For as simple as this mod is, it is one of my required to play mods. Why should we not be able to use other items we find. Its a great idea and adds significantly to my immersion game play.
yea... most of the armor are already playable in the game (tight leather - dark brotherhood armor, thieves guild alternate - Linwes armor, ancient nord armor, daedric, and black magick, ulfric's and tulius's armors, companion leader - wolf armor.)
I figured out the problem for anyone still having trouble with this mod. You pretty much have to do the exact opposite of what the uploader said in his instructions.The text file can go in the skyrim folder like he/she said but the meshes and all that DO need to go into the data folder. I finally got it to work this way after messing around with it.
I can't seem to get your mod to work. I have enabled it, but the armors do not show up on enemies or in inventories. Do you know if it conflicts with any other mods?
Here's my mod list for reference: Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 dD - Enhanced Blood Main.esp 03 Headbomb's Better Sorting.esp 04 Lost Art of the Blacksmith.esp 05 ValCraftingMeltdownAlpha.esp 06 PlayerHomeMapMarkers.esp 07 Dragonbone Weapons.esp 08 Non-playable Armor.esp 09 WeaponsOf3E-beta.esp 0A WeaponsOf3E.esp 0B RealisticWaterTextures.esp 0C Unlimited_Rings.esp 0D Weapons and Armor Fixes.esp 0E DeadlySpellImpacts.esp
34 comments
Thank you!!
Endorsed
Here's my mod list for reference:
Active Mod Files:
00 Skyrim.esm
01 Update.esm
02 dD - Enhanced Blood Main.esp
03 Headbomb's Better Sorting.esp
04 Lost Art of the Blacksmith.esp
05 ValCraftingMeltdownAlpha.esp
06 PlayerHomeMapMarkers.esp
07 Dragonbone Weapons.esp
08 Non-playable Armor.esp
09 WeaponsOf3E-beta.esp
0A WeaponsOf3E.esp
0B RealisticWaterTextures.esp
0C Unlimited_Rings.esp
0D Weapons and Armor Fixes.esp
0E DeadlySpellImpacts.esp