Nice mod, Endorsed! My only wish is to get a earth based wall spell or even an earth crack fissure which would remain for 60 seconds causing damage to anyone who might walk through them. I would also like to know about the feasibility of this idea from my fellow mod enthusiasts.
Been using this a lot lately. Its a blast been playing it immersively and luring enemies to cliffs and using it on cave roofs. It is really a lot of fun!
Thanks for making it! I wish I could endorse it again. This has gotta be one of the most underrated mods here on the nexus.
Was watching the mod review of seriezs when i saw this mod, seriezs was fighting a dragon using this but that made me realize that a spell cast at the ground that creates a huge rock (well not very big) in front of the dragons breath attack and player would be awesome instead of just casting ward spells or finding places to hide..hell it doesn't even matter whether it comes under alteration or conjuration cause both sound logical!
To be honest I wouldn't do it as destruction or alteration
This is really more akin to a conjuration spell. You are conjuring a truckload of rocks to a location and they despawn just like a summon after a while...
I do like the perks in destruction better for it though.
Just uploaded a new version which also contains a glyph spell, you can find a copy of the tome on top of the original ones in the same locations. When your updating just make sure you are away from the remaining boulders by a few load doors like I explained earlier. When testing in caves it can get really cramped so I did change the script so that each boulder will now vanish randomly 20 - 40 secs after the spell was cast.
@gsguns, I will do more experimenting with effects and see if I find anything worth while.
If you leave a cell before the scripts have a chance to delete the boulders, they will simply continue on if you re-enter.
Thanks for this I wanted to do a video but I lost my editing software with a HDD death some time back, actually didn't think of glyphs good idea (cool idea) I'll set about doing that - thanks again.
@Kaipakta, The large boulders vanishing are actually part of vanilla explosion effects, the trap boulders are scripted to disable and delete themselves after you move far enough away for them to pick up the OnUnload() event which should get rid of them permanently. If people wish them to vanish sooner I can easily alter the script and include a timer like Hadoumastery suggested.
18 comments
Thanks for making it! I wish I could endorse it again. This has gotta be one of the most underrated mods here on the nexus.
This is really more akin to a conjuration spell. You are conjuring a truckload of rocks to a location and they despawn just like a summon after a while...
I do like the perks in destruction better for it though.
Just uploaded a new version which also contains a glyph spell, you can find a copy of the tome on top of the original ones in the same locations. When your updating just make sure you are away from the remaining boulders by a few load doors like I explained earlier. When testing in caves it can get really cramped so I did change the script so that each boulder will now vanish randomly 20 - 40 secs after the spell was cast.
@gsguns, I will do more experimenting with effects and see if I find anything worth while.
If you leave a cell before the scripts have a chance to delete the boulders, they will simply continue on if you re-enter.
Thanks for this I wanted to do a video but I lost my editing software with a HDD death some time back, actually didn't think of glyphs good idea (cool idea) I'll set about doing that - thanks again.
@Kaipakta, The large boulders vanishing are actually part of vanilla explosion effects, the trap boulders are scripted to disable and delete themselves after you move far enough away for them to pick up the OnUnload() event which should get rid of them permanently. If people wish them to vanish sooner I can easily alter the script and include a timer like Hadoumastery suggested.