Skyrim

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  1. DMagnus
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    Blam, it's 2.6! New things, new tweaks:



    > "Speaking" to the Black Sword is now done through a lesser power instead of an item. A few modifications have been made as well, namely: Striking a target the Sword won't kill will no longer proc the sound and imagespace modifier, these are now handled in the sword's scripts. The blade now gets wreathed in flame when launching its Fire power. If you've already obtained the True Black Sword, be sure to drop it and pick it back up to refresh the scripts on it.

    > Added the Lightning Whip, the Juggernaut Hammer, the Hammer of Dedication and the mundane Battle Hammer. The Battle Hammer is level-listed (and can be crafted), so be sure to use a Seeding Crystal to refresh the level-lists.

    > Fixed the Falmer pod at the end of the Infested Caves being inaccessible.

    > Replaced the stone walkways at the end of the Infested Caves with falmer bridges

    > Moved the Hoe of Destruction's shed again.

    > Changed the Magebane's display case in the Archmage's Quarters to be Master locked rather than strictly requiring the archmage's key. It still can be unlocked with said key but the case can now be picked, in case you're a thiefy type or misplaced the key.

    > Reduced the duration of the Death Scythe's effects from 30 minutes to 30 seconds. Also reduced its base damage very slightly.

    > Added Blackrock Dwarven Armor

    > Revised how the Great Dagger handles the appearance of its sword form, so the dagger itself now disappears when swung, allowing its sword form to take its place and not overlap it.

    > Revised the enchantment visuals for the Fire Swords, so their flames now move in response to attacks and general motion. Also changed them to use normal sword swing sounds.
  2. DMagnus
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    10/8/2020: Version 2.6 for SE should be out soon, if all goes well.

    EDIT: SE version's live.
  3. YarrahiminBashi
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    Hi, I have blank black sword, lexicon and ether gem but I dont know what should I do next? There is a forge which doesnt have any crafting option and a dark chamber gate which requires a key( but I didnt have any idea where is the key). All I have is that 3 component, no other things. Also I tried to find a place to put the lexicon but I couldnt find
    1. DMagnus
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      The key to the Dark Chamber is on the table where you found the Lexicon. Once you get that, you should be able to progress; the Lexicon stand is in that chamber and once used, the Lexicon will "unlock" the forge, so to speak. But, I should mention the process for crafting the Black Sword isn't the same as any other weapon: you have to go to the anvil right by the forge (it's the one closest to the forge gears, not the one by the smelter, that's a normal smithing anvil) in order to refine the Black Sword, then you can craft an Unbalanced Black Sword at the forge itself. Once you have an Unbalanced Black Sword, you can use the Ether Gem. But, it's not a crafting ingredient; you have to "use" the Ether Gem by clicking on it in your inventory in order to fuse it to the Unbalanced sword.
  4. terso
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    hi DMagnus , is the one that should be at shalidor's place really inside the maze ? never figured out how to resolve it
    1. DMagnus
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      It is, yeah. The maze can be a little tricky if you don't quite get what to do, but it's not impossible. If you're stuck you can check the wiki, or PM me if you'd rather.
    2. OmegaP28
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      Hi, just wanted to know where do i use the black rock key? 
    3. DMagnus
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      In Blackreach. Enter via Alftand and head right, keep an eye out for a waterfall. 
  5. LoghainMakTir
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    Hello. I am a localiser from a Russian Skyrim community called Coldharbour.ru Your mod has interested me so I ask your permission to translate it into Russian and to upload it on our site. All credits will be mentioned
    1. DMagnus
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      Sure, that's fine by me. 
    2. LoghainMakTir
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      Thank you
  6. Rhaegar13
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    how to install ?.. Thank you so much for this great mod
    1. DMagnus
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      How are you trying to install it? Manually or with a mod manager like Vortex? If the former, you just need the 2.5 version (I can see in your download history you grabbed it as well as several older versions, you don't need any of those), which you can then open up with a program like 7Zip or WinZip. From there you want to extract all the files inside the zip file to your Data folder. If you don't know where your Data folder is, it's located in your Skyrim install directory. For Steam that'd be Steam\Steamapps\Common\Skyrim\Data. Once it's in there, you need to activate it, either through the Data Files section on the vanilla launcher or through something like Wrye Bash. Wrye Bash is what I personally use.

      If you're using Vortex, though, once again you only need the 2.5 version, running older version concurrently will cause major problems. With Vortex you need to make sure the mod's been deployed. I think there's a bit more to it than that, but I don't use Vortex so I don't have much familiarity with it, so if you're using that you may want to look up how to install mods with it.

      Futhermore, make sure you're getting the right version of the mod for your game. If you're playing on Special Edition, you're on the wrong mod page and should grab 2.5 from here. But if you are on Oldrim\Legendary edition, then you don't need to worry about that.
  7. Negi456
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    Nice mod, but what's a Paladin?
    1. RagamuffinSkullman
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      A Paladin is a warrior of light who uses physical strength and holy magic to fight undead, demons and unholy creatures.
      You need to read up on fantasy tropes, my friend.
    2. DMagnus
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      At a glance it seems that way, but that's not the case. The phrase "what's a paladin?" is in reference to Ultima 9, which was...hot garbage, to say the least. It rendered the Avatar, the protagonist of the Ultima games, a complete boob who not only had to ask what a paladin was (despite the fact they had adventured with a paladin for years and could be considered one themselves), but also what the Codex of Ultimate Wisdom is, and the Codex is basically the Bible of the belief system the Avatar follows.
  8. Golem15BR
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    Ive had your mod about since it first came out (steam workshop version tho) and ive loved it. Only question i have is: any chance we could get a guide or more hints on the blacksword quest? i feel like im going to lose my marbles!
    1. DMagnus
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      What's hanging you up exactly?
    2. Golem15BR
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      (Oh wow I wasn't expecting a reply so soon, thanks!) so I've made it to the mystic forge, found 3 untranslatable dwemer books and also found the unusable version of the sword also in the forge room. I've searched everywhere nearby (the forge, portal room, and the nearby tunnels) and yet I can't seem to locate any more of the needed materials.
    3. DMagnus
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      The books can be translated, but you need the Ancient Knowledge perk you gain from the Unfathomable Depths quest to do so. The books are mostly lore so they're not strictly necessary for making the sword (though one does mention an important item you'll need to make the true Black Sword). What is important is the lexicon. If you have the 3 books then you've no doubt used the Lexicon, which means you should have the knowledge now to work blackrock, so you can make at least Unbalanced and Calibrated Black Swords. The approach is a little different from normal crafting, though; through the Forge you can make the pieces you need, but they have to be taken to the anvil next to the forge to work those pieces. Since you have the complete sword blank you'll be able to refine it using said anvil and use the result to make an Unbalanced sword, which you'll want to hold onto if you want to make the true Black Sword.

      The aforementioned important item needed to make the true Black Sword requires you to go deeper. If you haven't been already, you need to delve into the Infested Caves, which can be accessed at the bottom of the mine, or via the central drain in the Deep Cistern.
    4. Golem15BR
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      Thank you for the advice, i appreciate it!
    5. Darcaan2012
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      The final step of making the black sword does not involve an anvil or forge. When you have the important item and an unbalanced sword, use the important item in your inventory.
  9. nyxalinth
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    I love this! So many TES fans don't know how important Ultima is to our beloved Elder Scrolls games. If it hadn't been for Ultima Underworld, Arena's creators might not have been inspired to take the direction they did.
  10. redondepremiere
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    I must say I'm quite impressed by the additions made in this update. I really love how you got the look of the moongate and so many other things right, from what the screenshots look like.
    1. DMagnus
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      Thanks. :3 Working on this update cultivated an even deeper love of the Ultima series than ever before, which in turn caused me to throw myself deeper into the rabbit hole 2.0 was, and it's wonderful to finally be done with it. That is, of course, until I start work on 3.0, but that'll be a while.
  11. horatio411
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    Hello DMagnus,

    I really enjoy this mod for Ultima lovers. But i have a big problem : A key seems to be required to enter the Khumash-Gor's Tomb and I have no idea how to get it. As far as I know, there is no "Torn Note" about the Scimetar nor the tomb in which it can be found. So no evidence about this required key :-(

    Worst of all, some radiant quests of the vanilla game use random dungeons, and, as i am not a lucky gamer, I also need to enter the Khumash-Gor's Tomb to finish some guild quests (Mage guild and companions :-((()

    So I really need this key and have no clue to find it. Any help will be appreciated.

    Cheers

    1. DMagnus
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      There is a note/journal about the Scimitar. If memory serves it's located in the Old Hroldan Inn on one of the tables. When you read it, it should place the key to the tomb into your inventory.
  12. beldavid1
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    Any chance of you adding the serpent scale armor, the juggernauts hammer, magic sword, and a few more of the magic arrow types? Love your mods both this one and the black sword!
    1. DMagnus
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      Armor won't be on the list until I'm actually able to do it. I have considered the Juggernaut hammer, but the problem is making it not just throwable, but also able to come back to you. It'd require some major script wizardry to pull off.

      I do, though, intend to implement other arrows, like the sleep arrows, and the magic sword has been on my list for a while, but hasn't bore fruit yet. My ultimate plan with it is that it's going to instead be the Mystic sword (which is what the magic swords used to be called way back in the older Ultimas). Apart from that though, while the Serpent Armor won't be happening for a while, I do intend to make the Serpent Staff, on top of the Sword of Stone Strike from Ultima Underworld, and Protector from Ultima 8.
    2. beldavid1
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      I forgot about the hammer being throw-able! How about the blackrock sword and the 2-handed lightning sword from u9? (I'm not obsessed with Ultima at all...)
    3. DMagnus
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      Not likely, I'm afraid. I never played Ultima 9, and after seeing what would've been in store for me if I had, it's ended up rather like the Star Wars prequels to me.
    4. beldavid1
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      well if you ever get into jewelry you could get some great items like Lord British's serpent necklace from u6 and his crown, ring of protection, invisibility, you could probably even come up with a use for the ether ring. So many awesome things to bring to Skyrim. If i had the skills I would help unfortunately i can't.