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Aitze

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Aitze

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30 comments

  1. polarman97
    polarman97
    • member
    • 1 kudos
    Definitely not going to endorse this , I couldn't find the dagger and waste quite amount of time of my life searching for it(should have atleast put the screenshot ), don't blame me for not using console (got problem on my console) .
    1. User_15954014
      User_15954014
      • account closed
      • 16 kudos
      It's in Jarls bedroom
      The room is ridiculously small
      It's on the night stand.
      How could you not find it when it's the most out of place object? I know this comment is a year old, but you're being negative because of a problem on your end. I know you rather have someone just show you where it is, but the description basically gives it away. You just gotta go to that room and look around. Either you completely glanced over it and didn't realize it was there, or you didn't install it right. :\
  2. antifairy
    antifairy
    • supporter
    • 1 kudos
    I don't see it in her bedroom nor on the market stall in Riften.
     
    Found it.
  3. Ultima996
    Ultima996
    • member
    • 0 kudos
    "Being the Jarl.
    Being too #SWAG to use a real dagger.
    Ornate kitchen knives are badass enough.
    Deal with it."
    -Jarl Elisif.

    Great mod !
  4. jaxonrocksalot
    jaxonrocksalot
    • supporter
    • 0 kudos
    where is it in the bedroom chambers i looked in each room? i did the imperial quest line and now maven is jarl does that effect it? Cool design tho
  5. luxorlucky
    luxorlucky
    • member
    • 1 kudos
    Hi ,where ESP file ?
    1. Aitze
      Aitze
      • supporter
      • 26 kudos
      Oh my goodness, did I really forget to include that. I'll update it right away.
    2. Aitze
      Aitze
      • supporter
      • 26 kudos
      Updated. That was really dumb of me, sorry.
    3. dareksun
      dareksun
      • member
      • 1 kudos
      The file has a problem to be installed by NMM. Somehow the esp file cannot be removed from the main folder to Data folder. I need to move it manually.
    4. Aitze
      Aitze
      • supporter
      • 26 kudos
      That should be fixed now; please tell me if it isn't.
    5. dareksun
      dareksun
      • member
      • 1 kudos
      Already fixed. Thank you.
  6. izon87604
    izon87604
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    • 84 kudos
    Just featured your mod in my Skyrim mod feature. hope you like it.
  7. Lauterfeld
    Lauterfeld
    • member
    • 1 kudos
    Hmmm,a shame, maybe I'm dumb but I can't get it working, it appears in the Nexus Mod Manager, but only in the "Mods-Section", there is nothing in the " Plugins-Section". tried severel variations through the console, but nothing.


    Aha, manual installation works, but the Dagger can't be improved at a forge, so it is nice but not of use for my char, like the design though!

    Wow, that was quick! Thank you both, I will try as soon as possible.

    OK, tempering is possible, enchanting also, only the installation via Mod Manager isn't working, manual install is working properly. Endorsed
    1. Aitze
      Aitze
      • supporter
      • 26 kudos
      It can't be improved? Hm, that is odd. I would probably have to make it improvable manually. I figured it would just stay so, since I based the file on a copy of an existing dagger. I will look into it.
    2. Mr. Dave
      Mr. Dave
      • premium
      • 532 kudos
      AliceFace, for tempering, just type in temper in the filter and click 'All' at the bottom. Then you can select an existing temper recipe and edit the ID name and select your dagger for the item tempered. Then save and click yes to the new form warning.

      This thing looks awesome! Just downloaded it to check it out, and noticed you didn't have an environment mask built for it, although it's set up for one. If you do one that has every area that needs to be dull in dark grays, and the shiny parts in light grays, it will make the environment cube map react dynamically. Also, you need to make a specular map to go into the alpha channel of the normal map, so the game knows which parts are shiny and which are dull. Then, you need to apply a normal map filter to the locked background layer of the normal map for it to read correctly. This will make a big difference in it's lively look in game.
      If you have any questions on any of these methods, feel free to PM me.

      To get the Damascus effects to really stand out, you can do light and dark swishy lines down the blade on just the specular map (alpha of the normal map) and the environment map. It gives the look of the different layers without having to do anything on the diffuse.
    3. Aitze
      Aitze
      • supporter
      • 26 kudos
      Thank you for your help, Mr. Dave; it should be upgradeable now. I thought it would simply use the same upgrading recipe as the skyforge steel dagger that I based the file on, but apparently not!

      As mentioned in the description, I made this for my Maya course; I actually have no idea what an environment cube map is yet. I will look into these after work today.
  8. jlouise141
    jlouise141
    • member
    • 0 kudos
    looks like a knife to me, anyway its still awesome!
  9. Irrissann
    Irrissann
    • supporter
    • 6 kudos
    damascus steel is so hard to represent on textures in this engine, its frustrating. But the gold inlay you added more than makes up for the lack of patterns on the blade. well done
    1. Mr. Dave
      Mr. Dave
      • premium
      • 532 kudos
      For a good Damascus, you just do the highlights and darkness areas on the specular and environment maps. It yields the best results.
  10. JobVanDam
    JobVanDam
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    • 64 kudos
    Aliceface, awesome dagger!
    If your still unsure how to add a tempering recipe check out 000F46C2 in the Skyrim.esm. The FormID provided is the tempering recipe for the Elven Dagger, just copy it and point it to your new weapon.
    If you are still having trouble I would be willing to do it for you and pass the new .esp along to you for upload, just let me know what you would like the tempering recipe to be.

    Just curious, is this weapon free to use for other modder's or do you want to keep exclusive to your own mod?

    Thanks.