I haven't been active in a long time and I'm sorry for that, however real life things got in the way and I still don't have as much time as I would like to, but I probably will have some time for modding now, whether I will actually use that time to mod Skyrim, I really don't know. Severin Manor - Adoption Friendly is here for everyone who wants it as it is and I do plan to one day take up this mod a update it or rebuild it, however for now I am not very interested in it, so any bugs that exist you'll just have to deal with for now or fix them yourself. Anyone who wants to edit this mod whether it be adding new stuff, changing stuff or fixing bugs and upload their version on the nexus is free to do so, without even asking my permission, for now, however I would like that person to send me a pm with the link to his new edited version once it is uploaded so that I can see it. I don't want you to get the wrong idea, this mod is the first mod that I made for the nexus and as such it is special to me and always will be, however I'm the sort of modder that makes mods I need right now and I haven't had a character who uses Severin Manor in a long time and I don't know when I will have one that does again. I am curently playing a character to who Jorrvaskr is very important and I am working on a mod that changes Jorrvaskr and if I get permission from a few modders whose assets I've used, I will upload it to the nexus, so you can atleast look forward to that.
I ported this over to SSE for my game and I'm having a issue where the children's chests are marked as me stealing from them if i go to take anything out of them. Has anyone else had this issue, or did I someone how cause this when porting it over?
Because when the mod is installed, the house is marked as a player house. Which isn't supposed to happen until after Served Cold. Which means that the game scripting presumes Served Cold has already happened. Which means you can't actually do Served Cold.
Take a look at "Severin Manor Lighting and Music Fix " at http://www.nexusmods.com/skyrim/mods/31472/, it stops the default light flickering; I cannot say for this mod but worth a shot.
1. Will my spouse have "how are the kids" dialogue? I just love when my spouse starts to complain about the house so i can send him/her to kitchen Just kidding But i rly care about hearthfire spouse topics. 2. Can u make mod that adds markers in cities in Skyrim so my spouse can go outside the kitchen... i mean hause.
It would be a wonderful world if this mod could mesh with Severin Manor Improvements from Steam ( http://steamcommunity.com/sharedfiles/filedetails/?id=133265404 )
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Severin Manor - Adoption Friendly is here for everyone who wants it as it is and I do plan to one day take up this mod a update it or rebuild it, however for now I am not very interested in it, so any bugs that exist you'll just have to deal with for now or fix them yourself.
Anyone who wants to edit this mod whether it be adding new stuff, changing stuff or fixing bugs and upload their version on the nexus is free to do so, without even asking my permission, for now, however I would like that person to send me a pm with the link to his new edited version once it is uploaded so that I can see it.
I don't want you to get the wrong idea, this mod is the first mod that I made for the nexus and as such it is special to me and always will be, however I'm the sort of modder that makes mods I need right now and I haven't had a character who uses Severin Manor in a long time and I don't know when I will have one that does again.
I am curently playing a character to who Jorrvaskr is very important and I am working on a mod that changes Jorrvaskr and if I get permission from a few modders whose assets I've used, I will upload it to the nexus, so you can atleast look forward to that.
2. Can u make mod that adds markers in cities in Skyrim so my spouse can go outside the kitchen... i mean hause.