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eu3fan

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eu3fan

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35 comments

  1. Saunga1
    Saunga1
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    • 0 kudos
    YES!!! Finally a teleportation spell for all those pain in the neck thieves guild city quests! THANK YOU THANK YOU THANK YOU!!!!!
  2. Koul99
    Koul99
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    • 78 kudos
    del
  3. jaderiver
    jaderiver
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    • 122 kudos
    Hello I still use this in skyrim, but in the start of this when you go to winterhold and the bookwork orc is there and naturally see's you you take the book tagged " steal" he will grumble and take it back off you ( well in my game he did) as to where it goes No idea after that , best to get it when he's not or anyone else isnt around !
    1. eu3fan
      eu3fan
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      • 12 kudos
      I usually have no problems stealing it by sneaking. If it's too much trouble, then drag it to a corner and take the book.

      By the way, in case you plan to move to Special Edition, this issue is fixed there.
    2. jaderiver
      jaderiver
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      • 122 kudos
      K thanks !!
  4. jaderiver
    jaderiver
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    Hello, firstly This seems , no this is a great mod that I saw in the enderal section , and would just terrific to use in enderal since they turned off map travel for that, =( ...
    Then I noticed you had a link for a regular skyrim version , which I thought would be great to try out in skyrim then if decide to play enderal again I can get around enderal a heck lot easier =) ...
    So my question is the download file files are both main files ? we just choose which ?
    Tracking ...
    1. eu3fan
      eu3fan
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      No, you need to get the Enderal edition of the file: http://www.nexusmods.com/skyrim/mods/81074?

      For normal skyrim, get version 1.1
    2. jaderiver
      jaderiver
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      • 122 kudos
      Its ok I got it working , so I chose the right one , I just wanted to try this mod and clockwork town mod out in enderal , thanks you.. I'd endorse it , but it wont let me , o.O I'm not playing enderal anymore and tracking .. Thank you

      Ohh so Skyrim Normal is ver 1.1 ok great thanks will try endorsing after that, for some reason it wont let me atm

      Now endorsed, thank you , kudo'd and tracking , ( this great little tool save heaps of time on those thieves guild radiants ) =D
    3. eu3fan
      eu3fan
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      • 12 kudos
      FYI, Enderal is releasing an expansion soon.
    4. jaderiver
      jaderiver
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      O.O They are ???
      I use this mod in skyrim now, its a god send !!!
  5. archerarcher
    archerarcher
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    Just tested it out... great.

    The only thing I didn't figured out is how to remove an already spawned teleport platform.

    EDIT: Got it
  6. archerarcher
    archerarcher
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    Another teleport mod I've found on Nexus... many thanks.

    Is this inspired by this mod? http://www.nexusmods.com/skyrim/mods/22747
    1. eu3fan
      eu3fan
      • member
      • 12 kudos
      No, it's mere coincidence and I have not heard of it until your post.

      The German mod actually came 5 months later. The early draft of the idea of this mod came at the 2012-03-22 release of this other mod of mine: http://skyrim.nexusmods.com/mods/13303

      There are a few key differences with the German mod though:
      - It is more elegant than mine in terms of graphics and interface (German quality remember)
      - It requires SKSE, which is double-edged - interface looks nicer but the mod's screwed if SKSE team doesn't update after new patch (see Skyrim special edition's mod selection for yourself since there is no SKSE yet)
      - It is for hardcore players (as opposed to casual players) - No recall spell, teleporters are not created easily on the fly
      - (Unconfrimed) - NPC's are not affected by teleporters like in this mod
  7. eu3fan
    eu3fan
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    • 12 kudos
    Hah. After all these years, I finally found the motivation to create a demonstrative video: https://www.youtube.com/watch?v=8BiU6AUMK5U

    Anyway, I ported the mod to SSE, in case you guys need it: http://www.nexusmods.com/skyrimspecialedition/mods/6612/?
  8. ritiyu
    ritiyu
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    Dude... this is so great.
    I can connect my houses in a non intrusive way (no menu, just teleport! )
    Btw, fits perfectly: https://dl.dropboxusercontent.com/u/61810282/ScreenShot3.bmp

    I really came here just to say thanks

    ...

    but since I'm here, one thing: if you use Requiem you're not allowed to steal (at all! ) if you want to have the favor of the gods... Plus stealing is really hard if you're not a thief. Could you make the books "free"?
    Another thing: in Requiem, again, if you're not a mage, casting is really hard. It costs me 114 magicka to summon a teleporter, meaning I need an amulet of some sort to atain that. But that's less important than my first point.
    Really, tiny details, nothing that can't be fixed with console, only it's a little immersion breaking (yeah, I know, "teleporter" and "immersion"^^)

    I concur, this needs more endorsements!
    1. eu3fan
      eu3fan
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      • 12 kudos
      I will consider that when I update the mod (no ETA)

      As for mana, then treat that as a Requirm feature. Teleportation is top-notch arcane techology. It's not for little peasants and barbarians!
    2. eu3fan
      eu3fan
      • member
      • 12 kudos
      Ok, I made the changes you desired.

      Spell cost now fixed at 30. Casting time reduced to 0 seconds. There is no longer ownership on the tome itself so you can grab it free of guilt.

      Edit: Didn't notice this post is 1 year old already.
    3. ritiyu
      ritiyu
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      Wow thanks, I'm sure to use it in my next playthrough. Not playing right now, only noticed your message on the witcher page of the nexus.
  9. Sinobol
    Sinobol
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    • 21 kudos
    What the hell ? why does this mod only have 22 endorsments ? it is exactly what i was looking for and it's working fine....

    Also, is there a way to add more than 9 pods ? something like 20 of them would be great, or at least 10, just to have an even number
    1. eu3fan
      eu3fan
      • member
      • 12 kudos
      It's possible, but the Skyrim message box only lets you have at most 10 options. I decided to keep things simple to have 9 for portals and 1 for exit button
  10. timstertimster
    timstertimster
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    • 3 kudos
    The instruction link no longer works, so here is a quick manual:

    1. get spell tome (console: help "spell tome conjure teleport" will give you the hex code so you save travel time)

    2. learn spell (duh)

    3. cast spell to anywhere on the ground. A single pad doesn't do anything. You need at least 2 pads.

    4. cast another spell elsewhere. you can cast 9 pads anywhere.

    5. interact menu: click info to see which pad you're dealing with. 1-9 in order they were cast.

    6. interact menu: let's say you're on pad 2. Select 1 in menu and click "connect". Your current pad #2 now sends you to pad #1 when you walk over it.

    7. exit and walk over the pad to teleport.
    1. eu3fan
      eu3fan
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      • 12 kudos
      I think it should be back up. Since I use a free host, it regularly deactivates my site until I get around to reactivating it. Thanks for posting the quick guide.
    2. Oxytwist
      Oxytwist
      • supporter
      • 6 kudos
      The link works now great.
      http://eu3fan.net76.net/mod/index.php?m=2&s=1
      Good guide.


      Question is is compaible with:
      Phenderix ToolTeleports Phenderix v1 2014

      I like to disable and to use your and Phenderix mod.


      Thanks for making this mod.