This page was last updated on 27 February 2021, 3:42PM
Changelogs
Version 3.0.3
- Added Chinese translation by intgl.
- Added Spanish translation by GoldenblooD.
- Added Italian translation by StefOmega.
Version 3.0.2
- Added Russian localization by Moorichka.
Version 3.0.1
- Added French localization by badmoon22.
- Fixed a very minor mcm bug.
Version 3.0
- Moved all heavy papyrus scripting a c++ skse plugin. It's alot faster now.
- Weapons no longer have to be removed from the players (or followers) inventory at any point. This caused incompatibilites with some mods and caused items to complete disappear sometimes.
- Favorited and/or hotkeyed weapons will no longer suffer from not having the bar update as they are recharged.
- Added recharge experience (disabled by default). It actually was added in an earlier version but I didn't make a changelog for that version.
Version 2.0
- Total reboot with improved script and mcm.
- Added mcm option to reduce script load but with the side effect of your weapons not visually updating their charge in your inventory.
- Fixed the annoying bug where your weapons would get unequiped and unenchanted weapons would have their hotkey removed after leaving a workbench.
Version 1.3.2
- Fixed a bug with the feature that allows you to change soul gem capacity.
Version 1.3.1
- Fixed an issue that caused MCM to break in rare cases when updating to version 1.3.
Version 1.3
- Added the option to make the script not run during combat.
- Added the option to modify soul gem values. If disabled (default) it will not conflict with other mods that also dynamically change these values (Which probably are none).
- Lowered recharge speed by half but increased the maximum multiplier from 20 to 50.
- Fixed a bug that could cause a weapon to not recharge to full if equipped immediately after taken from a container.
- Removed SkyUI as a requirement. It never truly was a requirement but if not installed you would have to add the recharge spell to yourself through the console. I still recommend SkyUI though as otherwise configuration has to be done through the console.
- Changed almost all mcm text from hard-coded to script properties. This means that the mod can easily be translated if anyone wishes to do so. Send me a pm if you need more info.
Version 1.2.1
- Bound weapons will no longer be unusable while the mod is active. (The only way I could think of to check if an item is bound is if it's weight is zero. I'm pretty sure there are no zero weight actual weapons in the game. If I'm wrong or someone knows a better way to do this please let me know)
- Enchanting an equipped weapon will no longer require it to be re-equipped.
- Weapons taken from a container will no longer appear to be gone until the container menu is closed.
Version 1.2
- Recharging is now based on game time. This means that you can now wait or sleep to recharge your weapons.
- Added the option to "normalize" recharge speed. This will make all weapons recharge equally fast percentage wise.
- Multiple weapons of the same base type can now all be recharged. Though there are some minor side effects. For example if you have a daedric sword equipped and a daedric sword in your inventory, the equipped daedric sword will recharge twice as fast. Nothing that should break the mod or your game though.
- Overcharging should no longer happen. UNLESS you have two weapons of the same base type enchanted with different sized soul gems.
- The mod can now properly identify which weapons are enchanted and which ones are not. This makes the script run alot faster under certain conditions.
- The bug where enchanting an item would cause it to reset to zero charge and not recharge should no longer occur.
Version 1.1.3
Greatly improved script consistency. Badly timed events should no longer cause problems.
Version 1.1.2
Fixed a bug where items sometimes would get removed if the script was running while storing or selling items.
Version 1.1.1
MCM menu should no longer be slow to register.
Version 1.1
Added follower support.
Favorited weapons will no longer have their hotkey removed.
No longer re-equips weapon if sheathed to prevent overcharge. This is solved through other means.