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324 comments

  1. glasscanon7
    glasscanon7
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    • 1 kudos
    Is there a patch to stop storm cloak, Dragur and imperial item to spawn on random bandit? 
  2. cronodoug
    cronodoug
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    • 13 kudos
    I thought the idea was really good, but finding an Orc Hunter with full armor set before level 1 and dropping his armor was fun (and probably unbalanced).
    1. Crystaliss45
      Crystaliss45
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      Yeah, but on the other hand, actually beating that orc ("looking for a good death", or whatever) is quite a challenge, and if you can do so and get that armor earlier than you otherwise could in the base game, then you probably deserve it.
      (Plus, it's only unbalanced until you hit the levels in which you'd likely have that armor anyway.)
      (Plus plus, from experience, killing said orc on high difficulties in a remotely fair way, without, say, kiting them around terrain or a fence, is just flat out impossible? So, if you want to cheese the game in the first place, having that armor early makes absolutely no difference in the first place, because you'd be cutting combat out of the game with such tactics anyway.)
  3. Crystaliss45
    Crystaliss45
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    I just wanted to say, cheers for the excellent mod, it's among the best of the best for someone like me.

    My two cents: This mod rewards thorough exploration and reduces exploit potentials related to crafting. Without this mod, exploring most places is just a chore with nothing unique or worthwhile or interesting to be gained or found, and I wouldn't play the game without it.
    (There's something of a standard in most RPG games, where the very best gear simply cannot be bought or otherwise so simply acquired, and this mod brings that to Skyrim, while also making said gear that you've found feel special, because random no-name bandits and thugs won't be trolling around in the same top end gear.)

    To anyone refusing to give this mod a chance, solely on the grounds of the crafting limitations, consider giving the mod details a once over and try to understand why this mod exists in the first place, and if you still feel the same, I wouldn't even bother with the version that doesn't restrict crafting, cause I think you're missing the point in the first place...
    (Which is fine, you do you, just don't feel compelled to go out of your way to try this mod if it doesn't appeal to you in the slightest, games are first and foremost to have fun after all.)
  4. jagerfrogger
    jagerfrogger
    • supporter
    • 1 kudos
    would use, however won't as there it removes crafting.
  5. DeifiedData
    DeifiedData
    • supporter
    • 0 kudos
    Don't understand why Orcish, Elven, Ebony, Glass, etc. aren't available to craft. There are books in the game that actually outline how these armors are created, so it's not like it's some sort of secret knowledge. Not begging for the crafting option as I don't use this mod, but I suggest Requiem's take on armor crafting as a more logical and immersive alternative - discover manuals in the world that instruct one in how to craft these items, and then you're able to take the perk.
    1. Oblivionplayer437
      Oblivionplayer437
      • supporter
      • 84 kudos
      There is nothing to understand about it. The mod author made some deliberate choices based on certain considerations. It is up to the mod user whether he agrees with them or not. Now, since you by your own admission do not even use Morrowloot, you are clearly in the most unqualified position to form an opinion or suggest recommendations for this particular mod.
    2. mdubb187
      mdubb187
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      • 0 kudos
      The man made a suggestion, nothing more. Who are you(other than a troll) to tell him his opinions and suggestions mean nothing?
    3. Oblivionplayer437
      Oblivionplayer437
      • supporter
      • 84 kudos
      Hahaaaa, yeah good one.... "The man" made a suggestion out of ignorance which is not a good position to suggest anything. Instead of lamenting he can either play one of the 2 Morrowloot alternatives - which probably do what he wants, or just move on.
    4. vetxtreme
      vetxtreme
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      • 1 kudos
      Jesus Christ Oblivionplayer437, you're being a jerk for absolutely no reason.
    5. patrick5988
      patrick5988
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      How is noting the fact that just because someone is not an orc or elf doesnt mean they can not be privy to the trade or preference? What if you are one of those? Totally nothing to talk about ignorance or eligibility towards...
    6. Caithe
      Caithe
      • member
      • 252 kudos
      Use the 4E edition made by Fuma
      http://www.nexusmods.com/skyrim/mods/50740/?
    7. TwerkannosaurusRex
      TwerkannosaurusRex
      • member
      • 6 kudos
      Wow Oblivionplayer437, you were quite a little b&@*$ four years ago weren't you? I certainly hope you've reached drinking age by now, and that maybe it's made you less of a little prick, otherwise I feel really sorry for your parents...
    8. LizardCor
      LizardCor
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      • 15 kudos
      Agree with Oblivionplayer437 in 110% 
    9. NostalNV
      NostalNV
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      • 0 kudos
      I'm here 9 years after Oblivionplayer's comments. In 2023, in retrospective I can easily see that he's right and he makes more sense than you would expect from an average Skyrim player. Proper comment, Oblivionplayer.
      And speaking of the mod - Morrowloot isn't about what is realistic RP-wise or not, lol, it's only about gameplay design.
  6. LeBleizy
    LeBleizy
    • member
    • 0 kudos
    Hello, i lost my Dragonbone Cuirass in an follower inventory bug, can any one give me the ID (can't find it with the help command) so i can spawn it please ?
    1. MarionModder
      MarionModder
      • supporter
      • 12 kudos
      I can't remember it now, but you can just look it up on the tes wiki, that's what i do every time
    2. Sirmatthewington
      Sirmatthewington
      • member
      • 0 kudos
      I'd recommend installing AIM (AddItemMenu) to get the Cuirass back, then uninstall it.
  7. XKILLJOY98
    XKILLJOY98
    • member
    • 7 kudos
    I don't think that any item in game didn't make sense. It makes sense for certain people to use armors and weapons outside of their race, plus loot tables are usually random. There are plenty of rare items like deadric and dragon already.
  8. EthanShivman
    EthanShivman
    • member
    • 0 kudos
    The left hand on Wraithguard is floating on almost every armor, any way to fix it?
  9. whymee
    whymee
    • member
    • 1 kudos
    hello, from Tes5Edit:
    [00:00] [REFR:000A8D8C] (places _mwl_hakyen_en "Haynekhtnamet's Bite" [ENCH:03001E26] in GRUP Cell Temporary Children of GeirmundsHall01 "Geirmund's Hall" [CELL:000A5A71])
    [00:00] REFR \ NAME - Base -> Found a ENCH reference, expected: ACTI,ADDN,ALCH,AMMO,APPA,ARMA,ARMO,ARTO,ASPC,BOOK,CONT,DOOR,FLOR,FURN,GRAS,IDLM,INGR,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,SCRL,SLGM,SNDR,SOUN,SPEL,STAT,TACT,TREE,TXST,WEAP

    i think it must be [WEAP:03003982] (weapon "Fang of Haynekhtnamet") rather than [ENCH:04001E26] ("Haynekhtnamet's Bite" enchantment).
  10. TheGrimLavaLamp
    TheGrimLavaLamp
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    When I found the fists of randagulf the textures shows up purple help?