In case no one has mentioned it, if you're still working on this you might wanna drop the merchant funds a bit, since they're REALLY close to the bugout point where they stop giving out their money for stuff.
It might be an interaction with a mod I have that increases the base amount merchants have to a flat 3000, but this is still really close regardless.
I am not sure but the mod looks semi-unfinished. I do like the look it and the concept.
i do have screen shots of some of the problems and it seems to be more landscape issues with sections suddenly stopping and drops. another is the main watcher feature, that is very much landscape. I will not put the screen shots up and they can be made available.
So far I really like the mod, and you did a great job with it. I've got a question though, I keep crashing when I talk to the npcs added, and I cant figure out why. I'm not sure if I crash when I enter buildings (I cant remember if it happened at any point) but its happened every time I speak with a npc. The only other mod I'm using is Ultimate Whiterun, which to my knowledge, only changes the interior of Whiterun. So I was wondering if there could possibly be any compatibility issues, or possibly a problem with the mod itself.
Bit of a lurker, never posted anything in almost a year that I've been on the nexus, however I've noticed Society of merchants is somewhat incompatible with some of the edits made by Jk's Whiterun, most of the conflicts i found appeared mainly along the outer wall of the city's main entrance.
Tried disabling a few of the conflicts with console, as i really like both mods. they both look great, however, to the left of the main gate and against the wall, i did see that some of the items became sunken into the ground. but it looked nice there.
a newbie post, yeah, but I thought i'd let you know that it is a tad bit incompatible with the edits made by JK's Whiterun. If you two perhaps could come together to discuss some sort of compatibility patch, i would be delighted.
one note is also that some of the wooden outposts along the walls also sort of sink into the wall a bit. I'm not one to complain. Ill try to Edit it in game myself for a bit longer, but i think both are lovely and especially you have done a wonderful job in making this mod, if anything i had a bit of an ESO feel when i walked through the garden district. its also very lovely at night. anyway, I've rambled on enough.
Thanks for the great mod, Achterbuurt! keep up the great work!
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It might be an interaction with a mod I have that increases the base amount merchants have to a flat 3000, but this is still really close regardless.
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i do have screen shots of some of the problems and it seems to be more landscape issues with sections suddenly stopping and drops. another is the main watcher feature, that is very much landscape. I will not put the screen shots up and they can be made available.
Tried disabling a few of the conflicts with console, as i really like both mods. they both look great, however, to the left of the main gate and against the wall, i did see that some of the items became sunken into the ground. but it looked nice there.
a newbie post, yeah, but I thought i'd let you know that it is a tad bit incompatible with the edits made by JK's Whiterun. If you two perhaps could come together to discuss some sort of compatibility patch, i would be delighted.
one note is also that some of the wooden outposts along the walls also sort of sink into the wall a bit. I'm not one to complain. Ill try to Edit it in game myself for a bit longer, but i think both are lovely and especially you have done a wonderful job in making this mod, if anything i had a bit of an ESO feel when i walked through the garden district. its also very lovely at night. anyway, I've rambled on enough.
Thanks for the great mod, Achterbuurt! keep up the great work!