i guess if automatic variants works on SSE it should still be a case of installing my textures with AV as usual or install which ever texture you like from my pack by replacing the texture but as far as myself doing any more work on this texture pack it aint gonna happen maybe i might add more packs in the future but most of my time is spent helping out the tes renewal team with skywind and the fallout 4 NV team with 3d modeling and textures hope this helps and i know this message is a little late sorry about that
hopefully soon i will have some brand new weapons and shields to post and maybe some new av textures watch this space and thank you very much for the comment much appreciated
Do compressed color maps and half sized uncompressed normals. That is a really god practice for any texture artist, at least that is what SparrowPrince told me.
Thanks! Another pack for the collection of variants.
Edit: The archive structure must be <Your Main Folder>/SkyProc Patchers/Automatic Variants/AV Packages/dwemer automatic variants by scumpunx/<Your 3 folders + Specifications.json>
your not the only one i was very shocked myself to find out its been over a year and no one had made a AV pack for the Dwemer but at last you have found one
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and i know this message is a little late
"I have tried to keep all the variations lore friendly so you wont see a pink centurion."
mods in pink one...heh heh heh
I'm glad to see the textures are compressed and mipmapped too, lots of folks seem to miss that...
Edit: The archive structure must be
<Your Main Folder>/SkyProc Patchers/Automatic Variants/AV Packages/dwemer automatic variants by scumpunx/<Your 3 folders + Specifications.json>