At this moment I am trying to fit Warmstone into any of JK's Skyrim revamp mods, where my solution is to push Warmstone's facade further to the western wall, and I also have to remove parts of it, including the outdoor stove in the Hostel version.
Furthermore, because JK also changed the navmesh, I have to remove the existing navmesh that was generated for Warmstone and use the JK version.
Please do note should I release these versions they'll be designated initially as beta, which means you may encounter some bugs and that'll require spotting them for me so that I'll try to make further corrections.
To obtain the key to the house, first you must read clues left behind as to exactly where did Advard and pal went to. Good luck, and prepare yourself and your mount.
Love this mod, using the hostel version. Small snag though, It wont let me use the upstairs bed. Sleep prompt shows for maybe one or two seconds before flicking off. There's no problem with any of the downstairs single beds. Really need the double bed 'cos I like snuggling up to Brynjolf. TIA.
Since patches have already been made for JK Skyrim and JK Major Cities, could you also make one for JK Windhelm? T'Skyrim has been replacing a number of JK Skyrim Major Cities and forced to pick and choose. Just found this mod on SE, and I'd really like to try it out. Thanks for considering!
Hope it's still supported. I seem to have all the Windhelm Player Home mods overlooked in search of the decent alternative to haunted and so creepy Hjerim. I choose Warmstone Classic and gave it a try. What got me puzzled first and foremost was the interior layout - totally different to that of we have in the pictures. No other rooms I found but the living room with a bed nearly facing the front door, no screen to hide it, no privacy. Oh, and tiny bathroom of course. This seem ok, cozy and functional. Where are Follower Quarters, Private Library, stairs leading to the second floor and so on, I dare ask? Besides, how am I supposed to get those storred crates down form the inner gallery? No ladder or elevator. I appreciate the work the author has done. The story is interesting. I promisse to pay it more attention. The place for the house is highly appropriate. Everything is fine indeed. Just a feeling of been tricked when find such a difference. I might have something missed. I have to meet one of the Jarl's men to arrange upgrading the interior, like we have in vanilla player homes?
Due to the size of the Hostel version, there is a mini-quest (some say Morrowind-style: no quest markers) provided in order to obtain access to the house: follow notes carefully.
I literally am almost willing to give up the entire Snow City overhaul to get Warmstone back. :-( I miss it that much. I can't really see how the two could be made compatible without a lot of work though. Sigh.
Yep, I've done it. I switched back to Dawn of Windhelm instead of Snow City because it's easy enough to console delete a few things out of the way to make them work together. I wanted my Warmstone back. A little tight behind the merchants to get in the door there, but whatever. Works fine for me.
I wonder if there was any way you could get the Dawn of Windhelm mod author to do a small patch instead of you having to do it. It seems it would be less work on their end. All they would have to do is remove a bit of clutter items at the door area, and move that one mechant RIGHT in front of the door and all would be fine.
Gonna have to figure out what to do, since some city revamp mods often move or knock out the wall where the home stands. I mean, it's tempting to move Warmstone elsewhere but I tried creating alternate versions but they didn't look good, nor I want to miss the feel of watching the market in the morning.
There may just be some mods you just don't worry about making a patch for. I agree that where Warmstone is just suits it so well and it just works there. You can't patch for everything, and you should stay true to the mod how you as the creator wants it to be. Regardless of what your rabid fans may beg for, heh.
Oh and I'm a silly. I did not notice there was an optional Dawn of Windhelm esp in my download. However, since I use the whole Dawn of Skyrim instead, it won't work with that .esp. Think I could just switch masters to the Dawn of Skyirm esp and it would work? I haven't switched masters before... but I could try, lol.
Just wanted to say this mod is amazing! I am afraid the 'bunkhouse' version was too big for me so I reverted to the Classic version, which is PERFECT for me. Best of all it has a pool which I always use because it's Windhelm! Brrr! So cold!
Although it got a bit awkward when I had Erikur following me (after rescuing him during a quest from The Notice Board), and when I auto-stripped to sit in the pool, he also stripped right in front of me and was IN MY FACE. I was like, Nooooooooo D;
Anyway, this is a must-have mod! Wish there was a way I could pay for Warmstone Classic. I just dropped 2000 gold in a barrel next to the entrance. (I know it has to be worth at least 5,000 gold but I was poor). Thank you, sa547
The house is incredible, but the NPCs of Windhelm keep trying to access the balcony. It was absolutely weird seeing people trying to go in and out of the house. I had to delete all the navmesh on the balcony to stop this. This means my followers couldn't use the balcony anymore, however.
Since the NPCs are assigned to that same cell, with their own idle and patrol markers, it's inevitable that they'll try to access other furniture, including the balcony chairs and benches, as their sandbox kicks in.
I have long used this house. I finally got around to trying the new version that has auto strip for the bath. It seems the undressing does not start till I click the stone seat. So I wade out into the bath in full armor till I set on the bench. Is that intended? I would have thought armor removal before entering the water. Maybe set so undressing takes place by closing the bathroom door? Just an idea. I really want auto strip to work, finding my companion setting in the pool eating bread in full plate armor pretty much kills immersion for me. I have not tried it with a follower since I rarely use them. Thank you for a very nice home.
If the marketplace is altered or blocked, then one will have to manually remove -- by the disable console command -- the obstacles made by any city revamp mod.
JK's Windhelm actually pushes back the wall of the marketplace, which causes the door area for this mod to be sort of "free standing" in the middle of the market. If you go around to the back of the door, you find that it's bisecting a well, and because there's no wall behind it, it's obvious that the door couldn't possibly lead to the interior.
I solved the problem in my own game by rotating the entire structure 90 degrees and moving it to the wall adjacent to the Market Place entrance. It's not ideal, but it's fully functional and leaves the rest of the market place as JK made it.
90 comments
At this moment I am trying to fit Warmstone into any of JK's Skyrim revamp mods, where my solution is to push Warmstone's facade further to the western wall, and I also have to remove parts of it, including the outdoor stove in the Hostel version.
Furthermore, because JK also changed the navmesh, I have to remove the existing navmesh that was generated for Warmstone and use the JK version.
Please do note should I release these versions they'll be designated initially as beta, which means you may encounter some bugs and that'll require spotting them for me so that I'll try to make further corrections.
(11/01/15) As of now, I haven't started on a compatible version for the Lite and Superlite version of JK's Skyrim by Nazenn.
To obtain the key to the house, first you must read clues left behind as to exactly where did Advard and pal went to. Good luck, and prepare yourself and your mount.
Translations with only the plugin, yes, just message me.
But the whole mod... Nope.
I seem to have all the Windhelm Player Home mods overlooked in search of the decent alternative to haunted and so creepy Hjerim. I choose Warmstone Classic and gave it a try. What got me puzzled first and foremost was the interior layout - totally different to that of we have in the pictures. No other rooms I found but the living room with a bed nearly facing the front door, no screen to hide it, no privacy. Oh, and tiny bathroom of course. This seem ok, cozy and functional. Where are Follower Quarters, Private Library, stairs leading to the second floor and so on, I dare ask? Besides, how am I supposed to get those storred crates down form the inner gallery? No ladder or elevator.
I appreciate the work the author has done. The story is interesting. I promisse to pay it more attention. The place for the house is highly appropriate. Everything is fine indeed. Just a feeling of been tricked when find such a difference. I might have something missed. I have to meet one of the Jarl's men to arrange upgrading the interior, like we have in vanilla player homes?
Do I need a key?
Yep, I've done it. I switched back to Dawn of Windhelm instead of Snow City because it's easy enough to console delete a few things out of the way to make them work together. I wanted my Warmstone back. A little tight behind the merchants to get in the door there, but whatever. Works fine for me.
I wonder if there was any way you could get the Dawn of Windhelm mod author to do a small patch instead of you having to do it. It seems it would be less work on their end. All they would have to do is remove a bit of clutter items at the door area, and move that one mechant RIGHT in front of the door and all would be fine.
Although it got a bit awkward when I had Erikur following me (after rescuing him during a quest from The Notice Board), and when I auto-stripped to sit in the pool, he also stripped right in front of me and was IN MY FACE. I was like, Nooooooooo D;
Anyway, this is a must-have mod! Wish there was a way I could pay for Warmstone Classic. I just dropped 2000 gold in a barrel next to the entrance. (I know it has to be worth at least 5,000 gold but I was poor). Thank you, sa547
Thank you for a very nice home.
I'm guessing they are not compatible?
Could you leave a comment with what you ended up having to do and how well you thought it worked out.
Since I generally do not do the Civil War Quest Line I find Windhelm is one of the more useful walled cities to have a new player home added.
I solved the problem in my own game by rotating the entire structure 90 degrees and moving it to the wall adjacent to the Market Place entrance. It's not ideal, but it's fully functional and leaves the rest of the market place as JK made it.
Thank you for the mod!
I'll see what I could try to do.