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whismerhill

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  1. whismerhill
    whismerhill
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    ===Merged versions deprecated===
    Merged versions added
    -those still require you to install the skyre unofficial patch before applying this
    -click yes when asked to overwrite
    -choose only 1 file from the 4

    merged versions should only be necessary if you have hundreds of mods
    I make no promises to maintain 4 versions of the files in the future, for now, everything is as up to date as possible.
  2. whismerhill
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    For those using Vilja along Skyre :
    Vilja uses a direct add health script that is not possible to modify with an external mod
    so : that means neither skyre, neither skyre with blood magic fix can alter her healing spell when she heals the player
    (normally when the player is affected by blood magic, he should recieve only 10% of the total healing)

    I already discussed this with Vilja's team : they might change this but not until 2.0 is out, and it's not sure they will do it at all
    since there is several stuff to consider (namely since healing effectiveness is reduced by 90%, vilja's AI might go in a sort of semi-permanent healing loop)
    if you want Vilja's team to change/fix this you can post below and say so

    workaround : tell vilja not to heal you at all.
  3. Bloodriot96503
    Bloodriot96503
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    Hi, first of all, thank you for the blood magic mod. I am interested in how you made the shader temporary for blood magic. I would like to remove/or limit the shaders for the Skyre Arcane Archery abilities (the fire, ice, and lightning abilities). If you could quick whip up some files, or tell me how to do this, I would greatly appreciate it!
    1. whismerhill
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      just load my unmerged version in TES5Edit and it'll become obvious what is changed and what is not
      for that you need to unselect all when launching TES5Edit and just check my mod, it will automatically load up any dependencies

      good luck and sorry for the late reply.
  4. Wired1up
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    Great patch, however for me the SkyRe patch alone fixes this issue.

    Endorsed, however I dont think this is needed any longer.
    1. whismerhill
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      yes it is now included in skyre unofficial patch
      sorry I forgot to mention this

      and thank you for the praise
  5. Mathalor
    Mathalor
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    The new version of the unofficial skyre patch claims that it contains this fix, so if you use that mod, you shouldn't need this one.
  6. KamuLopez
    KamuLopez
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    Thank you!
  7. whismerhill
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    I'm thinking about something : would you like that blood magic shows as an icon in skyUI for the non-permanent shader versions ?
    I just thought about that while I saw that the "bloodmagic cooldown" effect actually shows up on skyUI

    not sure how to do that though
  8. whismerhill
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    my first endorsement yeah !
  9. Saxman
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    Can you upload a version merged with the SkyRe Unofficial Patch ? I don't want to risk ruining it with TES4Edit and I think ExImIeR has stopped working on it . Thanks in advance
    1. whismerhill
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      ok I had a look and he gave permission to work on it publicly , so I guess it would be fine
      however don't expect any continued updates for the unofficial skyre patch from my end as I don't think I'm capable for such heavy stuff not even considering the amount of work and that I wouldn't even know where to begin
  10. whismerhill
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    Tell me if you guyz want a version with the blood magic shader left untouched
    however before asking for it, I would ask that you first test it out, because the shader used will definitely add a lot of red halo in First Person View
    and will also slow down graphic card rendering

    edit: turns out I forgot to package the magic effect shader changes with version 1.1
    so in essence there's two versions :
    v1.1 with the original shader untouched
    v1.2 with the original shader but it does not persist for longer than a couple of seconds