I got a question, im playing a dbz playthrough where I got 2 armors, i named them ssj and ssj2 and gave them the same enchantments but even stronger, but Ive trained so much I can kill the ebony warrior with my fists in less than 10 seconds, I want to play on 32x but no idea how to.
I had a problem where I one shotted everyone and everything in game with my dual-casted incinerates and so came to find a solution here. I found it now it requires more than dozen to kill people (using 32x harder) although when sneaking I will 3-shot everyone still :/ (I mean Alduin himself was defeated after 5 fireballs atop the Throat of the World). You might want to add to the description that this only works when your difficulty is at master level. I tried with Legendary difficulty, but the changes did not occur until I switched to master.
Why there are only 2 versions (x2 damage receive by player, x10 difficulty) when in description says that there a lot of?
Sorry if I write something incorrect, english is not my language
And I also want to ask, in the version x10, x10 - damage which player receive, or it is more balanced, like enemies can take more damage, and their hits are stronger not only to player, but for everyone (for mates, npc, other enemies etc)?
I play with SkyRE on master with deadly dragons on higherst difficulty and can kill a legendary dragon in 10 seconds using a poison with weaknes to fire, then using fortify destruction potion (90% with my alchemy skill) and then burst them down in 5 seconds with 5 - 7 fast fire spells. Normal dragons are oneshot.
Now i'm using 4x version of your mod and the game is very hard once again and i have to rethink all my enchants, gear and stuff! Thx a lot for this!
It's nice mode, but not perfect. It's my feedbacks It's base on the Intense Difficulty 32x.
it tooks 5~6 nomal attack with my one hand sword (damage 400) to kill a Fox LOL, this is Sooo unrealistic. The point is that week mobs (Rabbit,Chicken,Elk ect) become too stronger and this totally ridiculous, week mobs should be the same as vanila, but stronger mobs such as GIants, Mammoth, Forsworn briarheart, draugr death overlord and Dragon should be stronger.
I hope you understand the point.
3line Summary 1.the mode is unrealistic 2.I endorse Epic mobs bacome stronger 3.I want to kill a Chicken with a hand
107 comments
Sorry if I write something incorrect, english is not my language
And I also want to ask, in the version x10, x10 - damage which player receive, or it is more balanced, like enemies can take more damage, and their hits are stronger not only to player, but for everyone (for mates, npc, other enemies etc)?
I play with SkyRE on master with deadly dragons on higherst difficulty and can kill a legendary dragon in 10 seconds using a poison with weaknes to fire, then using fortify destruction potion (90% with my alchemy skill) and then burst them down in 5 seconds with 5 - 7 fast fire spells. Normal dragons are oneshot.
Now i'm using 4x version of your mod and the game is very hard once again and i have to rethink all my enchants, gear and stuff! Thx a lot for this!
It's base on the Intense Difficulty 32x.
it tooks 5~6 nomal attack with my one hand sword (damage 400) to kill a Fox LOL, this is Sooo unrealistic. The point is that week mobs (Rabbit,Chicken,Elk ect) become too stronger and this totally ridiculous, week mobs should be the same as vanila, but stronger mobs such as GIants, Mammoth, Forsworn briarheart, draugr death overlord and Dragon should be stronger.
I hope you understand the point.
3line Summary
1.the mode is unrealistic
2.I endorse Epic mobs bacome stronger
3.I want to kill a Chicken with a hand