Last updated at 3:32, 10 May 2017 Uploaded at 11:57, 3 Apr 2014
This mod aims to make crossbows a standard part of Skyrim, not an exclusive thing of the Dawnguard. It aims to fully integrate crossbows into every aspect of Skyrim, following all Vanilla standards (leveling, balancing, etc), and remove all traces that they were ever exclusive to the Dawnguard. It also aims to expand crossbows to be a part of every material set.
- For those who use ACE Archery noobzor has made a patch for this module which can be found here.
- Adds 10 new crossbows; Daedric, Dragonbone, Ebony, Elven, Glass, Iron, Nordic, Nightingale, Orcish, and Stalhrim.
- Adds 9 new bolt types; Daedric, Dragonbone, Ebony, Elven, Glass, Iron, Nordic, Orcish, and Stalhrim.
- Distributes crossbows and bolts to bandits, Stormcloaks, guards, loot, and vendors. This is done in such a way that NPC’s are given the correct ammo for their bow type.
- Adds crafting recipes for all new crossbows and bolts dependent on perks. The Stalhrim crossbow also requires you to complete a quest, just like the standard Stalhrim items.
- Changes the “Crossbow” from Dawnguard to be called “Steel Crossbow”.
- Disables explosive steel bolts. All explosive bolts are dwarven, unlocked during the Ancient Technology quest when you’d normally get steel.
- Changes all crossbows (including Steel and Dwarven) so they can be made at any forge, this includes bolts. It also covers explosive bolts once the Ancient Technology quest is complete.
- Edits the Steel and Dwarven bows provided by Dawnguard for better balance with new crossbows. All crossbows are balanced with respect to their bow counterparts.
- Edits all bolt recipes (excluding explosive) so that they match arrow recipes: 1 Firewood + 1 Material Ingot = 24 Bolts.
- Adds tempering recipes for all base and enhanced crossbows.
- Adds recipes to enhance all new bows once the Ancient Technology quest has been completed. These recipes require you to have a base crossbow in your inventory to show up, to prevent clutter in the smithing screen. They have also been standardised to require quicksilver for all bows. The Nightingale crossbow requires Arcane Blacksmith, and Daedric Smithing to enhance.
- Includes levelled Nightingale crossbows to match the Vanilla bows. When you receive the bow during the Nightingale quest line, you’ll receive the equivalent crossbow at the same time.
- Adds recipes for the Longbow and Hunting Bow that were missing from Vanilla.
- Adds explosive dwarven arrows, unlocked at the same time as bolts, with equivalent crafting recipe.
- Disables the Dwarven Crossbow, and Enhanced Dwarven Crossbow parts of the Ancient Technology quest. Now the first Enhanced Crossbow phase will allow all crossbows to be enhanced. Each bolt phase will unlock its respective explosive dwarven arrows and bolts.
- Disables Durak’s line about crossbows being a Dawnguard unique item.
- Changes Sorine’s inventory to include all bolts and crossbows (levelled accordingly), plus the ability to sell enhanced variants after Ancient Technology is completed.
- Added Crossbows and Bolts to the inventory of Drunken Huntsman in Whiterun and The Castle Fletcher in Solitude. (leveled accordingly).
The main version of this mod REQUIRES that you have both Dawnguard and Dragonborn. If there is call for it I may consider a non-Dragonborn release.
The main version of this mod also REQUIRES each respective unofficial patch; Skyrim, Dawnguard, and Dragonborn.
NPO exists purely thanks to fellow modders who were kind enough to let me use their assets. My deepest thanks go to:
-DJjojo for Crossbows Basic Collection, Nightingale Crossbow, and Carved Nordic Crossbow
-scot for Crossbows
-Elsys656 for Stalhrim Crossbow
1.0.0 - Initial release
1.1.0 - CCOR compatibility added. File is fully functional with or without CCOR installed. Load after CCOR.
1.1.1 - Quick bugfix for Draugr not being able to use crossbows. All Draugr leveled lists removed.
1.2.0 - Damages changed to create better balance.
1.2.1 - Incorrect damage value for Nordic Crossbow Enhanced corrected.
1.4 - Uploaded by Kelsenellenelvian to compile all updates and changes done in the past.
1.4.5 - See changelog tab.
I have a very simple permissions policy; if it’s my own work then it’s open source. You may do what you like with it. Any part of my work that belongs to somebody else, you must gain their permission to use that part (check the credits). I have two stipulations: Firstly, any work you release that incorporates any of my work must be released as open source as well (that means you MUST NOT charge money for it). Secondly, any credits given on my work must be given on yours as well.