Had a lot of fun with this dungeon...and then got to the end where Engelmann's figure is ghostly, easily killed him (no fight, bummer) and there is no key - did a search and learned damn, it is part of Legacy of the Dragonborn and that is why it is in my game. Dang it. This is a brand new game I am playing and just happened to end up at the Bruma gate (I knew I'd be refused, as not the Dragonborn yet). Found this cave and thought oh hey why not explore... and now I guess I will just have to backtrack and give up. I am sad about that. Still had a lot of fun with it, and did a few jump-scares which I always appreciate (scream). If I ever get that far in Legacy I will zip right through this! Thanks for the fun hour or so. Now to load a prior save and pretend I was never here....
Odd, are you speaking of dondra’s key? I’m using legacy of the dragonborne too and the key was on her dead body, although the gate didn’t open after killing the first sister so I had to clip through
Great dungeon! A bit of a story, a good mix of traps (some obvious, some well-hidden), not infested with draugr (haha). I almost forgot that it wasn't a vanilla dungeon! Endorsed.
Is there a quest that leads to this dungeon, or is it a possible target for Radiant quests? Or do I just have to reference the location information here and go find it?
Of the three mods in this collection, Windcaller's Pass, Ogmund's Tomb, and Engelmann's Rest, this is probably the best and most fitting to the vanilla game. It has good pacing (the other two are too massive and drawn out), no more loot bloat than what you'd expect from a vanilla dungeon (again, other two are overladen with loot), it's located in a very underutilized part of the Skyrim map (can't even remember the last time I visited this region), and the enemies involved are warlocks and hagravens instead of the usual draugr or bandit slug fest.
The only negative this mod has going for it is its lighting. I don't how to describe it, but the lighting seems... off. Like it's too shady or dim.
Hello. While I'm in self-isolation COVID-19 quarantine hell, I thought I'd pick up Skyrim once again. While I didn't directly download this mod, I played through it as part of the Legacy of The Dragonborn mod. Because I played through as part of LOTD, I didn't confront Hagravens and didn't see the werewolf story-arc. I only fought Redguards. At then of the dungeon, I confront the boss and kill him. I find the loot for which I am looking but then I can't leave through Englemann's Rest. The game tells me I lack the key. Has anyone else mentioned this? Does this happen because of LOTD or a conflict in my mods / load order? Should I have played through the dungeon prior to starting the LOTD quest? Is there anything I can do? Thanks in advance for your guidance.
Never mind. I'm an idiot. I had on my Nightingale hood. I forgot it was on. The second I took it off, the game resumed normally and without issue. Just leaving my comment up in case my stupidity is contagious and someone else comes to this forum with the same problem.
Once you find the missing artifacts, the quest advances to the next step: “Speak with Avram.” For me, the door was only unlocked after I spoke to Avram. Before that, it required a non-existent key.
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Of the three mods in this collection, Windcaller's Pass, Ogmund's Tomb, and Engelmann's Rest, this is probably the best and most fitting to the vanilla game. It has good pacing (the other two are too massive and drawn out), no more loot bloat than what you'd expect from a vanilla dungeon (again, other two are overladen with loot), it's located in a very underutilized part of the Skyrim map (can't even remember the last time I visited this region), and the enemies involved are warlocks and hagravens instead of the usual draugr or bandit slug fest.
The only negative this mod has going for it is its lighting. I don't how to describe it, but the lighting seems... off. Like it's too shady or dim.
15 mins ?!?!
If it were empty --- Maybe :)
edit: yes it is. And where the hell is the key after killing the engelmann??
Edit: Just backtracked and disabled the door to see if I was missing anything. Great mod though enjoyed it.
For me, the door was only unlocked after I spoke to Avram. Before that, it required a non-existent key.
EDIT: I gave up. I searched the entire place and there is no key anywhere that I can see.