Skyrim

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SpiderAkira

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SpiderAkira

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34 comments

  1. BrinaSair
    BrinaSair
    • member
    • 76 kudos
    Thank you for this mod, but I feel I should tell you that when I was checking the file in tes5edit, I discovered that there are six errors in this mod. Specifically, in the Leveled NPC listing, six of the NPCs had a Null Referrence that would prevent them from spawning in the game (Riften, Riften2, Solitude, Solitude2, DragonBridge, and TradersWest4). I fixed the errors in my copy, but I thought you should know about them.
    1. bilgenratte
      bilgenratte
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      • 1 kudos
      Could anyone tell me how to find and fix Null References, please?
    2. Sceadugengan
      Sceadugengan
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      You can use a program called Merge Plugins.
      I use it to merge several .esp-files into one, but before you're allowed to merge it checks all the involved .esp-files for errors.

      The errors are in:
      AATTradersWest4, AATTradersDragonBridge, AATTradersSolitude2, AATTradersSolitude, AATTradersRiften2, and AATTradersRiften

      I can fix it myself using Tes5Edit, but I've no clue what NPCs are supposed to be referenced there.
    3. SpiderAkira
      SpiderAkira
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      Those NPCs no longer exist, They might be undeleted references.
  2. jtgibson
    jtgibson
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    • 20 kudos
    I really enjoyed using this mod! One flaw I noticed that really grated on me is how many of the traders share an inventory, though. =)

    [edit] Actually, I was thinking of a different mod! This one adds the "generic" ones, not the "named" ones. I found *this* one to be flawless. =P
  3. SETVI
    SETVI
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    • 119 kudos
    Hi!
    They will respawn?
    Nice mod, btw!
  4. huw2k8
    huw2k8
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    • 0 kudos
    This is a good mod and I've endorsed it because it adds more merchants travelling around.

    I do have a few issues with it though, firstly the merchants have on avg 150-200 gold on them, this is less than a quarter of what most merchants have and when you bump into one of them while lugging around loot from a recently plundered ruin it sucks to discover they only have enough gold to buy one shield.

    secondly a possible bug, not sure if this affects everyone but for me when I sell an item to one of the merchants added by this mod, the others have it too, they all share the same inventory but different gold, its quite confusing.

    That being said it's still a nice addition to the gameworld.
    1. SpiderAkira
      SpiderAkira
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      They are meant to have a smaller amount of gold than merchants in shops for most of the value is in their items and they are always traveling. They all have different (randomized) items to sell directly out from their inventory, when you sell them items it goes to a global container becuase thats how the buy/sell system works for all merchants they all have containers dedicated to them, I was lazy and made a single chest rather then 30+ ones for each merchant. When I get time I'll see if I can tweak that.
  5. MikeTheFirst
    MikeTheFirst
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    • 0 kudos
    Just a suggestion, but maybe have the traders travel through Helgen? For the people that have Helgen Reborn mod? I know thats like >1% of users but still, wont hurt the overall mod will it?
  6. Modling
    Modling
    • supporter
    • 28 kudos
    Adding a horse as packmule to the caravan with goods would be very immersive. See ERSO Populated Roads as howto if you need it.
  7. magodelaoscuridad
    magodelaoscuridad
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    if you could integrated with frostfall furbags,wic and inmersive horses will be great
  8. Meatbag101
    Meatbag101
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    After 30 min testing Im very happy with how this mod work, but one thing annoys me, most of the traders have grey faces, all the way down to the end of the neck, I have seen others complaining about this too, so it seems to be a common problem with the mod. Any chance we will see any update for this? I can provide a screenshot if you want one.

    EDIT: Checked with "archive.exe" and the bsa have 226 files as you stated earlier it should have.
    1. Meatbag101
      Meatbag101
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      For others that wish to fix this "grey face" problem just follow these steps,

      1. Select the "ACTOR" selection from the Object Window in CK, type AAT in filter.
      2. Select all the actors with names, use CTRL to select more than one actor, when selected all hold CTRL and press F4.

      This will generate the "FaceGenData" for the ESP, after everything is complete just exit CK. All the files will be at " Skyrim-Data-textures-actors-character-facegendata-facetint-Real Traders.esp ". Folder should end up with 226 files, around 65-66 MB size.

      Unlike "masterfuquan" I have not encountered the man with the dwarven helmet.

      I like to have everything installed with NMM, if you wish to do the same, just make a rar file with the same folder structure, " Data-textures-actors-character-facegendata-facetint-Real Traders.esp ". Open NMM go to "Mods" and click "Add Mod from File" find your rar file, and just install it like you would do with any other mod. Remember to clean up after you, delete the "Real Trader.esp" folder before installing via NMM.

      This is super easy to do, took me 1-2 minutes to do.
  9. Meatbag101
    Meatbag101
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    This mod looks like just what I want, just got one question, does it work along with SkyRe, Interesting NPCs and Inconsequential NPCs?
    1. SpiderAkira
      SpiderAkira
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      Yes.
    2. Meatbag101
      Meatbag101
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      This is very nice to hear, looking forward to see traders around.
  10. maskraider
    maskraider
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    Tracking
    waiting for newer version (well, at least fix the bugs)
    1. SpiderAkira
      SpiderAkira
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      Its not like those bugs are game breaking, lol. At least they don't have the infamous grey faces.
    2. myztikrice
      myztikrice
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      Mouth open bug is a problem with lip synching that Bethesda re-introduced with patch 1.9. It's not the mod's fault.
    3. blehmeh
      blehmeh
      • member
      • 11 kudos
      What would these other bugs be? I quite like the idea of this mod, as I already have enough fighters on the road thanks to Immersive Patrols. Merchants traveling to and from cities sounds quite proper. I can live with something like the lip synch bug.