Thank you for this mod, but I feel I should tell you that when I was checking the file in tes5edit, I discovered that there are six errors in this mod. Specifically, in the Leveled NPC listing, six of the NPCs had a Null Referrence that would prevent them from spawning in the game (Riften, Riften2, Solitude, Solitude2, DragonBridge, and TradersWest4). I fixed the errors in my copy, but I thought you should know about them.
You can use a program called Merge Plugins. I use it to merge several .esp-files into one, but before you're allowed to merge it checks all the involved .esp-files for errors.
The errors are in: AATTradersWest4, AATTradersDragonBridge, AATTradersSolitude2, AATTradersSolitude, AATTradersRiften2, and AATTradersRiften
I can fix it myself using Tes5Edit, but I've no clue what NPCs are supposed to be referenced there.
This is a good mod and I've endorsed it because it adds more merchants travelling around.
I do have a few issues with it though, firstly the merchants have on avg 150-200 gold on them, this is less than a quarter of what most merchants have and when you bump into one of them while lugging around loot from a recently plundered ruin it sucks to discover they only have enough gold to buy one shield.
secondly a possible bug, not sure if this affects everyone but for me when I sell an item to one of the merchants added by this mod, the others have it too, they all share the same inventory but different gold, its quite confusing.
That being said it's still a nice addition to the gameworld.
They are meant to have a smaller amount of gold than merchants in shops for most of the value is in their items and they are always traveling. They all have different (randomized) items to sell directly out from their inventory, when you sell them items it goes to a global container becuase thats how the buy/sell system works for all merchants they all have containers dedicated to them, I was lazy and made a single chest rather then 30+ ones for each merchant. When I get time I'll see if I can tweak that.
Just a suggestion, but maybe have the traders travel through Helgen? For the people that have Helgen Reborn mod? I know thats like >1% of users but still, wont hurt the overall mod will it?
After 30 min testing Im very happy with how this mod work, but one thing annoys me, most of the traders have grey faces, all the way down to the end of the neck, I have seen others complaining about this too, so it seems to be a common problem with the mod. Any chance we will see any update for this? I can provide a screenshot if you want one.
EDIT: Checked with "archive.exe" and the bsa have 226 files as you stated earlier it should have.
For others that wish to fix this "grey face" problem just follow these steps,
1. Select the "ACTOR" selection from the Object Window in CK, type AAT in filter. 2. Select all the actors with names, use CTRL to select more than one actor, when selected all hold CTRL and press F4.
This will generate the "FaceGenData" for the ESP, after everything is complete just exit CK. All the files will be at " Skyrim-Data-textures-actors-character-facegendata-facetint-Real Traders.esp ". Folder should end up with 226 files, around 65-66 MB size.
Unlike "masterfuquan" I have not encountered the man with the dwarven helmet.
I like to have everything installed with NMM, if you wish to do the same, just make a rar file with the same folder structure, " Data-textures-actors-character-facegendata-facetint-Real Traders.esp ". Open NMM go to "Mods" and click "Add Mod from File" find your rar file, and just install it like you would do with any other mod. Remember to clean up after you, delete the "Real Trader.esp" folder before installing via NMM.
This is super easy to do, took me 1-2 minutes to do.
What would these other bugs be? I quite like the idea of this mod, as I already have enough fighters on the road thanks to Immersive Patrols. Merchants traveling to and from cities sounds quite proper. I can live with something like the lip synch bug.
34 comments
I use it to merge several .esp-files into one, but before you're allowed to merge it checks all the involved .esp-files for errors.
The errors are in:
AATTradersWest4, AATTradersDragonBridge, AATTradersSolitude2, AATTradersSolitude, AATTradersRiften2, and AATTradersRiften
I can fix it myself using Tes5Edit, but I've no clue what NPCs are supposed to be referenced there.
[edit] Actually, I was thinking of a different mod! This one adds the "generic" ones, not the "named" ones. I found *this* one to be flawless. =P
They will respawn?
Nice mod, btw!
I do have a few issues with it though, firstly the merchants have on avg 150-200 gold on them, this is less than a quarter of what most merchants have and when you bump into one of them while lugging around loot from a recently plundered ruin it sucks to discover they only have enough gold to buy one shield.
secondly a possible bug, not sure if this affects everyone but for me when I sell an item to one of the merchants added by this mod, the others have it too, they all share the same inventory but different gold, its quite confusing.
That being said it's still a nice addition to the gameworld.
EDIT: Checked with "archive.exe" and the bsa have 226 files as you stated earlier it should have.
1. Select the "ACTOR" selection from the Object Window in CK, type AAT in filter.
2. Select all the actors with names, use CTRL to select more than one actor, when selected all hold CTRL and press F4.
This will generate the "FaceGenData" for the ESP, after everything is complete just exit CK. All the files will be at " Skyrim-Data-textures-actors-character-facegendata-facetint-Real Traders.esp ". Folder should end up with 226 files, around 65-66 MB size.
Unlike "masterfuquan" I have not encountered the man with the dwarven helmet.
I like to have everything installed with NMM, if you wish to do the same, just make a rar file with the same folder structure, " Data-textures-actors-character-facegendata-facetint-Real Traders.esp ". Open NMM go to "Mods" and click "Add Mod from File" find your rar file, and just install it like you would do with any other mod. Remember to clean up after you, delete the "Real Trader.esp" folder before installing via NMM.
This is super easy to do, took me 1-2 minutes to do.
waiting for newer version (well, at least fix the bugs)