This page was last updated on 17 February 2012, 7:24PM
Changelogs
Version 1.7
This fixes the little issue with reamining names in previous version. Now when you point your crosshair on a remain like an ash pile or an ice pile, the propper name will appear.
Version 1.6
All non-corpse remains (ash piles, ice piles, ghostly remains and wisp cores) are correctly handled. When you point your crosshair on them instead of "take ash pile" you will see "take (ASCII characters)"
Version 1.5
updated the nirnroot script, to eliminate the roots that where acumulating the same way as the glows, but becoming invisible instead. This didn't eliminate the already created ones, BUT the script eliminating the glows already created, does.
Version 1.4
the wisp core (the remain of dead wisps) will disappear on unloading their cell (no need to wait for the respawn)
Dragon priests won't leave armor (unusable. Is a corpse that will disappear as other corpses).
Version 1.3
The already created glows will be eliminated.
Version 1.2
Nirnroot plants will stop generating glows.
Version 1.1
Reanimated corpses fall dead again, instead of crumbling to ashes.
Version 1
Avoids weapons from actors killed in combat from remaining after the corpse are cleaned.