Skyrim

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NeoRunek

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NeoRunek

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846 comments

  1. WiggleyOtter
    WiggleyOtter
    • member
    • 0 kudos
    This mod just straight up never loads in MCM. It just won't. I've been sitting in game, yet it refuses to load into MCM, making it completely unusable. Anyone have any ideas??

    EDIT!: Turns out that this mod is not something you can install mid-game. I made a fresh character and it works fine now.
    1. zev871
      zev871
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      • 0 kudos
      Thanks for this. Was going crazy trying to get it to work.
  2. WarMonarch
    WarMonarch
    • supporter
    • 0 kudos
    Out of all the mods I use. This one is by far my Favorite. It's simple, works well, and cuts downs on so many little tedious micromanagement. Even getting it to work on Skyrim SSE was easy.
    1. Mistle24
      Mistle24
      • member
      • 30 kudos
      How did you get it to work with SSE?
    2. delgathar
      delgathar
      • premium
      • 28 kudos
      load into creation kit and save.
      Unpack the bsa.
    3. germangamer1993
      germangamer1993
      • supporter
      • 0 kudos
      can u explain this alittle more detailed pls? <3
    4. elienaimg
      elienaimg
      • member
      • 1 kudos
      There is also an SSE patch. You download this one and merge with the patch (copy over this mod)
    5. kamikad3e123
      kamikad3e123
      • member
      • 8 kudos
      bump
  3. Welc8me
    Welc8me
    • member
    • 0 kudos
    Is this mod unable to set the function of continuously casting spells?
    It only cast spells for a short while and then no longer releases spells
  4. jlamore85
    jlamore85
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    • 0 kudos
    Does this mod work on SSE?  Seems like the best option for not having to swap spells every 5 seconds.
  5. deleted150923488
    deleted150923488
    • account closed
    • 9 kudos
    Nine years later and this mod still works like a charm.
  6. OwenBuch
    OwenBuch
    • premium
    • 1 kudos
    Is there any option to increase the number of spells you can add? If not the mod is fantastic anyway, but support for more than 10 would be amazing!
    1. darthhamos
      darthhamos
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      • 0 kudos
      Agreed!! It looks like we can use Combos to circumvent the issue with dual-cast spells (i.e. Surrounding Master Ward), and possibly Shouts-like spells (Phenderix Elements, elemental Forms)?
      Would love to have more than 10 Combos and/or more than 3 per Combo to fully test this!
  7. Gunrunner66
    Gunrunner66
    • member
    • 8 kudos
    What is the "default key" for resetting a given field?  There is no indication in the mod description just what this default key is, nor is there any key shown in the mod itself, much less some way to change it.

    This mod is 9 years old, and no one has noticed this oversight?   I dug 5 pages in, and not a peep.
    1. mrBrain101
      mrBrain101
      • supporter
      • 0 kudos
      Default key is R - sheathe. And yes, - it is not in the description.

      Only problem is, if you change default for sheathe from keyboard R to smthn else (I have it on M4), resetting won't work, so you have to set sheathe back to default R, then reset the combos, then bind R back to what you want and repeat every time you need resetting a combo. Smart spells can be deleted in the MCM.
  8. goldsold
    goldsold
    • member
    • 0 kudos
    Who added political pictures at the description?
  9. abdusammee
    abdusammee
    • member
    • 0 kudos
    if anyone know how to stop the HUD messages that keeps spamming when it auto-cast :(
  10. christianosusano
    christianosusano
    • supporter
    • 2 kudos
    The function to turn off the spell once the activation condition is no longer.... active... doesn't work for the spell "Invisibility"