I fix it myself, you just go into console and click on npc and type "setav healthrate 0.7" and you have to make a few esp changes for it to work with follower mods.
"setav" is not enough. Healrate will be back to normal after reloading. The proper command is "modav" which change actors value permanently without any mod needed. Although Piggles work was very helpful by pointing the problem and showing the correct healrate value.
With all due respect ( it's possible that i'm missing something but ) i don't understand the point of this mod . On vanilla skyrim ( with a mod that makes followers killable ) we can simply click on each follower in the console and use the command setav HealRate 0.7 on him or her .
The problem with this method is that it's a bit immersion breaking and ( most importantly) that we have to do it everytime we boot the game. Beyond that, it works.
What we need therefore, is a mod or a method that makes mortal followers health regen by default ( like the player's), permenantly and without the use of commands. So, where is the benefit of downloading this mod?
What can be used to completely stop the insanely-fast health regen? I want to have mortal followers that I can lose and I want to have to heal them myself to keep them alive.
Sorry just realised I forgot to update the instructions. I aim to write a script that will auto add these to any followers (probably through a spell), but that may take a while. Hopefully new instructions work.
This mod is exactly what I am looking for, but i am confused on it from some of the comments. I am using the "UFO" mod, which lets you have 15 followers all at the same time. If I want to use this mod, I have to manually activate the regen on each of them? Please get back to me soon. Thanks.
So... we have to manually do this for every follower then?.. Hmm.... I have a ton of followers (that die a lot so I always get new ones) so this seems like quite the burden to do every single time.
Sure you couldn't make one more streamlined that impacts all followers? I understand if this would be difficult though. Just saying, I think you'd get more attention if it were simplified down some.
I don't understand how i can make it work. I tried everything in the console and nothing worked, can someone help me ? The description isn't very clear, is this really a mod ? We have to do it all by ourself, what's the point ?
This is a cool idea but what about npc magicka and stamina? Do they work differently npcs than for the player?
Also when using this with (EFF) Extensible follower frame work, the spell stops working after fast travel, entering a cave, or other instance. I used grimey utilities to check if the npcs posses the spell after fast travel and i verified that they do. The spell just stops effecting them after fast travel or entering dungeons ect.
18 comments
setav HealRate 0.7
on him or her .
The problem with this method is that it's a bit immersion breaking and ( most importantly) that we have to do it everytime we boot the game. Beyond that, it works.
What we need therefore, is a mod or a method that makes mortal followers health regen by default ( like the player's), permenantly and without the use of commands. So, where is the benefit of downloading this mod?
I aim to write a script that will auto add these to any followers (probably through a spell), but that may take a while.
Hopefully new instructions work.
I am using the "UFO" mod, which lets you have 15 followers all at the same time. If I want to use this mod, I have to manually activate the regen on each of them?
Please get back to me soon.
Thanks.
Sure you couldn't make one more streamlined that impacts all followers? I understand if this would be difficult though. Just saying, I think you'd get more attention if it were simplified down some.
Also when using this with (EFF) Extensible follower frame work, the spell stops working after fast travel, entering a cave, or other instance. I used grimey utilities to check if the npcs posses the spell after fast travel and i verified that they do. The spell just stops effecting them after fast travel or entering dungeons ect.