immersive and hardcore. I used a alternate start mod to begin as a vigilant of stendarr and have been roleplaying as such for about 19 levels now. With Requiem kept at 100/100 for combat %. So, a VERY difficult play style. Even now, with some nice enchantments and geared to basically fight anything undead i can't come close to killing a Vampire Lord. I'll need turn undead lvl 3 which effects lvl 50 undead and higher before i can do so. With that said, my character is NOT a dragon slayer. Thus, my character would have no reason to seek out this dragon in order to obtain the armor set. Perhaps, a RNG aspect that includes a note or letter (left behind) somewhere lore-friendly inside Skyrim that would point my character in the direction of the armor would be nice. I just don't like to use console commands and try to stay immersed in the character i'm playing at the time. Great enchantment ideas, except the conjured familiar seems a bit out of character for a paladin. But right now i will click "TRACK" and check for any updates you make.
Dude, Volthuryol is down in Blackreach, where you're going to have to go to get the dragon elder scroll for the dawnguard quest anyways. So long as you have the Unrelenting Force shout, and you don't mind justifying using it on that giant lamp thing down there as something like, "I wanted to see what would happen," then you'll be fine finding and fighting him. Beating him will probably be something else all together, though. Assuming you actually are going to do the Dawnguard quest, and your Vigilant isn't too against Isran's methods to join up with him.
Freaking love this man. My favorite is the shield. Great work!
I really liked the ring that was on Vulthuryol, and I want to get a version of it that isn't enchanted so I can do that. Is that ring in this mod in an unenchanted version?
50 comments
EDIT: Some of the enchantment values were set to 0, namely the ward cast by the shield. I messed with it in CK and made it work though. Everything seems to be functional.
EDIT 2: I still can't get the ward to work properly, no matter what value I set the effect to. The cloak spell works fine, though. Still tweaking it.
Simply select "download manually" in Files and select "Add Mod From File" via your Mod Manager
P.S. - My character is level 400.
EDIT: I also use realistic needs and diseases.
I really liked the ring that was on Vulthuryol, and I want to get a version of it that isn't enchanted so I can do that. Is that ring in this mod in an unenchanted version?