File information
Last updated
Original upload
Created by
ZebrinaUploaded by
ZebrinaVirus scan
Activity logs
This page was last updated on 27 February 2021, 3:42PM
- Changelogs
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Version 3.0.3
- - Added Chinese translation by intgl.
- Added Spanish translation by GoldenblooD.
- Added Italian translation by StefOmega.
- - Added Chinese translation by intgl.
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Version 3.0.2
- - Added Russian localization by Moorichka.
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Version 3.0.1
- - Added French localization by badmoon22.
- Fixed a very minor mcm bug.
- - Added French localization by badmoon22.
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Version 3.0
- - Moved all heavy papyrus scripting a c++ skse plugin. It's alot faster now.
- Weapons no longer have to be removed from the players (or followers) inventory at any point. This caused incompatibilites with some mods and caused items to complete disappear sometimes.
- Favorited and/or hotkeyed weapons will no longer suffer from not having the bar update as they are recharged.
- Added recharge experience (disabled by default). It actually was added in an earlier version but I didn't make a changelog for that version.
- - Moved all heavy papyrus scripting a c++ skse plugin. It's alot faster now.
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Version 2.0
- - Total reboot with improved script and mcm.
- Added mcm option to reduce script load but with the side effect of your weapons not visually updating their charge in your inventory.
- Fixed the annoying bug where your weapons would get unequiped and unenchanted weapons would have their hotkey removed after leaving a workbench.
- - Total reboot with improved script and mcm.
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Version 1.3.2
- - Fixed a bug with the feature that allows you to change soul gem capacity.
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Version 1.3.1
- - Fixed an issue that caused MCM to break in rare cases when updating to version 1.3.
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Version 1.3
- - Added the option to make the script not run during combat.
- Added the option to modify soul gem values. If disabled (default) it will not conflict with other mods that also dynamically change these values (Which probably are none).
- Lowered recharge speed by half but increased the maximum multiplier from 20 to 50.
- Fixed a bug that could cause a weapon to not recharge to full if equipped immediately after taken from a container.
- Removed SkyUI as a requirement. It never truly was a requirement but if not installed you would have to add the recharge spell to yourself through the console. I still recommend SkyUI though as otherwise configuration has to be done through the console.
- Changed almost all mcm text from hard-coded to script properties. This means that the mod can easily be translated if anyone wishes to do so. Send me a pm if you need more info.
- - Added the option to make the script not run during combat.
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Version 1.2.1
- - Bound weapons will no longer be unusable while the mod is active. (The only way I could think of to check if an item is bound is if it's weight is zero. I'm pretty sure there are no zero weight actual weapons in the game. If I'm wrong or someone knows a better way to do this please let me know)
- Enchanting an equipped weapon will no longer require it to be re-equipped.
- Weapons taken from a container will no longer appear to be gone until the container menu is closed.
- - Bound weapons will no longer be unusable while the mod is active. (The only way I could think of to check if an item is bound is if it's weight is zero. I'm pretty sure there are no zero weight actual weapons in the game. If I'm wrong or someone knows a better way to do this please let me know)
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Version 1.2
- - Recharging is now based on game time. This means that you can now wait or sleep to recharge your weapons.
- Added the option to "normalize" recharge speed. This will make all weapons recharge equally fast percentage wise.
- Multiple weapons of the same base type can now all be recharged. Though there are some minor side effects. For example if you have a daedric sword equipped and a daedric sword in your inventory, the equipped daedric sword will recharge twice as fast. Nothing that should break the mod or your game though.
- Overcharging should no longer happen. UNLESS you have two weapons of the same base type enchanted with different sized soul gems.
- The mod can now properly identify which weapons are enchanted and which ones are not. This makes the script run alot faster under certain conditions.
- The bug where enchanting an item would cause it to reset to zero charge and not recharge should no longer occur.
- - Recharging is now based on game time. This means that you can now wait or sleep to recharge your weapons.
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Version 1.1.3
- Greatly improved script consistency. Badly timed events should no longer cause problems.
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Version 1.1.2
- Fixed a bug where items sometimes would get removed if the script was running while storing or selling items.
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Version 1.1.1
- MCM menu should no longer be slow to register.
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Version 1.1
- Added follower support.
Favorited weapons will no longer have their hotkey removed.
No longer re-equips weapon if sheathed to prevent overcharge. This is solved through other means.
- Added follower support.
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- Author's activity
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February 2021
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27 Feb 2021, 3:42PM | Action by: Zebrina
Attribute change
Description changed.
August 2016
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18 Aug 2016, 8:16PM | Action by: Zebrina
Attribute change
long description changed
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12 Aug 2016, 8:47AM | Action by: Zebrina
File added
Passive Weapon Enchantment Recharging
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12 Aug 2016, 8:41AM | Action by: Zebrina
Attribute change
Passive Weapon Enchantment Recharging small description changed
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12 Aug 2016, 8:40AM | Action by: Zebrina
Changelog added
Change log added for version 3.0.3
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12 Aug 2016, 8:37AM | Action by: Zebrina
Attribute change
long description changed
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12 Aug 2016, 8:31AM | Action by: Zebrina
Attribute change
long description changed
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12 Aug 2016, 8:25AM | Action by: Zebrina
Permission change
author changed their permission instructions
author changed their file credits
single comment topic and discussion tab
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12 Aug 2016, 8:25AM | Action by: Zebrina
Attribute change
long description changed
bug reports enabled
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12 Aug 2016, 8:15AM | Action by: Zebrina
File added
Passive Weapon Enchantment Recharging
June 2016
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12 Jun 2016, 9:55PM | Action by: Zebrina
Mod image added
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12 Jun 2016, 9:53PM | Action by: Zebrina
Attribute change
author changed to 'Zebrina'
long description changed
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- Mod page activity
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April 2024
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19 Apr 2024, 3:09PM | Action by: Trujojo
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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18 Apr 2024, 3:34PM | Action by: AmaterasuOnPc
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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16 Apr 2024, 4:08PM | Action by: fatplayer18
Tracked
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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14 Apr 2024, 6:47PM | Action by: goose1371
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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14 Apr 2024, 5:20PM | Action by: kornflakesxd
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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13 Apr 2024, 7:52PM | Action by: batfreak
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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07 Apr 2024, 10:58PM | Action by: tannermyne3030
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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05 Apr 2024, 10:16AM | Action by: EvilSnipeFR
Untracked
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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05 Apr 2024, 8:03AM | Action by: StephanieCC
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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03 Apr 2024, 8:19PM | Action by: luksogen
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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01 Apr 2024, 11:23AM | Action by: camomile0111
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
March 2024
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25 Mar 2024, 3:08AM | Action by: danarius93
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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22 Mar 2024, 6:11PM | Action by: FelixHiro
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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21 Mar 2024, 2:14PM | Action by: LithiumBug
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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19 Mar 2024, 11:43PM | Action by: SangreDeDrogon
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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13 Mar 2024, 1:20AM | Action by: jambo2685
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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06 Mar 2024, 6:35PM | Action by: theblackhand9
Tracked
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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04 Mar 2024, 7:11AM | Action by: vonsilvo
Untracked
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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01 Mar 2024, 3:22AM | Action by: OrionDakota
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
February 2024
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29 Feb 2024, 11:28AM | Action by: DragonSemargl
Endorsed
'Passive Weapon Enchantment Recharging - Weapons recharge over time'
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