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CrashMasterJmm and Derok

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CrashMasterJMM

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59 comments

  1. OnionV8
    OnionV8
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    Is there a way to make this mod work for Skyrim SE?

    No one seems to have made a similar fix there for some reason.
    1. yukimatthews
      yukimatthews
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      Just do same instructions it works for SE as well, had tested myself cause i was annoyed at tail placement.
    2. OnionV8
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      I'm trying to find the "Data / meshes / actors / character / character assets" filepath but I don't even know where that's supposed to be.

      Same for Ohmes Raht. Is this supposed to be in my Skyrim SE directory?
  2. Jahnai
    Jahnai
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    Hello I am from the future and I came here to thank you for this.
    Between Enchanting - I Do What I Want and Unarmed Helper mods I made my first Khajiit for an Unarmed Build and the tail bothered me.
  3. Derok
    Derok
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    @CrashMasterJmm
    Exactly, this is the idea. Dumb example, this is a monkey: https://vagabondurges.files.wordpress.com/2012/07/img_6068-nacho-solo.jpg.
    It clearly shows what would a tail on a human look like.
    Indeed, Khajiit aren't supposed to look anathomically accurate or "realistic". First of all it's fantasy, and aren't even evoluted from cats, just mutated by the moon phases so they are ok to look like cat-human hybrids.
    By the way, you could have told me about this mod, or I forgot about it? Not that it's a problem it's just a quick edit for me.
    1. CrashMasterJMM
      CrashMasterJMM
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      Sorry for not checking back on this in a while... but, I think you may have forgotten about it =^_^= it's been so long since we worked on it together.
    2. Derok
      Derok
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      Damnit, I was sure I edited this post, but I shouldn't trust a phone. I've realized what happened, I thought this was directly from Unique Beast Races, the newer model after I lose all the files. I don't really work on UBR though, I mean another guy is releasing at my place but I'm in the "team".
      So really no problem, excuse me.
    3. SwitchTale64
      SwitchTale64
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      Can you make this work with CBBE?

      Sorry to ask but I prefer using that body replacer and hate that the Female Khajiit Tails are inbetween the butt.
    4. SwitchTale64
      SwitchTale64
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      Can you make a CBBE version of this mod?
    5. SwitchTale64
      SwitchTale64
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      Can we get a CBBE version of this?
    6. Ergyvzkaa
      Ergyvzkaa
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      it should work with any body, considering it only replaces the tail
  4. tonitruslupus
    tonitruslupus
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    Not sure If this mod is even being watched or read, those of you that state the tail is correct in vanilla, they are incorrect, it is too far down and you are trying to just animals that are not strictly bipedal, they have no ass checks so you can not compare this is a case of apples and oranges, however, the mod designer has the tail slightly too high, the middle of the tail should be even with the top of the ass crack. the best picture that I have found will be posted, 

    Now to my question will these work with SE?
    1. Ergyvzkaa
      Ergyvzkaa
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      you'd have to run it through cathedral asset optimizer to make it compatible first
  5. Teytame
    Teytame
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    You can adjust "your" tail in RaceMenu with proper body of course. You know what would be nice? Fixing its physics, it moves like a stick...
  6. Ruffychuffy
    Ruffychuffy
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    tail looks so odd after, like it broke it even further
  7. abborre
    abborre
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    I find it weird when people put tails this high up on humanoid figures. I'm asking you to consider for a moment what a human-like skeleton would look like with a tail. The tail would naturally start where our own vestigial tail bone currently is. It can't start out of your lower back like this, because it's an extentsion of the spine, not a branch of it. The tail has to be fairly far down, right above the anus, as it is on real animals, nothing else makes sense.
    1. NexionSE
      NexionSE
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      you are also aware that human spines bend in under quite a bit also right? as it is in regression, argonians and kajiit tails are not but they use same models as every other race the rear end on them should look a little more different but it is what it is.
  8. Flickore
    Flickore
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    The tail should be exactly in between the two tail locations you've posted, should it not?... Yes, the tail is currently where the anus should be, but a cat's (Or Khajiit's) tail should be just above the anus.
    1. PasiPaska
      PasiPaska
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      Actualy the tail is on right spot, khajiit anuses would just be lower, right under the tail.
  9. FurryGamez
    FurryGamez
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    i know youll probly never read this but a mod fix for this would be nice

    1.the tail to way to high
    2.the tail is way to bent near the back

    other then that nice mod

    if u knew how to do this i would
    1. PasiPaska
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      This mod makes them to stick out over the arse, but vanilla ones are realistic because they extand the spine into a tail, and in the humane bodybuild of khajiit, where human/elf spine would stop pointing downwards ontop of the arse, it extands from that spot.
  10. PasiPaska
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    I don't want to party pooper, but vanilla tails are in the right spot. This mod makes them to stick out over the arse, but vanilla are realistic because they extand the spine into a tail, and in the humane bodybuild of khajiit, where human/elf spine would stop pointing downwards ontop of the arse, it extands from that spot.