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Overlook Tower Problems, Crashes, and Other Issues (50 comments)

  1. KrisspyTheCat
    KrisspyTheCat
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    My follower can't enter so I can't set his home in the tower...
  2. aandea
    aandea
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    Skyrim V1.7.7.0; MOD (version 1.81b) installed using NMM
    When installing this MOD, immediately after the intro (when unbound quest is completed and you exit the cave), the NPC (Ralof or Hadvar) goes to Riverwood by a different route (to the road on the right); thus you do not get the narrative, the invite to join their faction and the story on the magic stones. Disabling the mod removes this behavior.
    (Note: I have about 100 mods installed, so it might be an unforeseen interaction; however, removing this single mod resolves the issue described above).
  3. SLuckyD
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    It's not a bug or glitch or problem... I just haven't completed those rooms yet. This is still a "beta" version since the newCK was released. If you haven't already, try the v1.6b - it fills in quite a bit of the "gaps." There's a lot more to do, and if someone wants to help by doing a specific area or scripting - then let me know.

    Sorry for the mishap - and I can ALMOST assure you your system and game are working fine... if not, then surely it isn't this mod contributing to it! Check back for future updates and a more complete Tower.
  4. Saelweng
    Saelweng
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    Not sure if anyone else is having this problem. I have both files the base and main installed, active, and having it load first after the skyrim and update files and rooms that I am going into have nothing but sky and no walls. Looking at the images the same rooms have walls floors and items intact. Mine just seem to be not there or objects "floating". This happens even when there is no other mods active and no I do not use the "Official" Hi-Rez crap that Berth put out. I am at a lost if anyone can help.

    Sael
  5. SLuckyD
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    I'm not sure what you mean... if they're empty it's because you looted them already? I dunno. The 'auto-incinerator' is self explanatory... you have several days until it activates, so you can change your mind as to what is destroyed. The 'bulk salt' barrel respawns as well (anything placed in it will be destroyed.
  6. sxnoss40
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    I've seen you mention things about objects in the chest and night stand, yet I believe mine are empty...
  7. noodlar
    noodlar
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    thanks for the help, i got it to work.. i dont use any mod helpers, since none of them seem to work with steam. thanks for you help again
  8. SLuckyD
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    I have no idea what you're talking about regarding 'installation' and any 'warnings.' If you're using a modman software of some kind... it may be that software's way of telling you my mod is confusing it. If it crashes, the problem most likely resides in my 'meshes' folder not copying over into your 'data' folder (the game engine references an asset that doesn't exist; then goes into cardiac arrest).

    If you have the RAR file(s), extract it(them) to your game's install folder... it should put a readMe file(s) with your game's executable, and everything else should go right into your data folder automatically. Enable the ESM (and addon ESP) in Skyrim Launcher's 'data files' option. I made it pretty fool-proof; though it seems 'fool-proofing' modmad software may inadvertently undo that!

    Let me know if doing the above doesn't fix it. If it does, I think you should learn a bit more about using mods before 'getting too far in' as during the next couple weeks, there will be TONS of conflicting and/or problematic mods released. All that drama you'll probably have to troubleshoot YOURSELF... as many modders won't take the time & effort to hold people's hands. (no offense. I'm just warning you; cuz I consider myself one of FEW who MAY be willing to help; though plenty OTHERS won't be.)

    While I think modman software is a GREAT idea, I think dumbing down and overly automating the process is NOT. Too many people won't adhere to 'their format' and too many conflicts/problems will soon FLOOD the forums & comment sections [as much as I hate prophesying negatively]. Modding, and using mods, is NOT easy for a beginner, so attempting to FORCE it to be easy and/or standardized is a bad idea... in MY opinion. The only way this could be achieved (in my opinion) would be to have the CreationKit software ITSELF package the mod, in a standardized format... that way EVERYONE'S stuff will be the same, and modman software will THEN come into its own.
  9. noodlar
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    so when i tried installing the mod, it gave me a warning saying no data for top floor... i was like hmm okay lets add it anyways and move on with it. im pretty sure i found the place, but every time i come close to it, where i might be able to see it on the mountain, my game crashes...(boner killer) any advice would be nice cuz i was super excited for this mod. thanks
  10. teomolte
    teomolte
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    i'd like to know it too because i have the same problem!!! i have a few (the most popular) mods, and i tried even to remove them all with the manager. and i'm shure to be in just front of it.