Making the success cap 99% is good. The additional carry weight bonus is good but arguably rather broken. And larceny perk is, to me, not really very useful, unless you also have some mod making it significantly easier to sell large amounts of stolen goods. In vanilla, it's just too big of a pain in the rear, and it's still really easy to become an amazing pick-pocket with just 1 or 2 enchanted pieces, so the whole skill still remains a poor investment for perk points, only good to level up precisely to get perk points you spend elsewhere.
can you also make Oblivion style NPC react behavior when player sneak pickpocket them? you know how in Oblivion you can get caught just for sneak pick NPC
Great mod, but it would be nice if it didn't give extra items (gold, gems, jewelry) to beggars (e.g. Silda the Unseen).
And the 99% success rate is much better than 90% or 95%. There are times when you need (and should be able) to steal multiple items (read: armor and weapons) off multiple people, and 95% just isn't good enough to do that.
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And the 99% success rate is much better than 90% or 95%. There are times when you need (and should be able) to steal multiple items (read: armor and weapons) off multiple people, and 95% just isn't good enough to do that.
Though does anyone know if it's compatible with Ordinator?