I've added the source code of the last version with some changes I was implementing as an optional download for anyone that wants to pick it up and maybe expand the mod.
fixed a bug that was causing time forward when selling spell books improved compatibility with Frostfall, Soothe spell doesn't forward time anymore the mod is now disabled by default
added support for FISS, you can now save your settings and load them for different characters/computers added a separate time multiplier for pickpocketing
Save and load features need FISS to work, download it here
added time reduction based on skill level added speech increase from reading books fixed incompatibility with mods that added items to the player inventory when opening crafting stations
RealTimeSpent is in seconds, with a SpeechIncreaseMultiplier of 1(default) you'll need about 410 real time hours of reading to get to 100 speech if you are not using the skill based time reduction. It's slow and it is supposed to be I didn't meant this to be the main way to level speech but you can increase the multiplier up to 10.
added separated options for crafting times of different armor pieces and weapon types added support for smelting, tanning and misc items fixed a bug that would advance the time incorrectly after reading for people with inventory module disabled time is now correctly calculated for eating even if food is hotkeyed
Chopping mining and harvesting won't be added to the mod, this would require modifying scripts that will cause incompatibilities with a lot of other mods so i prefer not to, besides chopping and mining already have their own animations that take a few minutes in game time to run, i suggest using Animations mod to add the same to harvesting.
I've just recently found out that Animations can cause various activables (including NPCs) to freeze if you have the "use BlockActivation" feature turned on so beware of this! Check out this thread on the forum for more info.
I am pretty happy with the mod right now, this is probably going to be the last feature update, only bug fixes from now on (there should be no bug but you never know).
Anybody successfully use this with "Honed Metal"? Whenever I ask an npc to make me a men multiple days fly bye, and Im always almost left dead from my survival needs mod. Is there any way to use the two mods together without having to disable crafting time pass?
Hi. Ive tried making potions using the Mortar from Hunterborn. I do have CACO but im not using one of the ones bought by a merchant.
The animation of using it does not start. Then when you do make a potion it instantly CTD. I removed Living takes time and it all works fine. Oh by the way I am using the Frost fall 0.3 version but it does it using this one as well.
I will test with other CACO mortars :Update. I tried the Bronze Mortar and that seems to work fine. Might be a super crazy mess with Hunterborn and CACO having simmilar starting ones. BUT it is LTT that then causes the problem.
This mod doesn't seem to work - the only thing that takes time is hanging out in the menus. Anything else, like reading or gathering stuff, takes no time at all.
Great mod, but I have serious issues with it suddenly, unexplainably, fast-forwarding time for 1 hour 50 minutes. It went from that happening while cooking to happening randomily, even within a few seconds. In a matter of a half of realtime minute I went from evening to night.
Another example: I started a fire in Campfire and before I could create a Flickering Fire the mod fast-forwarded the game and the fire died out.
Also, cooking 2 cabbage potato soups in RND takes 2 hour 34 minutes for some reason even though I have medium foods set to 10 minutes or so.
I love this mod, but it's either broken or seriously bugged (maybe that's why it's abandoned). It's probably best to disble everything but the feature that prevents inventory during combat (a feature I love).
I believe this issue might be related with mods witch add hidden items to the player's inventory in order to run needed scripts (such as iNeed, although I'm not sure it still operates this way). The best solution I can think of is to disable crafting takes time and looting takes time (the other features are probably safe) and just use the wait menu to forward time after such activities if you want.
For some reason the options to disable access to the menus don't work in my game! When I launch the menu "You can't do that during combat" pops up, but I am still allowed to access the menu! Otherwise the mod seems to work just fine, but this was the main feature I was wanting!
My load order uses Requiem, Action Combat, Toxicity, Souls Quick Menu, Quick Loot, No Saving Combat, No Killmoves, iNeed, Frostfall/Campfire + this patch: http://www.nexusmods.com/skyrim/mods/72611/?
I have a bunch of other mods but I don't want to list my whole damn load order... If none of these conflict can you at least tell me what sort of mod might cause this sort of conflict?
410 comments
I've added the source code of the last version with some changes I was implementing as an optional download for anyone that wants to pick it up and maybe expand the mod.
fixed a bug that was causing time forward when selling spell books
improved compatibility with Frostfall, Soothe spell doesn't forward time anymore
the mod is now disabled by default
added translation support
added time spent when learning a spell
The new version of the mod needs skse 1.7.1 download it here
If you have a translation for the mod just link it to me via private message and I'll link it in the mod page.
added support for FISS, you can now save your settings and load them for different characters/computers
added a separate time multiplier for pickpocketing
Save and load features need FISS to work, download it here
added time reduction based on skill level
added speech increase from reading books
fixed incompatibility with mods that added items to the player inventory when opening crafting stations
Formulae
Skill based time reduction:
Time*(100-(SkillPoints/2))/100
SkillPoints hardcap at 150
Speech increase from reading:
NewSpeechExp = CurrentSpeechExp +(RealTimeSpent*SpeechIncreaseMultiplier)
RealTimeSpent is in seconds, with a SpeechIncreaseMultiplier of 1(default) you'll need about 410 real time hours of reading
to get to 100 speech if you are not using the skill based time reduction.
It's slow and it is supposed to be I didn't meant this to be the main way to level speech but you can increase the multiplier up to 10.
added separated options for crafting times of different armor pieces and weapon types
added support for smelting, tanning and misc items
fixed a bug that would advance the time incorrectly after reading for people with inventory module disabled
time is now correctly calculated for eating even if food is hotkeyed
Chopping mining and harvesting won't be added to the mod, this would require modifying scripts that will cause incompatibilities with a lot of other mods so i prefer not to, besides chopping and mining already have their own animations that take a few minutes in game time to run, i suggest using Animations mod to add the same to harvesting.
I've just recently found out that Animations can cause various activables (including NPCs) to freeze if you have the "use BlockActivation" feature turned on so beware of this! Check out this thread on the forum for more info.
I am pretty happy with the mod right now, this is probably going to be the last feature update, only bug fixes from now on (there should be no bug but you never know).
The animation of using it does not start. Then when you do make a potion it instantly CTD.
I removed Living takes time and it all works fine.
Oh by the way I am using the Frost fall 0.3 version but it does it using this one as well.
I will test with other CACO mortars
:Update. I tried the Bronze Mortar and that seems to work fine. Might be a super crazy mess with Hunterborn and CACO having simmilar starting ones. BUT it is LTT that then causes the problem.
I followed this step by step guide :D
https://bethesda.net/community/topic/164350/converting-mods-from-oldrim-to-sse
Another example: I started a fire in Campfire and before I could create a Flickering Fire the mod fast-forwarded the game and the fire died out.
Also, cooking 2 cabbage potato soups in RND takes 2 hour 34 minutes for some reason even though I have medium foods set to 10 minutes or so.
I love this mod, but it's either broken or seriously bugged (maybe that's why it's abandoned). It's probably best to disble everything but the feature that prevents inventory during combat (a feature I love).
Check here to see if it interests you.
My load order uses Requiem, Action Combat, Toxicity, Souls Quick Menu, Quick Loot, No Saving Combat, No Killmoves, iNeed, Frostfall/Campfire + this patch:
http://www.nexusmods.com/skyrim/mods/72611/?
I have a bunch of other mods but I don't want to list my whole damn load order... If none of these conflict can you at least tell me what sort of mod might cause this sort of conflict?
Thank you!! :3