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Piggles

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Piggles

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18 comments

  1. Piggles
    Piggles
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    Updated: Fixed the problem where loading a new area would remove the effect, will need to console the rings again to update in game. Sorry for delays.
    1. jedijosh920
      jedijosh920
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      I fix it myself, you just go into console and click on npc and type "setav healthrate 0.7" and you have to make a few esp changes for it to work with follower mods.
    2. ThorgalAegirsson
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      "setav" is not enough. Healrate will be back to normal after reloading. The proper command is "modav" which change actors value permanently without any mod needed. Although Piggles work was very helpful by pointing the problem and showing the correct healrate value.
    3. nunyabiznis1
      nunyabiznis1
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      thanks
  2. JimHawkinsBlues
    JimHawkinsBlues
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    With all due respect ( it's possible that i'm missing something but ) i don't understand the point of this mod . On vanilla skyrim ( with a mod that makes followers killable ) we can simply click on each follower in the console and use the command
    setav HealRate 0.7
    on him or her .

    The problem with this method is that it's a bit immersion breaking and ( most importantly) that we have to do it everytime we boot the game. Beyond that, it works.

    What we need therefore, is a mod or a method that makes mortal followers health regen by default ( like the player's), permenantly and without the use of commands. So, where is the benefit of downloading this mod?
    1. Darklustre
      Darklustre
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      What can be used to completely stop the insanely-fast health regen? I want to have mortal followers that I can lose and I want to have to heal them myself to keep them alive. 
  3. tetraziel
    tetraziel
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    i tried the item appear the follower not regen.....
  4. Piggles
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    Sorry just realised I forgot to update the instructions.
    I aim to write a script that will auto add these to any followers (probably through a spell), but that may take a while.
    Hopefully new instructions work.
  5. Drifter2464
    Drifter2464
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    I try inputting the commands to the console and all I get is not found at the end of them
  6. IamRevived
    IamRevived
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    This mod is exactly what I am looking for, but i am confused on it from some of the comments.
    I am using the "UFO" mod, which lets you have 15 followers all at the same time. If I want to use this mod, I have to manually activate the regen on each of them?
    Please get back to me soon.
    Thanks.
  7. Mustashe
    Mustashe
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    So... we have to manually do this for every follower then?.. Hmm.... I have a ton of followers (that die a lot so I always get new ones) so this seems like quite the burden to do every single time.

    Sure you couldn't make one more streamlined that impacts all followers? I understand if this would be difficult though. Just saying, I think you'd get more attention if it were simplified down some.
  8. Colard23
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    I don't understand how i can make it work. I tried everything in the console and nothing worked, can someone help me ? The description isn't very clear, is this really a mod ? We have to do it all by ourself, what's the point ?
  9. jedijosh920
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    Thanks nice mod! Works like a charm with Extensible Follower Framework!
    1. jedijosh920
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      On second thought, it only works for a short period of time and disables when I enter a house or something. Please fix!
  10. TheNexusLurker
    TheNexusLurker
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    This is a cool idea but what about npc magicka and stamina? Do they work differently npcs than for the player?

    Also when using this with (EFF) Extensible follower frame work, the spell stops working after fast travel, entering a cave, or other instance. I used grimey utilities to check if the npcs posses the spell after fast travel and i verified that they do. The spell just stops effecting them after fast travel or entering dungeons ect.
    1. ThorgalAegirsson
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      I'm using UFO and same thing happens. Any reload screen will stop affecting the NPCs. That's a shame cause this is a very good idea.