I don't really want to build godlike spells/enchantements. The game is more or less fine the way it is. I have recently reworked vanilla destruction spells, because something was bothering me. Getting hit by a fucking block of ice, and running without shaking. Hit by lightning and...Oh! moving without any problem. Wizzards are just prey to fighters that move fast and have good resistance to elements. I wanted them to be a little more frithening, and i didn't want to make a Not Lore-Friendly mod. And so, i have added a short stagger effect (the breaking ward stagger, it means only hmanoïd creature can suffer this stagger effect) to all spells that launch a progectile. I'm still wondering myself if people would want something like this, because it will obviously make a fight against several wizzards difficult if we are constantly getting hit by their spells. Do they prefere to just run like a brainless beast to the wizzard to kill it ?
Getting immunity to an element would prevent this element of staggering us, but i discovered during the test that even if we are immune to elements, enemy wizzard can damage us if they have the augmented damage perk for the element they're using, and so we get the short stagger effect on us despite of having 100% resistance to this element.
Spark became in a way overpowered because it simply completly paralyze the target, but well... it is how it would work in reality. I still havn't released this mod because i'm french and have the game in french and i'm lazy to retranslate all the spell names to english XD
can i suggest something could u make ur own standalone fortify smithing enchantment because im using SkyRe and that enchantment got replaced with something else could u do that plz?
Hu? It seems your request has nothing to do with the mod. Am i right ? did you ask it to someone else ? What did SkyRe replace it with anyway? i don't use SkyRe. Does it means that, item that fortify our smithing doesn't exist with SkyRe mod installed ?
7 comments
I have recently reworked vanilla destruction spells, because something was bothering me.
Getting hit by a fucking block of ice, and running without shaking. Hit by lightning and...Oh! moving without any problem.
Wizzards are just prey to fighters that move fast and have good resistance to elements. I wanted them to be a little more frithening, and i didn't want to make a Not Lore-Friendly mod.
And so, i have added a short stagger effect (the breaking ward stagger, it means only hmanoïd creature can suffer this stagger effect) to all spells that launch a progectile.
I'm still wondering myself if people would want something like this, because it will obviously make a fight against several wizzards difficult if we are constantly getting hit by their spells. Do they prefere to just run like a brainless beast to the wizzard to kill it ?
Getting immunity to an element would prevent this element of staggering us, but i discovered during the test that even if we are immune to elements, enemy wizzard can damage us if they have the augmented damage perk for the element they're using, and so we get the short stagger effect on us despite of having 100% resistance to this element.
Spark became in a way overpowered because it simply completly paralyze the target, but well... it is how it would work in reality.
I still havn't released this mod because i'm french and have the game in french and i'm lazy to retranslate all the spell names to english XD
Am i right ? did you ask it to someone else ?
What did SkyRe replace it with anyway? i don't use SkyRe.
Does it means that, item that fortify our smithing doesn't exist with SkyRe mod installed ?