Like duel sheath redux I wouldn't know where to start dude, but if some kind soul can knock together one I'll post it up here on the double with full credits?
thanks. i think (no expert) that it is something to do with the keywords- sorry about this:
As long as you use vanilla material keywords, nothing major should break when the ReProccer does it's work. Values might get messed up for weird combinations, such as a Daedric-quality armor, requiring Daedric smithing, with steel keywords and "Steel" in its name. Most of it can be remedied by adding armor_material entries though. If you use neither vanilla material keywords, the ReProccer users need to add armor_material_override entries. No problem if you clearly state how strong you intend each piece of armor to be.
Weapon Modders
Same rules apply, and some additional stuff. If you want your Katana to be recognized as Katana in SkyRe, make sure its name contains "Katana". If that's not possible for artistic reason, that's still fine, since it can be fixed with a override. The only thing that should make the ReProccer bug out is the use of vanilla weapon strings, such as "Sword" on something that should really belong to another type.
If you created a weapon mod that features a type worthy of indiviual stats and perks (such as flails or morningstars), contact me and I can set the ReProccer up to use your type properly. I can even create new perks specifically for your type now without including your mod.
Also, I still recommend vanilla material and weapon type keywords (in addition to any individual keyword you might use).
Don't be sorry mate, thanks for the info and I'll look into it (but no promises)
@innova889
Glad you like them dude, I still need to improve a lot to get where I want to be but improving I hope
skyre re balances almost everything about the game I think so if your using a vanilla 'layout' for a weapon you have to patch it for skyre or you get crazy unbalanced damage and stuff. I think
Your not being an arse mate but I'd need help with it and frankly be interested. (I don't use either mods mentioned)
Dual sheath needs a reversed scabbard I think, I can can supply that no problem. Duplicating and repositioning it on the skeleton bone, I'd have to learn how.
I'm not sure but can't you run the reprocer from skyre on this mod and it generates a patch for you? The kukri use the vanilla steel keywords?
Honestly none of my weapon mods are popular enough to warrant a patch for either imo. This one is doing quite well but still hasn't even hit 50 endorsements so while I really do appreciate that you like the the mod the effort to reward ratio on my part learning how two other guys mods work and integrating just isn't worth it.
If you or anyone else wants to have a stab at it I'll help out as best I can (PM me) and post up with full credits but other then that your holding out for the mod to get popular and I can't see it hitting 100 endorsements in it's lifetime going by my previous numbers.
it's not just the keyword for the material, but also for the weapon type (and actually, to be a viable weapon the material should be at least nordic) so it can take perks from say, hatchet in the one handed tree, and the dagger thing in the sneak tree- that would be pretty great actually...
Absolutely love and miss this weapon in SE. Would someone, that was able to port it/ convert it, be willing to PM the file? I have zero luck in trying.
Anyone that has had luck converting this for SSE, could you contact me or PM me the nifs and textures that you have working. I've saved the textures as DXT 5 and I've tried multiple times with the SSE Nif optimizer with different settings and I still get instant CTDs when I equip this weapon.
Hi, just for anyone who wants to use this wonderful kukri for their Skyrim SE - you need to convert both mesh and texture otherwise it will CTD. Mesh - just use SSE Nif Optimizer https://www.nexusmods.com/skyrimspecialedition/mods/4089/ and texture you need to load with your texture editing tool (you could use something like paint.net) and resave it as a dxt5 format. It will work fine. This article https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ will help.
149 comments
New HD textures for the Kukri along with an improved Mesh. No Dragon, more 'Neutral' then 'Nordic'
New Textures for the scabbard. Just a quick 'plain jane' leather texture with no Dragon.
This version is a Dagger as far as perk trees and kill moves go. (the dual-wield dagger kill moves look awesome with the Kukri imo!
Overall file size halved
Craftable at any Forge under Iron.
Weight=5
Reach=0.85
Speed=1.3
Dmg.= 9
Stagger=0.85
Crit. Dmg.=4
it's an iron dagger that thinks it's a steel waraxe
Let me know how she works out for you
Thanks a million to everyone for the comments and support!
I really appreciate it and it totally keeps me going peeps, thank you again
A lot of Dual Sheath Redux Patches by Sloth;
http://www.nexusmods.com/skyrim/mods/64647/?
has patches for this now. Cheers mate
And it didn't sound garbled
As long as you use vanilla material keywords, nothing major should break when the ReProccer does it's work. Values might get messed up for weird combinations, such as a Daedric-quality armor, requiring Daedric smithing, with steel keywords and "Steel" in its name.
Most of it can be remedied by adding armor_material entries though.
If you use neither vanilla material keywords, the ReProccer users need to add armor_material_override entries. No problem if you clearly state how strong you intend each piece of armor to be.
Weapon Modders
Same rules apply, and some additional stuff.
If you want your Katana to be recognized as Katana in SkyRe, make sure its name contains "Katana". If that's not possible for artistic reason, that's still fine, since it can be fixed with a override. The only thing that should make the ReProccer bug out is the use of vanilla weapon strings, such as "Sword" on something that should really belong to another type.
If you created a weapon mod that features a type worthy of indiviual stats and perks (such as flails or morningstars), contact me and I can set the ReProccer up to use your type properly. I can even create new perks specifically for your type now without including your mod.
Also, I still recommend vanilla material and weapon type keywords (in addition to any individual keyword you might use).
amazing work by the way love the textures
Don't be sorry mate, thanks for the info and I'll look into it (but no promises)
@innova889
Glad you like them dude, I still need to improve a lot to get where I want to be but improving I hope
skyre re balances almost everything about the game I think so if your using a vanilla 'layout' for a weapon you have to patch it for skyre or you get crazy unbalanced damage and stuff. I think
Your not being an arse mate but I'd need help with it and frankly be interested. (I don't use either mods mentioned)
Dual sheath needs a reversed scabbard I think, I can can supply that no problem. Duplicating and repositioning it on the skeleton bone, I'd have to learn how.
I'm not sure but can't you run the reprocer from skyre on this mod and it generates a patch for you? The kukri use the vanilla steel keywords?
Honestly none of my weapon mods are popular enough to warrant a patch for either imo. This one is doing quite well but still hasn't even hit 50 endorsements so while I really do appreciate that you like the the mod the effort to reward ratio on my part learning how two other guys mods work and integrating just isn't worth it.
If you or anyone else wants to have a stab at it I'll help out as best I can (PM me) and post up with full credits but other then that your holding out for the mod to get popular and I can't see it hitting 100 endorsements in it's lifetime going by my previous numbers.
His page as a tutorial there I just don't know which parts need flipping
http://www.nexusmods.com/skyrim/mods/34155/?
Eg Sab, dagger need flipping but not sure about DaggerBlood or DaggerBloodlighting
Thank you in advance!
Can you please add the alt. texture you got in the screenshots please?