Love! Now we just need beans. Is there a tutorial for getting other mod shoes to work? I am doing a monk unarmed fighter build and I'm using the Monk Series outfit. they come with sandals that revert the feet to human feet.
Is there any particular reason why the naked feet of the khajiit look like normal human feet, but when equipping the wedding sandels on any khajiit, it turns them into the digitigrade naked khajiit feet? anyone else has that problem?
Also when equipping the wedding sandals on an argonian, they turn into human feet. its vice versa, normally they have the raptor feet working as they should when nothing equipped.
Big thanks to your mod! I got a lot of pleasure to see my khajiit boots by this way. Bit sad u didnt make DLC support as some other similar mods but i really like your way to creating it much more than others did, thank your for it. Endorsed! Khajiit Power!
I have small problem. First mod worked when characters didn't have shoes or boots on them, but... well, paws was in one color, without fingers. Mayby this is how it should be?
Anyway, when I tried to fix it, for some reason it stopped working for barefoot characters. Now works only when they wear boots. Any idea how fix this small problem?
you can port this and other simple mods from oldrim using a BSA unpacker (Link to the one i use: https://www.nexusmods.com/skyrim/mods/4804/?)
you just got to manualy download the mod, then extract it's files using winrar or 7zip, when finished this is going to unzip a .esp file and a .bsa file, you just need to use the BSA unpacker to extract the contents of the .bsa file, and then re-zip the extracted files from the .bsa (in this case a texture folder and a mesh folder) alongside the .esp file into a new zip file using winrar or 7zip to create a sse compatilbe version that you can just add to your mod manager.
Well, you are kind of overcomplicating part of it, and missing an important piece for the other.
It's not necessary to unpack the archiver, then extract the BSA and then repack it into an archive and install it. Just install the mod as is through your mod manager, then use BAE (or the built in extractor in Mod Organizer 2) to extract the contents of the BSA into the folder for the installed mod. Not need to go through the extraneous pack/unpack steps.
The piece missed here is that after extracting the BSA, you need to open the ESP in Creation Kit, and then simply save it and close CK. You need to do this otherwise the ESP will stay in Form 43 (which is the native form for Skyrim LE) and it needs to be Form 44 for SSE. Opening in CK and resaving it will make it fully compatible with SSE. More to the point, this is why it's important to unpack the BSA file. Because SSE doesn't know how to handle Form 43 BSAs.
i need help. When i download this mod it instantly crashes my game without even reaching the main menu. Basically, i start the game and after thinking for a few seconds it gives me the "Skyrim has stopped working" message. What should i do?
188 comments
Also when equipping the wedding sandals on an argonian, they turn into human feet. its vice versa, normally they have the raptor feet working as they should when nothing equipped.
First mod worked when characters didn't have shoes or boots on them, but... well, paws was in one color, without fingers. Mayby this is how it should be?
Anyway, when I tried to fix it, for some reason it stopped working for barefoot characters. Now works only when they wear boots.
Any idea how fix this small problem?
you can port this and other simple mods from oldrim using a BSA unpacker (Link to the one i use: https://www.nexusmods.com/skyrim/mods/4804/?)
you just got to manualy download the mod, then extract it's files using winrar or 7zip, when finished this is going to unzip a .esp file and a .bsa file, you just need to use the BSA unpacker to extract the contents of the .bsa file, and then re-zip the extracted files from the .bsa (in this case a texture folder and a mesh folder) alongside the .esp file into a new zip file using winrar or 7zip to create a sse compatilbe version that you can just add to your mod manager.
It's not necessary to unpack the archiver, then extract the BSA and then repack it into an archive and install it. Just install the mod as is through your mod manager, then use BAE (or the built in extractor in Mod Organizer 2) to extract the contents of the BSA into the folder for the installed mod. Not need to go through the extraneous pack/unpack steps.
The piece missed here is that after extracting the BSA, you need to open the ESP in Creation Kit, and then simply save it and close CK. You need to do this otherwise the ESP will stay in Form 43 (which is the native form for Skyrim LE) and it needs to be Form 44 for SSE. Opening in CK and resaving it will make it fully compatible with SSE. More to the point, this is why it's important to unpack the BSA file. Because SSE doesn't know how to handle Form 43 BSAs.
I am so happy. Please update this mod for Skyrim Special Edition