Skyrim

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newheimdall

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newheimdall

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9 comments

  1. newheimdall
    newheimdall
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    Thanks and good to hear about the framerate.

    The forge: Update the graphics driver; experiment with the graphics settings, it may have
    something to do with the fact that you have a low end machine, try on another pc if you can;
    disable your other mods temporarily; try another saved game...

    That's what comes to mind right now.

    ......................................................................................

    "How much gold should the merchants have?" the million-dollar question (pun intended).

    It wasn't easy to decide. In the end I settled for about the same as the other Whiterun merchants
    (they have a little more to begin with). I wanted my merchants to be complementary to the other
    Whiterun merchants, not to put them out of business!

    I'll think about that, maybe they should have more... In the meantime, I'm pretty sure there are
    a least a few "more gold to the merchants"-mods out there. You can use such a mod on top of this mod.
    (ie the merchants in this mod would get more gold)
  2. MrTholian
    MrTholian
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    The forge under Breezehome is invisible for some reason. I know it is there because I still collide with it and, if I look around, I can interact with it.

    Other than that, great mod. I did not take the frame rate hit I expected when I entered the large central section under Whiterun, and I have a low end machine. Good job.

    As is typical with any mod that adds merchants, I'm going to be the guy that asks that they have a little more gold for vending

  3. newheimdall
    newheimdall
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    Some of them have grey faces intentionally, to make them look like old people.
    I'll have a look at the NPCs. Thanks
  4. JDcrafter
    JDcrafter
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    Looks good but you might want to fix the grey face bug on the NPCs
    You can do this by selecting they're name in the Creation Kit then clicking Ctrl + F4 then it will say export face gen for all selected npcs and click yes
  5. newheimdall
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    Thanks for your comments Plowbat!

    The lighting level may differ a lot between different computers and can take a lot of fine tuning (ie by the modder) to get perfect. Playing in a dark room helps a lot, and you can also try to increase the light in the game settings, and since you're using lighting mods, maybe experiment with those a bit?

    Many rooms in the underground will also be much lighter during daylight hours thanks to the openings in the ceiling.

    I like to have it dark in the underground. It might very well be too dark however, and the lighting level is easy to alter, so I will definitely consider that!

    I can't find anything wrong with the doors you mentioned. I haven't modified those areas of the game. For me all doors have the "Open ..."-label.
  6. Plowbat
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    Super-nice looking and well made, everything is here (two times at least!), but i think it really lacks lighting, most places are really dark (especially with lighting mods, mine makes shadows pitch-black, i lost myself in breezehome!).
    Also, your mod de-activated some doors in whiterun : bannered mare, potions shop. others seem to work fine. The quoted doors are now only "open/close" without the map changing, the action is not labelled "enter-the bannered mare" anymore.
    I'm sure this is your mod (at leat in my case) since i installed it last (always try one by one).
    I'll be playing without it for now, but still, nice job!
  7. newheimdall
    newheimdall
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    good news Nahkin :-)
  8. Nahkin
    Nahkin
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    I already found this little awsome gem on the other site.
    I am happy you uploaded it here, so I can give you my endorse too ^^.
    1. Nahkin
      Nahkin
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      Really awsome and detail design. I really like it and nowadays it's hard to find such a beautiful and awsome house mod ^^.